Turn 13: More Dakka
Snap the sheriff's neck. Proceed to pick up the gun with more bullets, unjam it, and get into cover.
(2 vs. 3) DAF tries to grab Caerwyn, but Caerwyn moves out of reach. DAF then grabs TCM's gun, (5) unjams it, (2) but fails to get back to cover as a hole in the floor is blocking the way.
Whiskey is totally a medical supply.
IronyOwl attempts to crawl to the bar. (2-1) IronyOwl flops over. (1) The bartender pulls out a gun and points it at IronyOwl. "I told you to kill that window breaker, and you failed!" (1) His gun jams. Cursing, (6) the bartneder pulls out a Gatling gun from behind the bar, and (2+1) pours a volley of shots near IronyOwl's leg.
Get more under cover and stop being in pain. Silently wonder who the hell designed this effing saloon.
(5) GWG hides under a dusty table and wonders what on earth is down here. (?) It appears to be some sort of meeting room. There are strange carvings on the walls. They seem eerily familiar to you.
Grab something. Murder someone.
Easily DAF's neck grab, Caerwyn grabs a nearby chair, and (1d2=2) swings it over his head at DAF. (1 vs. 1) Caerwyn stumbles under the weight of the surprisingly heavy chair and so fails in his attack. Meanwhile DAF is oblivious to Caerwyn's attack, as he is busy attempting to unjam a gun.
Caerwyn
Role: Sheriff
Traits: Metal Plate (4s and 5s do not affect the wearer)
Gun: 3/6 Bullets, Jammed, On floor
GWG
Role:
Traits:
Gun: 4/6 Bullets, Jammed
IronyOwl
Role:
Traits: Badly Wounded (-1 to all actions), Bleeding (4 turns until death)
Gun: 4/6 Bullets
DarkArtemisFowl
Role:
Traits:
Gun: Empty
Tsuchigumo500 (Dead)
Role: Deputy
Traits: Badly Wounded (-1 to all actions)
Gun: In TCM's hands, Jammed
TCM (Dead)
Role: Deputy
Traits: Lightly Injured (50% chance of a -1 to all actions involving the left shoulder), Bleeding (5 turns until he is Badly Wounded)
Gun: 6/6 Bullets, Looted by DAF
Yourmaster (Dead)
Role: Outlaw
Traits: Surprised (-1 to accuracy), Badly Wounded (-1 to actions)
Gun: 2/6 bullets left, Looted by GWG