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Author Topic: The fortress of nobles succession fort  (Read 6048 times)

4maskwolf

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Re: The fortress of nobles succession fort
« Reply #45 on: December 18, 2013, 07:10:32 pm »

Feel free!  I don't take particular ownership over my raws, so you can go ahead and use them for whatever.  If you use them as part of a mod, just be sure to mention the source in that case.

Also, if you have any questions about them, feel free to PM me.

MDFification

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Re: The fortress of nobles succession fort
« Reply #46 on: December 18, 2013, 07:37:08 pm »

Glad I'm the only commoner (Ahm a Armok-be-damned miner, I told 'em. I ain't know what an art-isan does, I ain't know what a burgher does, and if ye call me bourgeois one more time I'll bash yer bloody 'ead in. Spent all bloody day in the stockades) in the fort.

Our society is a reverse pyramid. Nobles at the top, just me at the bottom.
Logged

Grimmash

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Re: The fortress of nobles succession fort
« Reply #47 on: December 23, 2013, 02:03:08 pm »

Urist, did you ever finish the turn?  I am back and free, so I wanted to check in.

4maskwolf

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Re: The fortress of nobles succession fort
« Reply #48 on: December 23, 2013, 07:37:08 pm »

Since your back, Grimmash, and UristMcAxedwarf hasn't posted in a while, I'd say just go ahead and take your turn, using my old save.  If Urist shows up, he can have his normal turn right after you.

Grimmash

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Re: The fortress of nobles succession fort
« Reply #49 on: December 23, 2013, 07:41:17 pm »

Ok.  Expect something in a day or roundabouts.  Going to write this one in character.  I'll aim for one season/update.

Grimmash

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Re: The fortress of nobles succession fort
« Reply #50 on: December 24, 2013, 10:06:31 am »

Spring will be up this afternoon, then I'll alternate between seasons for this and my turn on Silvergoose.

Grimmash

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Re: The fortress of nobles succession fort
« Reply #51 on: December 24, 2013, 06:26:38 pm »

Spring

1st Granite

Well. M’journal, I must say.  What a year it’s been!  When we found this land I took a good look, and while I was a bit baffled, that Dulhem fellow certainly took to charging about and making sense of odds and ends.  While I can’t say I understood a damn whit of what he was telling everyone, I saw the dirt, and I saw a pick, and I thought to m’self, why, I used to swing a pick with the best of them!  So I told Dulhem to point me in the right direction, and I’m just now getting the clay out of m’beard.  Just in time too, because old Dully, as I have started to think of him, was ready for a bit of sit down and a tipple.  Well deserved, if I do say so!

Time to take a look at what I’ve been digging out,  n’ see to the future of our fledgling fortress.  Even the greatest diamond starts from a speck of smallness, or somesuch.  I’ll have to ask a geologist about that…

5th Granite

After a bit of looking about, I must say I do like what Dully-boy got up to.  I can’t recommend the dirt rooms for those of us with more particular breeding and taste, but it’s a job in a pinch.  I can see he got started on some nicer accommodations in the stone below, so good job, that dwarf! 

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Our storage is a bit spotty, but the lads, and ladies, have already got a nice little industry going turning out trade goods.  Not particularly-well made, or valuable, but we’ll have something to show those indolent lards from the Mountainhomes by trade time!

Y’know journal, one thing has me perplexed as troll staring at door.  It seems our Craftsdwarf Represntative has taken it into his head to demand that some floodgates be made.  So be it, but we are building in stone, not on the bloody ocean!  We don’t even have any rivers to speak of here.

9th Granite

Some damn trader chased me down as I finally had a sit after seeing to those crazy floodgates.  He asked me what we want the caravan to bring.  I told him he knew already the first thing we need, arms and armor!  How are we to make a name for ourselves without the tools to defend what is ours?  I also asked for some cloth, since we don’t seem to have much, nor do we have all that many of those piggy-tails lying about the place.  Then for good measure I asked for an anvil, some goats and some seafood.  Nothing quite like a good cave lobster roast with some goat cheese after a long day of marveling at caves, what!

In return, he gave me a rather odd list of items they were seeking from us.  Windows?  We dwarves live  in caves, I told him.  A perfect example of why we left!

Spoiler (click to show/hide)

14th Granite

By Armok, we are nearly out of any sort of alcohol!  I had a chat with our resident brewer, Hissinh Walnuts, strange name, that lad, and told him to stop fondling his hammer, and focus on brewing up some beverages immediately.

It better news, our Sherriff, Jamandu, made a masterful door today!  A good step towards our dream.  I knew if got down in the trenches for a bit, these dwarves’d take the motivation.

2nd Slate

Migrants have come to our wondrous home!  More dwarves to help shoulder the load, eh?  We’ve got 30 dwarves within our walls now.  Not so much wine or grub, but more hands means more lands… to till.  I’m sure that’s the phrase.

