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Author Topic: GR@W: Building Empires with Giant Robots: TURN 6  (Read 29163 times)

sjm9876

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Re: GR@W: Building Empires with Giant Robots: TURN 4
« Reply #225 on: January 03, 2014, 06:20:31 am »

Spoiler: Orders (click to show/hide)

Been nice playing :P
Not sure if I got the blueprints or not from the Dominate though?

« Last Edit: January 03, 2014, 08:24:35 am by sjm9876 »
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

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GreatWyrmGold

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Re: GR@W: Building Empires with Giant Robots: TURN 4
« Reply #226 on: January 03, 2014, 12:35:18 pm »

Claim Deimos.

Launch the Milleplattes and SP-Arrows from Oceanus Procellarum to attack the Terran Empire's Fleet 1.

Research Industry.

Make a bunch of SP-Arrows,


Didn't I trade someone for advanced Admin technology?
« Last Edit: January 03, 2014, 03:28:47 pm by GreatWyrmGold »
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Taricus

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Re: GR@W: Building Empires with Giant Robots: TURN 4
« Reply #227 on: January 03, 2014, 01:06:13 pm »

Yes, and it's being sent to you GWG.
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GreatWyrmGold

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Re: GR@W: Building Empires with Giant Robots: TURN 4
« Reply #228 on: January 03, 2014, 01:25:22 pm »

I thought it had already been sent. Seems I was wrong.
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Azthor

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Re: GR@W: Building Empires with Giant Robots: TURN 4
« Reply #229 on: January 03, 2014, 01:57:59 pm »

Deploy a Milleplatte with bith SP-Arrows, one piloted by Carl, to somewhere on Luna before launching them into Luna space.

Research Administration

Make a bunch of SP-Arrows,


Didn't I trade someone for advanced Admin technology?

You cannot deploy and move a unit in the same turn. Carl is already deployed though, so you could assign him to an already deployed unit and pull the move off.
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GreatWyrmGold

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Re: GR@W: Building Empires with Giant Robots: TURN 4
« Reply #230 on: January 03, 2014, 02:14:08 pm »

You cannot deploy and move a unit in the same turn. Carl is already deployed though, so you could assign him to an already deployed unit and pull the move off.
He is?

Problem is, the only "deployed unit"s I have are a couple Milleplattes over by Mars. (P.S. I only just recently realized Milleplattes have no offensive capability.))
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Azthor

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Re: GR@W: Building Empires with Giant Robots: TURN 4
« Reply #231 on: January 03, 2014, 02:17:41 pm »

You cannot deploy and move a unit in the same turn. Carl is already deployed though, so you could assign him to an already deployed unit and pull the move off.
He is?

Problem is, the only "deployed unit"s I have are a couple Milleplattes over by Mars. (P.S. I only just recently realized Milleplattes have no offensive capability.))

Think again:

Quote
L2 - Oceanus Procellarum (Capital): 7 SP-Arrows, 5 Millepattes, SP-Arrow (Carl Anderson)
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USEC_OFFICER

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Re: GR@W: Building Empires with Giant Robots: TURN 4
« Reply #232 on: January 03, 2014, 02:37:47 pm »

Is it just me or should labs be boosted in GR@W 2? Even like a 1 increase would help make them far more useful. They need a full AP to make and they only add 1 research I could be wrong but that's my opinion.

I'll give it a thought. I'll be bumping up Production for GR@W 2, so the labs should get a boost since they' competing for valuable improvement space.

Shit. Should have moved the boat further then (or could you let me retcon that?).

I will totally let you retcon that, so Victoria will be yours next turn.

Remove the Defense and Accuracy part from the Garland.

Done and done.

Been nice playing :P
Not sure if I got the blueprints or not from the Dominate though?

The Dominate did not send you the blueprints to you, unfortunately.

Also, I appear to have forgotten by own rules. Since the Terran Empire had several times more combat power than you, all of your Units in that battle were destroyed. Sorry about that....
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Taricus

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Re: GR@W: Building Empires with Giant Robots: TURN 4
« Reply #233 on: January 03, 2014, 02:51:00 pm »

Yeah, sorry about that SJM. I'll try sending the blueprints when I can, but I've only got so much AP at the moment.
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GreatWyrmGold

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Re: GR@W: Building Empires with Giant Robots: TURN 4
« Reply #234 on: January 03, 2014, 03:26:31 pm »

You cannot deploy and move a unit in the same turn. Carl is already deployed though, so you could assign him to an already deployed unit and pull the move off.
He is?

Problem is, the only "deployed unit"s I have are a couple Milleplattes over by Mars. (P.S. I only just recently realized Milleplattes have no offensive capability.))
Think again:
Quote
L2 - Oceanus Procellarum (Capital): 7 SP-Arrows, 5 Millepattes, SP-Arrow (Carl Anderson)
Oh. When did I get those?

Editing action. AGAIN.
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zacen299

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Re: GR@W: Building Empires with Giant Robots: TURN 4
« Reply #235 on: January 03, 2014, 04:07:45 pm »

You cannot deploy and move a unit in the same turn. Carl is already deployed though, so you could assign him to an already deployed unit and pull the move off.
He is?

Problem is, the only "deployed unit"s I have are a couple Milleplattes over by Mars. (P.S. I only just recently realized Milleplattes have no offensive capability.))
Think again:
Quote
L2 - Oceanus Procellarum (Capital): 7 SP-Arrows, 5 Millepattes, SP-Arrow (Carl Anderson)
Oh. When did I get those?

Editing action. AGAIN.

I'm also a little curious exactly what you expected those millepattes in my orbit were going to do.
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

GreatWyrmGold

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Re: GR@W: Building Empires with Giant Robots: TURN 4
« Reply #236 on: January 03, 2014, 04:16:04 pm »

I have a couple Arrows, too!
(Unless you mean the ones near Mars. Those...didn't have much planning behind them, I guess.)
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Taricus

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Re: GR@W: Building Empires with Giant Robots: TURN 4
« Reply #237 on: January 03, 2014, 05:05:19 pm »

Alright Cherry, I think we have a slight conflict over mercury, and it would be best for both sides to have a good talk about it before any weapons are fired over it.

I need mercury, the entire whole of it, for a defensive cordon against the terran empire, along with every other world and colony on that border. We do hope you do accept these terms, if atleast in making this much easier on both of us.
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zacen299

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Re: GR@W: Building Empires with Giant Robots: TURN 4
« Reply #238 on: January 03, 2014, 06:01:55 pm »

Alright Cherry, I think we have a slight conflict over mercury, and it would be best for both sides to have a good talk about it before any weapons are fired over it.

I need mercury, the entire whole of it, for a defensive cordon against the terran empire, along with every other world and colony on that border. We do hope you do accept these terms, if atleast in making this much easier on both of us.

I wouldn't call that a fair deal because although that protects you that screws him over. He's just as likely to get attacked by Azthor as you are and he's closer. Seriously your "deal" is pretty much saying "I need everything and you can't expand so I won't get attacked."
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

Taricus

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Re: GR@W: Building Empires with Giant Robots: TURN 4
« Reply #239 on: January 03, 2014, 06:03:45 pm »

Well, if I'm holding all the territories between him and Azthor, Azthor does kinda have to deal with me first before he can actually do anything to venus, right?
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