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Author Topic: Things your favorite games did right.  (Read 2754 times)

LeoLeonardoIII

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Re: Things your favorite games did right.
« Reply #15 on: December 10, 2013, 03:05:32 pm »

TF2 is one of the only FPS games in this dreary age that manages to keep weapons and movement in a state where the game is skillful and still fast paced. It avoids automatic weapons (generally), projectile weapons remain the best while most require skill to use and can be dodged to an extent, and it is one of the only FPS games where classes actually matter. Few items are unbalanced enough to restrict from competitive play, and even the most horrendously irritating design decisions have some effective counter.
This, pretty much. The game manages to remain accesible to newbies while still making skill important. Also hats. HAAAATTTSSS
I refuse to play TF2 until I can get a hat for my gun.
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Xantalos

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Re: Things your favorite games did right.
« Reply #16 on: December 11, 2013, 03:08:31 am »

TF2 is one of the only FPS games in this dreary age that manages to keep weapons and movement in a state where the game is skillful and still fast paced. It avoids automatic weapons (generally), projectile weapons remain the best while most require skill to use and can be dodged to an extent, and it is one of the only FPS games where classes actually matter. Few items are unbalanced enough to restrict from competitive play, and even the most horrendously irritating design decisions have some effective counter.
This, pretty much. The game manages to remain accesible to newbies while still making skill important. Also hats. HAAAATTTSSS
Speaking of hats...
X-COM: Enemy Within: They added hats.
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Knirisk

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Re: Things your favorite games did right.
« Reply #17 on: December 11, 2013, 03:31:00 am »

TF2 is one of the only FPS games in this dreary age that manages to keep weapons and movement in a state where the game is skillful and still fast paced. It avoids automatic weapons (generally), projectile weapons remain the best while most require skill to use and can be dodged to an extent, and it is one of the only FPS games where classes actually matter. Few items are unbalanced enough to restrict from competitive play, and even the most horrendously irritating design decisions have some effective counter.
This, pretty much. The game manages to remain accesible to newbies while still making skill important. Also hats. HAAAATTTSSS
Speaking of hats...
X-COM: Enemy Within: They added hats.

I separate the chaff from the wheat by giving hats to all the badasses in my squad.
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Steelmagic

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Re: Things your favorite games did right.
« Reply #18 on: December 11, 2013, 03:32:47 am »

TF2 is one of the only FPS games in this dreary age that manages to keep weapons and movement in a state where the game is skillful and still fast paced. It avoids automatic weapons (generally), projectile weapons remain the best while most require skill to use and can be dodged to an extent, and it is one of the only FPS games where classes actually matter. Few items are unbalanced enough to restrict from competitive play, and even the most horrendously irritating design decisions have some effective counter.
This, pretty much. The game manages to remain accesible to newbies while still making skill important. Also hats. HAAAATTTSSS
Speaking of hats...
X-COM: Enemy Within: They added hats.
Why do you gotta say that, man? I have other things to buy.
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Xantalos

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Re: Things your favorite games did right.
« Reply #19 on: December 11, 2013, 03:33:26 am »

Yeah, if/when I get X-COM (christmas is close after all), only Seargants and up get hats.
First they all get the standard baseball cap.
Then when they hit Lt. they get personalized hats.

TF2 is one of the only FPS games in this dreary age that manages to keep weapons and movement in a state where the game is skillful and still fast paced. It avoids automatic weapons (generally), projectile weapons remain the best while most require skill to use and can be dodged to an extent, and it is one of the only FPS games where classes actually matter. Few items are unbalanced enough to restrict from competitive play, and even the most horrendously irritating design decisions have some effective counter.
This, pretty much. The game manages to remain accesible to newbies while still making skill important. Also hats. HAAAATTTSSS
Speaking of hats...
X-COM: Enemy Within: They added hats.
Why do you gotta say that, man? I have other things to buy.
HATSSSS
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Mech#4

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Re: Things your favorite games did right.
« Reply #20 on: December 11, 2013, 03:36:30 am »

Hm...

I like in Populous 3: The Beginning how your shaman is at once immensely powerful but also really weak as you still need an army to back her up. Also the terrain deformation.

Alien vs Predator 2 handled the wall-climbing mechanics of the aliens really well, better then the more recent version. It was the little arrows on the screen that moved around when you were upside down or on a wall that helped a lot. Also because wall-climbing was handled like holding the crawl button.

Tropico 1 had a good system of not being able to please everyone, something I felt the 3rd and 4th were a bit too easy to do.

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miauw62

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Re: Things your favorite games did right.
« Reply #21 on: December 12, 2013, 08:09:33 am »

Hm...

I like in Populous 3: The Beginning how your shaman is at once immensely powerful but also really weak as you still need an army to back her up. Also the terrain deformation.

Alien vs Predator 2 handled the wall-climbing mechanics of the aliens really well, better then the more recent version. It was the little arrows on the screen that moved around when you were upside down or on a wall that helped a lot. Also because wall-climbing was handled like holding the crawl button.

Tropico 1 had a good system of not being able to please everyone, something I felt the 3rd and 4th were a bit too easy to do.