Balien, our Bookkepper is so happy, she organized a party.  A bit premature, if you ask me, we still have work to do, and we haven’t place to have a proper party.  There will be time for navel gazing and sharing a pipe and a pint after we have built this mighty fortress.  Although she brings up a good point despite her misguided celebrations:  We need a proper hall.  How are we to show others by our example, when we haven’t a gold table or a single statue in this place?

25th Slate

Food is running a bit on the light side, what with our new brewer and Sir Walnuts turning all the available plants into drink.  I therefore drafted four hunters back into service to try and catch some of the camels wandering above. 

Spoiler (click to show/hide)

Filthy beasts, never have the right number of joints, and they walk funny, but they’ll taste better than more of the same plump helmets.  With great finesse, and perhaps a few bolts too many, Jamandu took down one of the beasts!   But our new hunter, Sazir, showed him up, felling a second camel with a single shot to the head.  I’ve given Sazir the fine title of “Humpsman”, although he was less than jubilant when I told him.  Can’t imagine why…

18th Felsite

What ridiculousness!  Although we bagged two of the shaggy camels, it took so long to bring them to the butcher that they had gone gamey before we could properly carve the beasts.  To rectify this deplorable state of affairs, I have built a new butcher’s shop by the refuse pile.  I’ve also made the hard decision to slaughter the oxen that brought us here, and their calf.  We have too many mouths and not enough to feed them with.

We found a thief skulking by the refuse pile.  It turns out the kobold was a harbinger of the elves.  Perhaps we can take some food off the silly little tree lovers.  Not useful for much else.

25th Felsite

Those huffy pointy eared pinheads have almost no drink, and even less food!  And all the rest is cloth.  What an offensive waste of time, asking us to bring our crafts up for trade, only to show that they picked some berries on the ride out, and apparently spent the whole time just weaving for thread in cloth.  Makes one’s blood boil to no end.  Since these elves are utterly useless to us, I’ve ordered the depot surrounded with walls.  Let’s just see if those pointy eared bastards are so smug when they realize they got no food for themselves, either!

Spoiler (click to show/hide)

Grimmash

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Re: The fortress of nobles succession fort
« Reply #52 on: December 29, 2013, 01:01:42 am »

Full update for the rest of the turn should come tomorrow.  I might put it across a few posts.  Lord Grimmelsworth talks a lot.

Grimmash

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Re: The fortress of nobles succession fort
« Reply #53 on: December 29, 2013, 09:03:13 pm »

Summer

3rd Hematite

Well, m’journal.  Things on the food front a looking a bit better.  We’ve crops in the ground!  With that taken care of, we need better weapons and armor.  Instead of waiting around for Armok to rain ingots upon our heads, we shall gird our beards, and commence digging deeper.

Another layabout has organized a party.  What are they celebrating?  The lack of death?  The fact that our dining room is a utter disgrace?  Honestly, we are already starting to look like the fools we left behind!

9th Hematite

What a fortuitous day, m’journal.  We have found the first cavern layer!  While it would be imprudent to breach it now, what with our military barely a few dwarves, this should provide us silk and possibly food if we find ourselves stuck between a rock and an even bigger… erm… rock.  Must be a better word for that, m’journal, but I’m afraid I’ve more important things than vocabulary to concern m’self with!

Spoiler (click to show/hide)

18th Hematite

What do you think we found today, m’journal?  I’ll tell you what, a second cavern layer, along with a magma pool.  On the way down, we also found a nice few layers of jetsam.  Or floatsom?  Fluxom?  Whatever it was, our smith was completely incenses.  Says those chalky stones will help us later, for making steel.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

23rd Hematite

Such utter buffoonery!  One of the brewers told me we ran out of pots.  My word, can you imagine?  Disgraceful!  I sent the brewer packing with orders to make sure this never happens again.  How are we to outdo our predecessors if we haven’t enough barrels for the booze, eh?

I’ve also started work on m’new rooms.  I don’t think they are too ostentatious, but a dwarf must have his space.  I appreciate all the work these fine fellows are doing, by I’ve been cooped up with cave canaries for too long.  We came here to truly live the life of luxury, not sit in squalor.  I’ll put in some orders for proper furniture for the more suitable nobles quarters.  The rooms are being dug and smoothed, might as well have something worthwhile to put in the place!

5th Malachite

Banner Day!  It appears we have placed all the statues in the new dining hall!  What good news!  Now when Bailen throws another of those silly parties, I won’t have to hide m’beard in shame.

8th Malachite

Migrants have flocked to our home.  Nine of them, to be precise.  Unrelated, but important, I’ve put in for a batch of crossbows and some bone bolts to be made up.  We’ve some 45 able-bodied souls here, time to get some bolts ready in case those dirty gobbos so up.  We’ll show the what for, eh!

9th Malachite

Libash Morulurim, that chap from the Craftsdwarf guild, has gone funny in the head, and ran past me, shouting for logs and rock blocks.  Doesn’t seem to be much in the way of cut stones ‘round here, so I’ve asked the masons to look after that.  Wouldn’t want a case of distemper to take Libash the wrong way, now would we, journal?

