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Author Topic: The First Magic Girls OOC  (Read 69760 times)

GreatWyrmGold

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Re: The First Magic Girls OOC
« Reply #450 on: December 16, 2013, 12:04:27 am »

And Minu's the prodigy of the class, being in high school at age 4!
Given how seriously we're treating this game, I wouldn't be surprised.
How seriously you guys are taking it, maybe.
...Should I give up hope on having this be serious?

*glares at Elf* This will not end well.
Wait, it had a chance of going well? Ever?

I missed the total note of being in Tokyo at all. >_>
If you wanted to be somewhere else, you can be somewhere else. I'm just lumping anyone without a stated location in the Tokyo region if they don't come up with something else.

I wonder if we can form groups in different countries. Like Australia or Norway.
I'd prefer not...
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kj1225

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Re: The First Magic Girls OOC
« Reply #451 on: December 16, 2013, 12:23:16 am »

Aww. And Norwegian magic girls sounded so cool.
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GreatWyrmGold

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Re: The First Magic Girls OOC
« Reply #452 on: December 16, 2013, 12:44:32 am »

Yes, but running 14+ magic girls on three continents and half a dozen islands...I'm (claiming I'm) hallucinating pressing "Lock Topic" right now.
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kj1225

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Re: The First Magic Girls OOC
« Reply #453 on: December 16, 2013, 12:45:42 am »

Still, it was a funny thought.
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Empiricist

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Re: The First Magic Girls OOC
« Reply #454 on: December 16, 2013, 01:19:26 am »

Well, combat will be interesting to ay the least, considering its potential to consist of a few enemies getting stampeded by a rabble of people.
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Tiruin

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Re: The First Magic Girls OOC
« Reply #455 on: December 16, 2013, 01:24:24 am »

Quote
[2] A quick check results in nothing. You decide to head for a clinic. Maybe you could at least make sure you're sane.
...And then what?  :-\
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GreatWyrmGold

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Re: The First Magic Girls OOC
« Reply #456 on: December 16, 2013, 01:30:14 am »

Quote
[2] A quick check results in nothing. You decide to head for a clinic. Maybe you could at least make sure you're sane.
...And then what?  :-\
It's past midnight. I'm...not surte what you want to do, and not even sure what I could do to try and get the plot moving for you.
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Tiruin

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Re: The First Magic Girls OOC
« Reply #457 on: December 16, 2013, 01:42:29 am »

 :-\

I want to get a health check-up. If the roll mentions my 'sanity' or whatever, then I'm really insulted given what just occurred--is that not what I would assume?

Well. For starters: Define where or what in the world I'll be looking at--details of the scene, and whom I'm meeting.

Personally: I feel cut off. Left out. Shunted to the side because of this 'plot'. Personal experience dictates a non-linear motion, instead of a linear plot as the best non-stress way out. If you've to rail your players on a line, give them choices instead of leaving them with one or two sentences to work on! There's only so far I can RP with....given how much i've received. >_>

Whatever plot you have there is terra incognita to me. Nebulous. Future-bound. Drive me like a guide to a wanderer, and we will explore this world of literature together. Do not give me what I am forced to use as a throwaway.

Because I really feel left out here and discarded.

Edit: For the location and priorities, you could hand out what the player character knows from her time and experience in the 'game' world. Like, 'you remember x, y, and z nearby where you live, but there is also a X that would cater to your needs better' or something like that.
« Last Edit: December 16, 2013, 01:55:48 am by Tiruin »
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Nicholas1024

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Re: The First Magic Girls OOC
« Reply #458 on: December 16, 2013, 01:58:12 am »

Half the part of running a game is frequent updates. Failing this is the most common way for a game to die, via GM inactivity.

The other half is giving the players a plot hook to latch onto. Without a plot hook, people just kind of wander around, and eventually lose interest. Give them something to do, a short-term goal to try and a longer term one to work towards, and you'll keep them engaged.

I mean, right now, I'm not really sure what the players are actually supposed to do.
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IamanElfCollaborator

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Re: The First Magic Girls OOC
« Reply #459 on: December 16, 2013, 02:00:54 am »

Half the part of running a game is frequent updates. Failing this is the most common way for a game to die, via GM inactivity.

The other half is giving the players a plot hook to latch onto. Without a plot hook, people just kind of wander around, and eventually lose interest. Give them something to do, a short-term goal to try and a longer term one to work towards, and you'll keep them engaged.

I mean, right now, I'm not really sure what the players are actually supposed to do.
*laughs evily*

Tiruin

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Re: The First Magic Girls OOC
« Reply #460 on: December 16, 2013, 02:01:50 am »

If updating the game at a 'bad' time such as midnight, the senses and the rational sanity is dulled. Writing isn't that good given how I see the pattern weaves in GWG's case--while artists do have their preferred time of day for their work, I can readily say that midnight work isn't his forte.

And frequent updates? YES.
How's about quality within those updates? Players don't mind a tiny break or two given the situation.
On the plot hook? I agree, however I'm standing by my point on limitations and why they're bad for characters unless they are given free choice in what they are to do. Present the interest, give the choice. Work along that line, or subtly skew it in your plot favor.
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IamanElfCollaborator

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Re: The First Magic Girls OOC
« Reply #461 on: December 16, 2013, 02:03:37 am »

I don't have too many brainwaves, and when I do, they aren't incredible.

That's why in the game I'm currently running, I just let the players make the plots, cause hey, as long as they consult me first, I'm cool with it.

IamanElfCollaborator

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Re: The First Magic Girls OOC
« Reply #462 on: December 16, 2013, 02:26:20 am »

I apologise for the double post in advance.

But....new update! *squee*

Gentlefish

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Re: The First Magic Girls OOC
« Reply #463 on: December 16, 2013, 02:30:27 am »

Okay uh, Akihabara might result in some answers for my character if I bring her to a manga store. Maybe?

IamanElfCollaborator

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Re: The First Magic Girls OOC
« Reply #464 on: December 16, 2013, 02:31:23 am »

Meanwhile, I'll be working on mine. I'm still working on how to characterise Fuuka and stuff, as the whole sister thing might help.

I love sibling themes don't I.
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