Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 24 25 [26] 27 28 ... 35

Author Topic: Gunfight in the Saloon (Round 2)  (Read 51897 times)

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Gunfight in the Saloon (Round 2)
« Reply #375 on: April 01, 2014, 06:59:52 pm »

Could you make more sense than outright accusing people for once?

Seriously, it's not becoming fun replying.

Reword.
Look. If he actually wanted to protect the sheriff, we would've come in already. Also, if he was a deputy, he would've told the sheriff that we were both outlaws. So he's an outlaw. He knows that one of us is an outlaw, so he wants to come in so you guys have a chance at victory. The fact that you're supporting him makes me think that you're definitely an outlaw, not the renegade.
Logged

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Gunfight in the Saloon (Round 2)
« Reply #376 on: April 01, 2014, 07:00:56 pm »

...

Tiruin gave Elephant Parade a blank stare.

"When i say hand him bullets. I MEAN SHOOT HIM. How daft can you get?!"

PS:
You just want to let him in so it'll be 2v2 instead of 1v2. If he comes in, he has to drop his pistol.
Your usage of 'just' really annoys me how focused you can get.
Logged

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Gunfight in the Saloon (Round 2)
« Reply #377 on: April 01, 2014, 07:02:33 pm »

...

Tiruin gave Elephant Parade a blank stare.

"When i say hand him bullets. I MEAN SHOOT HIM. How daft can you get?!"
Oh. For some reason I thought that he wanted to come in and you were inviting him. I cannot seem to understand things properly in this game.
Logged

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Gunfight in the Saloon (Round 2)
« Reply #378 on: April 01, 2014, 07:03:28 pm »

 :'(

Logged

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Gunfight in the Saloon (Round 2)
« Reply #379 on: April 01, 2014, 07:05:16 pm »

:'(
Well, when I'm not horribly misunderstanding everything, I've made some logical deductions. You have to admit that.
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Gunfight in the Saloon (Round 2)
« Reply #380 on: April 01, 2014, 07:26:27 pm »

Could you make more sense than outright accusing people for once?
But then he would need to use logic and evidence!

]
Also, if he was a deputy, he would've told the sheriff that we were both outlaws.
Because of course the sheriff would have believed him.

:'(
Well, when I'm not horribly misunderstanding everything, I've made some logical deductions. You have to admit that.
"When I wasn't putting stars in your face and killing you, I healed you! Once!"
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Gunfight in the Saloon (Round 2)
« Reply #381 on: April 01, 2014, 07:50:10 pm »

]
Also, if he was a deputy, he would've told the sheriff that we were both outlaws.
Because of course the sheriff would have believed him.
He probably would've. It would certainly be a good idea, since even the sheriff might not fare too well against multiple outlaws.

Anyway, anybody not inside the shelter is pretty much confirmed as an outlaw, since deputies would've said something.
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Gunfight in the Saloon (Round 2)
« Reply #382 on: April 01, 2014, 09:35:14 pm »

He probably would've. It would certainly be a good idea, since even the sheriff might not fare too well against multiple outlaws.
Anyway, anybody not inside the shelter is pretty much confirmed as an outlaw, since deputies would've said something.
You say that like anyone has any reason to believe anything anyone else says...
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Gunfight in the Saloon (Round 2)
« Reply #383 on: April 02, 2014, 12:34:37 am »

Tiruin waves around at the surrounding spaces. She responds to Elephant Parade's quizzical look with one of her own, before realizing what he was thinking and replies: "Ghosts are talking about logic again. Sorry."
Logged

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Gunfight in the Saloon (Round 2)
« Reply #384 on: April 02, 2014, 01:06:02 am »

He probably would've. It would certainly be a good idea, since even the sheriff might not fare too well against multiple outlaws.
Anyway, anybody not inside the shelter is pretty much confirmed as an outlaw, since deputies would've said something.
You say that like anyone has any reason to believe anything anyone else says...
It's not about belief. Let's break it down.

