01/14/2014 Toady One Today I allowed certain sites to move away from their strict preset building types a bit, with goblins currently being able to alter sites that they are occupying. Trenches and small towers can now pop up in human villages, elf sites and dwarf hill sites that have been taken after some time passes. This can happen after a site is taken in play or from a site taken during world generation. They don't build up the sites while their maps are loaded, so it'll happen between games or when you are a few world map tiles away, until I figure that part out (not for this release). Overall, it is baby steps toward what we'll get to over time, and ideally we'd get around to having sites grown up in stages over time and remove the concept of sites having static overall types altogether, but for now I'm still toying around with ways of storing these changes that are compatible with building destruction and other site changes. I wanted to make sure to at least try something with construction so that site destruction didn't take over the framework.
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This sounds cool! I hope soon in adventure mode we'll be able to see workers hauling stone and masons using that stone to build the towers, etc. That way naughty heroic adventurers could interrupt the process of humans or goblins consolidating their occupation.