But does it have hats?
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LeoLeonardoIII

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Re: Things your favorite games did right.
« Reply #22 on: December 12, 2013, 01:13:54 pm »

That question is at the top of everyone's mind.
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inEQUALITY

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Re: Things your favorite games did right.
« Reply #23 on: December 12, 2013, 01:56:53 pm »

Am I the only one who doesn't get the hat craze? I see it any time TF2 is brought up, among other things. I really feel like I'm missing something... ???
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Re: Things your favorite games did right.
« Reply #24 on: December 12, 2013, 04:07:12 pm »

Dark Souls is a great game.  Not because it's hard, which it is on your first and second playthroughs, but because they made the game a learning experience.  You can take your experience (not the number kind) from character to character, and do exactly what you did before and get (mostly) the same results.  The game is fair.  Asshole-ish in some parts (Capra Demon) but fair.  It always presents you with the same scenario as before.  The only inconstant variables to the game are you, the players.  Your set up could be different, other players can invade you, the enemies might jump left instead of right, but the core of the game always stays the same.  The way they handled NG+ was also damned good.

The story, how they sort of hid the story in plain sight was just amazing to me.  Everywhere and everything has it's own story, from Sunbro Solaire (my picture) to the boss in Lost Izalith, but nothing comes straight out and says "Here's my back story.  Now that you know, let's fight."  Hell, the game doesn't even give you directions on where to go in the beginning, other than "ring the bells," and even that is forced out of the second non-hostile NPC you find.  The game is just the perfect amount of exploration and action for me that I keep going back to play it again.

EDIT:  There's also a couple of silly hats in the game.

RedKing

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Re: Things your favorite games did right.
« Reply #25 on: December 12, 2013, 04:43:40 pm »

System Shock 2 -- Dear gods, just about everything. The sense of walking around a deserted, empty ship are palpable, even more than in Dead Space, IMHO. Use of music and sound were outstanding in adding to the sense of dread. Especially cyborg midwives. *shiver*

The game did an excellent job of not allowing you to get comfortable, and strung you along with just enough ammo and hypos to keep you going, although it did frequently wind up that you'd switch weapons because you were low on, pistol ammo for instance, and use the shotgun for a while till you ran low on shells and switched to another weapon while you slowly added your ammo reserve back up with 6 bullets here and 6 bullets there. It was a game where you felt like every bullet was precious but not so much so that you were afraid to shoot.

Storyline was good, and SHODAN's reveal is a classic gaming moment, IMHO. As is SHODAN herself, in all her g-g-g-godlike b-b-b-eauty.
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LeoLeonardoIII

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Re: Things your favorite games did right.
« Reply #26 on: December 12, 2013, 07:30:49 pm »

I like how SS2 had certain areas where enemies respawned at a low rate. It would have been nice if enemies respawned very slowly very randomly everywhere, because it just felt like "oh damn that hallway again" once you figured out where the spawning was happening.

I also like how certain areas felt very safe and secure, because you could get up in there and hide and monsters below couldn't climb the ladder to get to you. But once you get up there you find some corpse splattered everywhere and you're like, "this guy thought he was safe too". Plus you need to move on to continue the game, can't just sit in one place. But adding in safe spots was a cool way to catch your breath.
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itisnotlogical

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Re: Things your favorite games did right.
« Reply #27 on: December 12, 2013, 07:56:09 pm »

The White Chamber: Subjective, but I enjoyed how the puzzles were semi-understandable compared to most point-n-click adventure games. It lets dum-dums like me actually get into enjoying the game while still being a challenge.

A Mind Forever Voyaging: It's probably the most beautiful writing I have seen or will see in a videogame, all tied together by a very simple objective that encourages you to explore without forcing it on you. Even if you don't like adventure games, or text-heavy games or what have you, it's worth a try.
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Re: Things your favorite games did right.
« Reply #28 on: December 12, 2013, 08:11:16 pm »

Just Cause 2, Far Cry 3, and probably a couple of other semi-open-world games:

Avoid game mechanics that limit my options. So many games present you with a vast array of options for handling problems, but then withhold half of them, or penalize you for using them. "You can kill everybody, or you can sneak past them... but everybody in the game will yell at you if you opt to kill people, you dirty murderer." Or "You can kill them, or sneak past them... but since you used all your skill points to know which end of a gun is dangerous, stealth isn't an option. And then we'll yell at you for not building a stealthy pacifist."

Far Cry 3 lets you stealth through outposts, picking bad guys off one at a time with your machete. Or lure the enemies out with noises, then light the jungle on fire and roast them. Or drive in with a technical and mow people down with a mounted machine gun. Or sic a tiger on them. I can do all of these things with minimal skill point investments, and (besides giving extra experience awards) the game doesn't care how I handle each situation. I'm not limited by my upgrades, and I'm not trying to figure out what solution yields the right alignment points. I'm walking up to an encampment and thinking, "So, what tools do I feel like using this time?"
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flame99

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Re: Things your favorite games did right.
« Reply #29 on: December 12, 2013, 08:56:08 pm »

Dungeon Crawl Stone Soup is definitely up there, since it's extremely dangerous, while still keeping to it's own internal rules. I've heard Demon Souls and Dark Souls also did this well, but I've not played either of those games extensively.
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