((This is a silly game. As with any high-magic setting with child wizards, there will be a high mortality rate.))
It is June, 2013. It is time for the New York School for Magical Pursuits to find their new class for the year.
Name:
Gender:
Description (Optional):
Your magical background:
1A - Magic doesn't exist! (+3 muggle points)
1B - I'm a half-blood. (+2 generic points, +1 stat)
1C - Both of my parents were wizards. (+3 magic points)
Your wealth:
2A - Lower Class (2 wealth, +1 point to above, +1 poor trait)
2B - Middle Class (4 wealth)
3C - Upper Class (18 wealth, +1 rich trait, limited to first 2 players to include it in a completed character sheet. In case of a dispute, I'll be reading the "This post was last edited at X" line. No, it's not fair, but it's not a complete game-changer.)
Stats:
Distribute 5 points. Stats may not go below 1 or start higher than 4. Traits may bring stats above 4, but cannot be allowed to bring stats below 1.
Strength: 1
Agility: 2
Endurance: 2
Charisma: 2
Intelligence: 2
Perception: 2
Creativity: 2
Will: 2
Focus: 2
Magic Power: 2
Magic Capacity: 2
Muggle Skills: No further descriptions will be forthcoming.
Broad media knowledge
Focused media knowledge (Pick one, eg: sci-fi, history)
Tinkerer
Roughhousing
Bullying
Taunting
Hunting
Cooking
Computer Use
Mathematics
Tailoring
Boy/Girl Scout
Cooking
Artistry
Musicality
Video Games
Anime
Calligraphy
Science!
Science!!
Science!!!
Magical Skills: No further descriptions will be forthcoming.
Lore (school, nobility, creatures, government, etc. May be taken multiple times in different areas.)
Bonus Training (X. May be taken multiple times in different or the same area. State now how focused it is, if you plan to take multiple trainings in the same area.)
Connections (May be taken multiple times.)
Generic Traits: Choose one. No further descriptions will be forthcoming.
Innocent
Adventurous
Studious
Imaginative
Flair
Organized
Zealous
Horrid Handwriting
Perfect Penmanship
Horrible Person
Wonderful Person
Unsocialized
Natural Leader
Poor People Traits
Scavenger
Thief
Pack Leader
Scrapper
Richdar
Rich people traits: No further descriptions will be forthcoming.
Fabulousity
Financial Sense
Political Grooming
Pampered
Poordar
Strength: .. Really, now? You're 11 and have magic.
Agility: Useful for dodging or climbing.
Endurance: Useful for not dying and for prolonged battles.
Perception: Useful for illusions and noticing traps.
Charisma: Not very useful.
Intelligence: Might be useful.
Creativity: Useful for spells which require a strong mental component, or finding new uses for old spells.
Will: Useful for shrugging off some magical effects, certain spells, or for studying.
Focus: Useful for doing repetitive actions over a span of time, or particularly tedious actions once.
Magic Power: You probably don't need this.
Magic Capacity: You'll probably be fine without this.
I'll be starting with 10 people. Let me know if you wish to create your own skill or trait. You won't know about magic types (I won't just be grabbing classes from a certain septilogy) or what you can buy until after everyone has submitted this first part of chargen.