We have a Sheriff, a dead Deputy, a dead Outlaw, and three unknowns.

Now, not far long into the game, Tiruin and Lukeinator hid in the ammo cache. Tiruin hiding their was certainly the correct move for a Deputy, and probably a good choice for an Outlaw too. It would be a terribly stupid thing to do as the Renegade, though.

Not long after, I left my hiding place and went in there, as I was unsure of Tiruin's alignment due to my apparent inability to read. I was afraid that Tiruin would turn out to be an outlaw be able to kill Lukeinator through luck or shenanigans. Now, since we only have one person outside, and one deputy remaining, it should be immediately obvious to the only remaining outsider whether there's a deputy inside or not. If they were the deputy, they would warn Lukeinator, since in a 2v1 even the sheriff would probably lose; there's a chance they might be trying for a gambit, but I feel pretty comfortable in my assumption that they're an outlaw.

Of course, I know they're an outlaw since I'm the deputy; unfortunately, this makes this all confirmation bias. However, I think my logic is sound.
Logged

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Gunfight in the Saloon (Round 2)
« Reply #385 on: April 02, 2014, 01:15:44 am »

*sigh*
First rule of logic: Stop saying things that can only be presumed by the audience (like "I'm 'x-characteristic', of course, so 'y-event'"); it helps nobody, and for those who are pretty...skeptical(?) [Idea: Information-seeking], will be partly jaded against your standpoint, though in all cases--what you say will make sense regardless of what you stand on. So you don't say that, in other words. :v
Next rule: You base who the Renegade is by your own rules sans anyone else's idea of how the Renegade should be played--it's narrowminded-talk which does not set the precedence for how judgement should be regarding 'x' role.

But we can all agree on shooting the people outside, or is that only my idea? Because you haven't stated a bolded action yet.
You speak of 2v1/2v2 a lot, yet have and are seemingly doing nothing about it.
Aaaaand Luke is being in his safehouse while we work anyways. :v
Silly Luke.
« Last Edit: April 02, 2014, 01:18:44 am by Tiruin »
Logged

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Gunfight in the Saloon (Round 2)
« Reply #386 on: April 02, 2014, 01:50:17 am »

Luke, you're the only person confirmed to be on the side of justice. It would be nice if you did things. You didn't even respond when I directly asked you a question.

Shoot the dude outside, because I have LOGICALLY DEDUCED that he is a criminal

Spoiler (click to show/hide)
Logged

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Gunfight in the Saloon (Round 2)
« Reply #387 on: April 02, 2014, 02:22:11 am »

Luke, you're the only person confirmed to be on the side of justice. It would be nice if you did things. You didn't even respond when I directly asked you a question.
This.

Luke, regardless of the two dudes in the front of the store, you can't just cower at the back because 'I MIGHT GET HURT'. C'mon and think about the scene for a bit. >_>
I mean, sure, IRL if one was to target a guy about 50 feet away, they'd do that, but we're in a store. With what seems to be a partial barricade for the entrance.

Unless hiding seems the best recourse until we're like, all dead or wounded. Then shoot those who still stand. That works too. :v
But it doesn't go with the tough, brilliant guy in the intro who we all were awed at. :P
Logged

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Gunfight in the Saloon (Round 2)
« Reply #388 on: April 02, 2014, 03:58:58 am »

Also, Remalle is apparently playing but is too busy/doesn't care enough to post.  :-\
Logged

Persus13

  • Bay Watcher
  • 6th King of the Mafia
    • View Profile
Re: Gunfight in the Saloon (Round 2)
« Reply #389 on: April 02, 2014, 07:59:04 am »

Also, Remalle is apparently playing but is too busy/doesn't care enough to post.  :-\
I'm waiting on him to send me an action.
Logged
Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
Sigtext
Pages: 1 ... 24 25 [26] 27 28 ... 35