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Author Topic: Gunfight in the Saloon (Round 2)  (Read 51910 times)

Comrade P.

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Re: Gunfight in the Saloon (Round 2)
« Reply #315 on: February 11, 2014, 11:30:24 am »

Darkpaladin drops his gun when he tries to fire, accidentally causing the gun to fire and hit Comrade P in the leg, Lightly Wounding him.
So, just make a gesture and say bang-bang? :)

Edit: nvm
« Last Edit: February 11, 2014, 03:35:54 pm by Comrade P. »
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Persus13

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Re: Gunfight in the Saloon (Round 2)
« Reply #316 on: February 12, 2014, 11:10:40 am »

Turn 5: You Call That a Gunfight?

Attempt to talk myself out of the situation.

I could use some help here, Sheriff.
(5) "Listen, there's a huge gunfight outside and I'm trying not to get hit. I don't know or care about whatever business transaction you were discussing, but I bet you want to do it in another location."
The men nod their heads in agreement, and head out the door, instead of attacking Elephant Parade, causing him to sigh with relief.

Finish darkpaladin, then pick his gun. Reload mine, then try to crawl to a safer place already, then patch myself up.
(4-1) Comrade P. fires his gun, but the shot misses Darkpaladin. Comrade P. is now Bleeding

Grab a better gun.
(5) The Sheriff smashes a nearby case to grab the revolver inside, known for rarely jamming and improved accuracy. Now he'll probably need ammo for it too.

"Hey Luke, sorry for the break-in here but we're really in a si-...you just strolled in here, didn't you?

"Get a rifle, open up those cases for ammunition (and preferably throw me one, thanks). I'll be fixing this place up."


Barricade yon doors! Hopefully the makeshift improvisation will give a % chance of higher defense! :O
Also analyze gun for benefits if used.

Tiruin apologizes to the Sheriff, who ignores her as he smashes opens a revolver case. (3) Tiruin places the door she kicked sideways down in front of the entryway. Now if only she could keep it upright.

Sorry, I was going to post yesterday, but I forgot.

Head outside and try to find out where the sheriff's gone.
ReDeader heads outside the Saloon, looking for the Sheriff. (?) ReDeader sees the Sheriff's Office a block away and deduces that that is the place the Sheriff must have gone.

Pick up my gun and shoot Comrade P, preferably in the head.
(5-1) Darkpaladin picks up his gun, then a bullet wizzes past him, (1-2) and the distraction, combined with the pain of his wound, causes him to drop it almost immediately. (4) The gun goes off, firing a bullet into the wall. DarkPaladin is now Bleeding Out


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Comrade P.

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Re: Gunfight in the Saloon (Round 2)
« Reply #317 on: February 12, 2014, 11:50:07 am »

Continue shootin' darkpaldin.

((Eager to know if we can make just a single frag before running out of ammo. Or bleeding to death. Whatever.))
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Lukeinator

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Re: Gunfight in the Saloon (Round 2)
« Reply #318 on: February 12, 2014, 01:53:24 pm »

Grab or buy some of that ammo.
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Elephant Parade

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Re: Gunfight in the Saloon (Round 2)
« Reply #319 on: February 12, 2014, 08:40:45 pm »

"Hey, sheriff. I happen to be a deputy, which you don't know because you have the worst bookkeeping ever. Mind if I come in?"
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GreatWyrmGold

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Re: Gunfight in the Saloon (Round 2)
« Reply #320 on: February 13, 2014, 07:01:42 am »

((Isn't that exactly what an outlaw trying to get close to the sheriff would say?))
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Persus13

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Re: Gunfight in the Saloon (Round 2)
« Reply #321 on: February 13, 2014, 10:04:28 am »

((Isn't that exactly what an outlaw trying to get close to the sheriff would say?))
WIFOM
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Elephant Parade

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Re: Gunfight in the Saloon (Round 2)
« Reply #322 on: February 13, 2014, 11:12:20 am »

((Isn't that exactly what an outlaw trying to get close to the sheriff would say?))
WIFOM
"Well, enjoy getting shot by Tiruin, who only has a 1/4 chance of actually being a deputy; 1/3 if you remove a chance of being a Renegade because hiding out with the sheriff would be the stupidest thing ever for a renegade to do."

"But seriously, your odds would improve dramatically if both of us were there. If Tiruin is an outlaw, we can both shoot her. If I am, you can both shoot me. We both have a 1/3 chance of being a deputy, so it's pretty likely that you'll be safe."

((My character was a logician before he was a deputy.))
« Last Edit: February 13, 2014, 11:13:59 am by Elephant Parade »
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Persus13

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Re: Gunfight in the Saloon (Round 2)
« Reply #323 on: February 13, 2014, 11:18:05 am »

GWG isn't the sheriff, Elephant, Lukinator is.
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Elephant Parade

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Re: Gunfight in the Saloon (Round 2)
« Reply #324 on: February 13, 2014, 09:23:32 pm »

GWG isn't the sheriff, Elephant, Lukinator is.
I am aware. Talking to somebody two rooms away may seem odd, but I could contact him OOC if I wanted to so I decided to do it this way.

Speaking of which, you should let me in, Lukeinator. It really is a sound strategic decision. Tiruin will oppose this because she's a traitor.
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ReDeadEr

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Re: Gunfight in the Saloon (Round 2)
« Reply #325 on: February 13, 2014, 11:38:44 pm »

Head down to the Sheriff's Office and see if he's in.
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Persus13

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Re: Gunfight in the Saloon (Round 2)
« Reply #326 on: February 13, 2014, 11:40:22 pm »

Waiting on Tiruin and Darkpaladin109
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Elephant Parade

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Re: Gunfight in the Saloon (Round 2)
« Reply #327 on: February 14, 2014, 12:52:37 am »

Do nothing.
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darkpaladin109

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Re: Gunfight in the Saloon (Round 2)
« Reply #328 on: February 14, 2014, 03:15:01 am »

Start choking Comrade P.
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Persus13

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Re: Gunfight in the Saloon (Round 2)
« Reply #329 on: February 14, 2014, 08:25:11 pm »

(if you are not on the waitlist and should be, let me know, as I just updated it)

Turn 6: Let me know when you guys are actually going to do stuff.

Continue shootin' darkpaldin.
Comrade P. (1)(3) drops his gun on the floor.

Grab or buy some of that ammo.
Lukinator (6) smashes open another case to grab some ammo (12 Revolver Rounds Obtained). Outside he hears Elephant Parade calling out to him.
"Hey, sheriff. I happen to be a deputy, which you don't know because you have the worst bookkeeping ever. Mind if I come in?"

Head down to the Sheriff's Office and see if he's in.
ReDeadEr takes a look around the Sheriff's Office and (?) quickly realizes that the Sheriff isn't there.

Start choking Comrade P.
(2-1) Darkpaladin tries to grab Comrade P. but falls instead.

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