(3 days later)
Turn 4: Looting the Weaponshop"(Yeah. I knew it will bring me some desired luck.)
Come to darkpaladin closer and try to get his gun. If he resists, and he obviously does, shoot him.
"Now hold on. We can solve this peacefully. I'l throw down my gun, as longs as you throw down yours. Sound Alright?"
If comrade P says no, shoot his gun our of his hand. If gun jams take cover and tackle him when he gets close.
Comrade P tries to move closer to Darkpaladin, (1) but he trips and falls to the ground, causing him Pain (25% chance of a -1 to next action)
Darkpaladin offers Comrade P. a deal where they both drop their guns. Comrade P refuses, and both men fire at each other. (5) (2-1)(5)Comrade P's shot hits Darkpaladin in the torso, and Badly Wounding him. Darkpaladin drops his gun when he tries to fire, accidentally causing the gun to fire and hit Comrade P in the leg, Lightly Wounding him.
Go over there, and look for a gatling gun.
Lukinator heads over to the gunshop and finds the door smashed in. He walks in to the pace and looks around for a Gatling gun. (4) While he doesn't find one, he does notice that there are a lot of good guns in the shop.
"Well. I like how this store operates. Now where to put my note..."
Write that IOU, even if I can't get any weapon.
Grab a nice rifle, and its needed ammunition--if none are present, then a pistol. Preferably of the S&W kind.
Tiruin notices the Sheriff walk into the shop, appearing to be looking for something. She turns back to writing her IOU note, then picks out a nice rifle for her use. The only problem is how to get it and the ammo out of the locked cases their in.
Sneak out of the room and into the stockroom. Obtain the best weapon available, as well as ammunition.
(2) Elephant Parade attempts to sneak away, but fails. The three men pull out guns. "You, don't move another step."
Head outside with the Sheriff and cover his back.
(2) Redeader tries to follow the Sheriff, but quickly loses him.
Take cover near the sheriff
(4) You hide behind a table near the Sheriff, then the Sheriff leaves the Saloon.
Lukinator
Role: Sheriff
Traits: None
Gun: 6/6 Bullets
Comrade P.
Role:
Traits: Lightly Wounded (50% chance of a -1 to actions)
Gun: 4/6 Bullets
Remalle
Role:
Traits:
Gun: 6/6 Bullets
Tiruin
Role:
Traits: None
Gun: 6/6 Bullets
Elephant Parade
Role:
Traits:
Gun: 6/6 Bullets
DarkPaladin109
Role:
Traits: Badly Wounded (-1 to actions)
Gun: 3/6 Bullets
ReDeader
Role:
Traits:
Gun: 5/6 Bullets