"...LLLLLLLLLLLLet's hear it for our future champions." After sitting in darkness and silence for about an hour, your lift's sudden shift into the brilliant lights and deafening cheers of the UWS Baylord's internal coliseum is staggering. Once your eyes adjust, you can see about 19 others sealed off into 5 sections of the circular arena, at the center are five terminals, you can see that the one facing you has your name on it. Up above the terminals, you can see Keeper Moretti, who, since this is the Baylord's inaugural tournament, will be officiating the games.
"Will the first challengers please head to your terminals, Angel Carlson, Kyle Johnson, Ada Tezekiel, Cullodus and the Illustrious. Joe. Brrrrrridgers." There is some additional cheering as the last name is called. Though most of the audience does not remember Joe, they do love people from pool 2, the returning challengers.
You walk to your terminals and touch the holo-screens. What appears next is the list of the powers available for you to bid upon. "Now remember challengers, bid boldly but wisely, The energy that you
spend here, you won't be getting back anytime soon.
The powers available for you to bid upon are:
To The Abyss with Ye!: Spend 10 Energy during the Allocation Phase. Any characters (the owner of this Power included) who have 0 Defense remaining at the end of the round are permanently dragged into the Abyss by fiery tentacles (defeated).
Emptiness: Spend 10 Energy: Exchange Emptiness for any power of any other player.
Iron Guy Suit: Armor: Ignore all attacks from any individual source that totals less than the Power Strength of Iron Guy Suit: Armor. You may ignore multiple attacks that meet this requirement.
Not Left Handed: When you are reduced to 1/2 your starting Energy, say "There is something you should know- I am not left handed!" From now on you may spend 20 extra Points each round on regular Attack and Defense. These Points do not get added to your Energy, whether you spend them all or not.
Gom Jabbar: Spend 10 + Gom Jabbar's Power Strength and target one Hero. If that Hero did not spend 10 Energy specifically to block Gom Jabbar, reduce their Energy to 1.
Boy, I'm Getting Mighty Tired of Your Antics: Pull a loaded gun out of thin air and fire. The exact weapon and ammunition loaded are random. Spend 20 energy for a 1/4 chance to third, half, double, or triple your attack against one opponent this round.
Your Ordinary Weapons Cannot Stop Me: Negate all damage done up to the power strength of this power.
Arcana: The Fool: You can use a random power from the move pool of currently participating characters. Power strength of the random power cannot exceed the power strength of Arcana: The Fool, and the following skills are exempt from choosing:
•Emptiness
•Arcana: The Fool
•Arcana: Fortune and any associated results
Arcana: Fortune: Burn 10, A d6 is rolled, and you use different effects depending on what you roll:
•1 (Fool): You simply use Arcana: The Fool if that power is in your possession. If not, take 10 damage.
•2 (Magician): You use Arcana: The Magician; All enemies are enveloped in magical flames, leaving a cursed burn that will deal 5 damage for two turns.
•3 (Priestess): You use Arcana: The Priestess: A random enemy loses 10 energy; you gain 10.
•4 (Empress): You use Arcana: The Empress: You gain 15 energy.
•5 (Hierophant): You use Arcana: The Hierophant: You copy one of the enemy's skills for the duration of the battle. It cannot be any skill that is banned by Arcana: The Fool. If you already have four powers, replace one.
•6 (Lovers): You use Arcana: The Lovers: Enemies are now unable to attack you without performing a d6 roll; 5 or above allows the attack to proceed, 4 or below forces them to retry. This effect lasts for 4 turns.
Behold My True Form: Spend X, once per game: Add X to your total Energy. Discard this power after use
Scythe Spend X Energy. All opponents Defense is reduced by X.
Staggering Kick: Attack a character for at least 20. If damage is dealt, the victim is prevented from Attacking next turn.
Feint: Target one enemy and spend 5 Energy: That character's Defense is reduced by Feint's Power Strength. Feint may only be used once per Round.
"Select a Maximum of Four powers that you would like and bid on. There will be two rounds of bidding, for the first, you will go in blind, for the second, the screen will inform you if you have been outbid. At which point, you may choose to increase your bid or let them have the power. If you do not increase your bid above their initial bid, they will win the power and you will lose no energy. Ready... Go"
I removed Armageddon's clock, because it feels more like a situational thing that I would implement in these battles than an actual power. To compensate, I have added an additional four powers for you to bid on. If you want them.
Quick reminder, Send me PMs of your bids. No point in punishing the first to post.