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Author Topic: Approaching Infinity, a Space Adventure Roguelike  (Read 5076 times)

IBOL17

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Approaching Infinity, a Space Adventure Roguelike
« on: December 10, 2013, 12:28:02 am »

I never realized how many games were on this forum! So I don't feel so bad about adding one more:

Approaching Infinity
"An immersive graphical sandbox game set in a hostile, war-torn universe. Take command of your ship and crew as you explore space, planets, shipwrecks, and other unique environments. Find, buy, and sell commodities, ship components, and mysterious artifacts. Defend yourself against aggressive space pirates and hungry planetary denizens. Complete quests for profit, or to change the very power structure of the galaxy! "

It also falls under the classical definition of a Roguelike: turn based, grid based, perma-death, tons of monsters and items, an identify system, exploration, and much more...And it really doesn't play anything like FTL, regardless of the fact that it is both "Space" and "Roguelike"!

here are screenshots of space, a planet, and a shipwreck. All are procedurally generated, and there are even more types of environments to explore.







« Last Edit: February 02, 2014, 10:42:21 am by IBOL17 »
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Moogie

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Re: Approaching Infinity, a Space Adventure Roguelike
« Reply #1 on: December 10, 2013, 01:12:23 am »

I don't see a free version?
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I once shot a bear in the eye with a bow on the first shot, cut it up, found another one, and shot it in the eye too. The collective pile of meat weighed more than my house.

Elephant Parade

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Re: Approaching Infinity, a Space Adventure Roguelike
« Reply #2 on: December 10, 2013, 01:17:24 am »

Posting about your Kickstarter game as an escaped lunatic is a bit of a forum faux pas. People might get irritated at you, unless you actually become an active Bay12 member.
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IBOL17

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Re: Approaching Infinity, a Space Adventure Roguelike
« Reply #3 on: December 10, 2013, 01:33:58 am »

People have been discussing Approaching Infinity on the Prospector thread for over a month. It's not my thread, so I only posted twice.

I have been encouraged by other people to post here. Please don't take offense.

Here is the download link


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Elephant Parade

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Re: Approaching Infinity, a Space Adventure Roguelike
« Reply #4 on: December 10, 2013, 01:35:11 am »

People have been discussing Approaching Infinity on the Prospector thread for over a month. It's not my thread, so I only posted twice.

I have been encouraged by other people to post here. Please don't take offense.

Here is the download link


Ah, sorry. Didn't know.
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Lectorog

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Re: Approaching Infinity, a Space Adventure Roguelike
« Reply #5 on: December 10, 2013, 10:28:09 am »

It also falls under the classical definition of a Roguelike...Come find out why!

You've got about 36 hours to get the current free version...
Haha no. Intentional or not, this is straight-up advertising.
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IBOL17

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Re: Approaching Infinity, a Space Adventure Roguelike
« Reply #6 on: December 13, 2013, 11:49:35 pm »

Checking in to say that the game has been funded. Thanks for looking.
development is back in full swing.
Keep up with it on my dev blog.

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a1s

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Re: Approaching Infinity, a Space Adventure Roguelike
« Reply #7 on: December 13, 2013, 11:54:59 pm »

Haha no. Intentional or not, this is straight-up advertising.
I've noticed people really mellowed up about that in the last year. There was a time when there would be 5 pages of thread derailment about how we hate advertising, and now there's usually just 2-3 friendly warning posts.
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Retropunch

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Re: Approaching Infinity, a Space Adventure Roguelike
« Reply #8 on: November 08, 2014, 12:30:40 pm »

Whilst I dislike the advertising that started this thread (or rather, that the dev just advertised and didn't bother getting involved in the forum), I thought I'd mention that it's nearing release and a new demo has been released (http://www.gamershell.com/news_170325.html) as it's the type of game I think many would be interested in.

However, it's going to cost $39.99, which seems ludicrously steep - especially for a game that's already been crowd funded. 
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With enough work and polish, it could have been a forgettable flash game on Kongregate.

Hanzoku

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Re: Approaching Infinity, a Space Adventure Roguelike
« Reply #9 on: November 09, 2014, 01:27:32 am »

I think I'll just wish the dev good luck with that pricing. Has there been any attempt to try to justify it?
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Retropunch

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Re: Approaching Infinity, a Space Adventure Roguelike
« Reply #10 on: November 09, 2014, 06:47:11 am »

I think I'll just wish the dev good luck with that pricing. Has there been any attempt to try to justify it?

Not one that I can find. I just think it's a shame, because it does look interesting, but I just can't imagine it selling at that price. Shrapnel Games does seem to think that pricing their games highly will have a sort of Veblen effect on them, which I just can't see happening frankly.
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With enough work and polish, it could have been a forgettable flash game on Kongregate.

getter77

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Re: Approaching Infinity, a Space Adventure Roguelike
« Reply #11 on: November 09, 2014, 08:06:54 am »

If it can match or exceed the dev goals and overall enjoyment for a crazy amount of hours, then the higher price point is definitely fine in an absolute sense factoring in the broader spectrum of pricing on console and handheld titles(Full price commercial Roguelikes are the norm out of Japan since the SNES days) reckoned on similar traditional metrics---ABSOLUTELY a bold gambit though, doubly so the shock of it being on Shrapnel of all places since they've not had a Roguelike since Scallywag: In the Lair of the Medusa.

I just hope it can all work out as the guy has surely heaped a great many hours of work into the project from the start.   :)
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Retropunch

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Re: Approaching Infinity, a Space Adventure Roguelike
« Reply #12 on: November 09, 2014, 12:02:42 pm »

If it can match or exceed the dev goals and overall enjoyment for a crazy amount of hours, then the higher price point is definitely fine in an absolute sense factoring in the broader spectrum of pricing on console and handheld titles(Full price commercial Roguelikes are the norm out of Japan since the SNES days) reckoned on similar traditional metrics---ABSOLUTELY a bold gambit though, doubly so the shock of it being on Shrapnel of all places since they've not had a Roguelike since Scallywag: In the Lair of the Medusa.

I just hope it can all work out as the guy has surely heaped a great many hours of work into the project from the start.   :)

For me the problem is that I could really see this selling at a lower price point (around the $10-15 margin) but as an indie roguelike I just can't see it justifying the cost. I've played the demo, and whilst it's certainly diverting, I just couldn't ever see myself (or most others) paying that amount of money.

Obviously, the dev has put a lot of work into it and I certainly did enjoy what I played and would like to play more, but I just feel that the publishers like Shrapnel that put a really high price point on indie games are just not helping anyone. Trying to sell someone a pixel graphics roguelike for a commercial price just seems really, really out of whack with the current gaming marketing trends
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With enough work and polish, it could have been a forgettable flash game on Kongregate.