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Author Topic: Gunfight in the Saloon (Round 2)  (Read 51995 times)

Persus13

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Re: Gunfight in the Saloon (Round 2)
« Reply #270 on: January 11, 2014, 03:37:41 pm »

Turn 2: Come on guys, shoot each other!

Grab a table and brake the legs off it to be my bullet proof shield.
Lukinator heads for a table and tries to make it a bulletproof shield, (2) but finds its too sturdy to break. You notice Remalle moving nearby you and trying to stay out of things.

Continue seeking proper cover. Try to concentrate, since things turn out bad now.
(2)Comrade P. looks for cover, but fails to see any.

(6) However, standing still gives Comrade P. a chance to calm down, and become more Focused.

Bloody westerners and their gun-ho abilities. I can't never find me some place to-

"Keeper! Shopkeep! Ya gotta listen to me here! The Sheriff is under attack and I need me a weapon that works! Something better than this six-shooter on my side. Bar the doors afterwards. Things are gonna get rowdy!"

Mercantilism, ho!
Also try to upgrade my weapon--aaaaand convince the shop to not open for anyone else. If no shopkeeper is present, go take whatever I deem best (rifle + matching ammunition please)

Tiruin heads over to the gun shop to upgrade her gear. (1) She spots a closed sign on the door. Well that's a problem.

Tiruin (3) is no longer Surprised.

Take cover near the sheriff.
Remalle tries to find some cover nearby the sheriff (2) but fails.

Remalle is still Surprised.

For now, I think I'll hide. In another room, preferably.
(5) Elephant Parade heads to the kitchen. (1) However, the bartender blocks his way. "Back of the saloon's off-limits to customers."

Elephant Parade (3) is no longer Surprised.

Pick up my gun and shoot anyone that tries attacking the sherrif.
(5) Darkpaladin picks up his gun, however no tried to shoot the sheriff, so he doesn't do anything.

Get a drink at the bar to calm my nerves.
Redeader decides what he needs is another drink, so he heads to the bar and orders one.

ReDeader is no longer surprised.

Spoiler: Status (click to show/hide)
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Comrade P.

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Re: Gunfight in the Saloon (Round 2)
« Reply #271 on: January 11, 2014, 04:22:26 pm »

Spoiler: Watch around like this (click to show/hide)
Then ALL OF A SUDDEN draw my revolver and shoot darkpaladin back!
« Last Edit: January 11, 2014, 04:38:47 pm by Comrade P. »
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Lukeinator

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Re: Gunfight in the Saloon (Round 2)
« Reply #272 on: January 11, 2014, 06:41:42 pm »

Find a gatling gun
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Elephant Parade

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Re: Gunfight in the Saloon (Round 2)
« Reply #273 on: January 12, 2014, 12:15:59 am »

Look for somewhere else to hide.

"Trying to improve your gear, Tiruin? I think you're the Renegade. After all, they need the upgrades more than anybody else. Deputies work with the mighty Sheriff, while outlaws at least have a team."

The fact that you posted about an upgrade to the Renegade makes me think you might not be it, though. I'd say you look more like an outlaw.
« Last Edit: January 12, 2014, 12:18:52 am by Elephant Parade »
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Tiruin

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Re: Gunfight in the Saloon (Round 2)
« Reply #274 on: January 12, 2014, 01:20:22 am »

((So we're talking long-distance, eh? That works. x3))

"Look, whoever you are--I just want to see the Sheriff alive. Don't trust me here, but protect him, 'kay?

"Also testing out this town if there's anything else to do than kill people and do attack actions. Excuse my french.

"Alright, breaking in here! For the Sheriff!"


Break into the shop and get any kind of rifle I can use (then leave a note with an 'I owe you') and look for other details that would be useful.

((Fun fact: If I am a Renegade--I usually align myself with the good side until the bad is severely disadvantaged. This is true in every game I play as a third-party. :3
Confused still? Yeah. I'm an outlaw.  ::) ))
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Elephant Parade

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Re: Gunfight in the Saloon (Round 2)
« Reply #275 on: January 12, 2014, 02:05:50 am »

"Well, of course I'm going to protect him. It should be obvious that I'm not going to attack you, as well."

We should see how far we can derail the game before people start actually killing each other. Hide-And-Go-Seek, anybody? :P
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darkpaladin109

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Re: Gunfight in the Saloon (Round 2)
« Reply #276 on: January 12, 2014, 05:48:01 am »

Continue taking cover and shoot back at anybody that attacks either me or the sheriff.
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Tiruin

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Re: Gunfight in the Saloon (Round 2)
« Reply #277 on: January 12, 2014, 09:44:06 am »

"Well, of course I'm going to protect him. It should be obvious that I'm not going to attack you, as well."

We should see how far we can derail the game before people start actually killing each other. Hide-And-Go-Seek, anybody? :P
((I doubt we should do that. It just stalls the game. There should always be action. :P))

"Yeah? No, I'd like it if you tried to shoot me. At least then I'd know where your markers lie as I seem to smell people willing to toss in their bets with the Sheriff here. To cheese up to him, 'summat. Your talk with teams? Yeah, it's subjective as the same kinda talk that people improvising off the land equals a renegade on the run. S'cuse that."
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ReDeadEr

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Re: Gunfight in the Saloon (Round 2)
« Reply #278 on: January 12, 2014, 01:03:02 pm »

"I get the feeling that a gunfight's brewin'. Might be a good idea for you to get somewhere safe for a while."

Try to convince the barman that it might be in his best interests to leave the saloon.
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GreatWyrmGold

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Re: Gunfight in the Saloon (Round 2)
« Reply #279 on: January 12, 2014, 01:42:17 pm »

((What happens if the Sheriff and three others are left alive, but no one wants to shoot the others?))
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Persus13

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Re: Gunfight in the Saloon (Round 2)
« Reply #280 on: January 12, 2014, 03:38:10 pm »

((What happens if the Sheriff and three others are left alive, but no one wants to shoot the others?))
Well, if people don't shoot at each other, bandits will show up or something.
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Elephant Parade

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Re: Gunfight in the Saloon (Round 2)
« Reply #281 on: January 12, 2014, 08:17:11 pm »

((What happens if the Sheriff and three others are left alive, but no one wants to shoot the others?))
Well, if people don't shoot at each other, bandits will show up or something.
What if we team up and kill the bandits? Does everyone win?
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Persus13

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Re: Gunfight in the Saloon (Round 2)
« Reply #282 on: January 12, 2014, 08:19:39 pm »

((What happens if the Sheriff and three others are left alive, but no one wants to shoot the others?))
Well, if people don't shoot at each other, bandits will show up or something.
What if we team up and kill the bandits? Does everyone win?
No, you only win if you fulfill your role's win condition.
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Tiruin

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Re: Gunfight in the Saloon (Round 2)
« Reply #283 on: January 12, 2014, 09:08:04 pm »

((What happens if the Sheriff and three others are left alive, but no one wants to shoot the others?))
Well, if people don't shoot at each other, bandits will show up or something.
What if we team up and kill the bandits? Does everyone win?
No, you only win if you fulfill your role's win condition.
((Wherein Renegade wants to kill everyone, outlaws want to kill everyone else, and deputy + sheriff wants to kill everyone other than them?))
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GreatWyrmGold

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Re: Gunfight in the Saloon (Round 2)
« Reply #284 on: January 12, 2014, 11:05:27 pm »

((What happens if the last three are the sheriff, a deputy, and a bandit, and no one shoots each other?
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