16th Malachite

Ha!  Those elves aren’t so haughty now!  Just got word that one of the merchants has gone all mopey, another is taking of its’ clothes, the horse won’t move and the yak is thrashing around behind those walls.  Soon enough we’ll have plenty of cloth and a bit more drink.

We also cut up those blocks for Libash, so we’ll see what comes of all his raving.  Honestly, I appreciate a good turn of the mood as much as any properly bearded dwarf, but he did put on a bit much of a show for a proper sort of dwarf.

30th Malachite

Yet another achievement to put in our caps!  We found a third layer of cavern, and across the waters we found therein was the soft blue glint of adamantine.  I’ll have the masons carve in above where we can see the spire, to gauge the depth and circumference.  I don’t think we’ll be striking into it just yet.  I’ve heard strange tales of mysterious powers related to the blue stuff, so a good dose of caution will see us through, methinks.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Oh, Libash made a fine wood flute.  All that raving for blocks, just to throw some cabochons on an instrument.  It can’t help the balance of the damned thing.  I suppose I’ll never understand the mind of the artisan.

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10th Galena

Yee gods, we have no treasurer or trade minister!  I’ve given old Dully the role of Trade Minister.  Bailen is the new treasurer.  Gnorm is now the Work Boss.  I can’t help but feel they had these roles, but something in the paperwork went amiss.  I’ve also appointed some chap named Proto to head up our medical services, as they are.  Which brings up the slightly disturbing issue that we have no hospital to speak of.  I know I’m mostly down in the trenches, cutting stone and keeping up with the average dwarves, but you’d think the others would think of basic medical services.  Must I do everything m’self around here?

13th Galena

Dully has demanded some earrings.  I suppose I’ll try to see if the crafters cannot get some shipped up for the chap.  Maybe the stress is getting to him.   He did do a bang-up job while I was carving out tunnels, but the lad just hasn’t been himself since stepping down.  I’ll make sure we get his new quarters set up.  That should raise his spirits!

18th Galena

Some humans have come to trade!  I built up a new depot, but we had a slight issue with the remaining mad elves.  Seems the humans weren’t too sure if they were supposed to go to the new depot or try to get into the old one.  I set those tall, hairless fellows straight by having the guards deal with the elves and tearing up the old depot.
Autumn

4th Limestone

Well, I dare say the trading went quite well.  We shoved off loads of mugs and rather disgusting bone goods in exchange for a pile of food, some drink, loads of cloth, seeds and a few other odds and ends to pad our larders.  Since we have not found iron, I took the liberty of buying out their stock of iron anvils, and as much of their iron goods as possible.  We also bought some supplies for the hospital, which is under construction.  The humans seemed a bit nervous.  I had our broker assure them that we had no idea what caused the frail constitutions of those pointy-eared waifs to crack.  Seemed to help grease the skids of the trade talks.

3rd Sandstone

More migrants have come to bolster our numbers.  Things keep looking up, as we continue to dig down into the good solid rock here.

7th Sandstone

Seems old Dully is getting a bit vindictive.  One of his export orders got broken, and he had Jamandu go clobber Gnorm and two other dwarves.  Gnorm got a bit bruised from the whole ordeal.  I’ll have to have a word with Sir Dulhem about this.  While I approve of keeping the lads in check, corporal punishment seems more a military pursuit to me.

Spoiler (click to show/hide)

We’ve started work on clearing out some room for a magma works.  I want to make sure we give our craftsmen all the space they’ll need to get down to dwarving.  No sense in cutting corners on the metalworks, eh?

Spoiler (click to show/hide)
Spoiler (click to show/hide)

16th Sandstone

Just got a note from Gnorm.  He seems to have recovered admirably, and he’s demanding we make more bolts.  Good on that dwarf!  Always good for the peasants to know the nobles care about the safety of the common dwarf.

12th Timber

Ah, the dwarven caravan has come to our humble fortress!

19th Timber

After some hard bargaining, I am told we got damn near every piece of iron, steel, bronze or any other sort of weapons grade material possible out of the caravan.  This is good news, as our surveys are showing no sign or iron, much less tin.  We may have to rely on traded the silver and lead we seem to be finding everywhere in these stones.  Although I must say, my decision to have the clothiers turn all that elven cloth into clothing paid for large portion of the caravan.  We’ve got some good tailors here, salt of the earth and with nimble fingers!

20th Timber

Gods save me, now I am stuck talking to the trade liason from the Mountainhome.  This Iton Gidthurzas fellow is about as dull as pig tails in a swamp.  He wanted to know what we need.  Seems obvious to me, we need iron, by Armok!  I told him to bring just about anything of military value.

Winter

17th Moonstone

Out new nobles rooms are dug and smoothed, with the last bits of furniture either being constructed or waiting to be placed!  I also finished appointing my quarters, a nice small dining hall, a study, and nice room for m’self and Missus Grimmelsworth, once I find a dwarven lass suitable to carry on my clans tradition and the proud family name.

We have also completed our magma works, and a chute to drop ores through, from any level of the fortress!  I’m rather proud of this achievement.  A goodwill gesture to show the peasants that although manual labor is needed, we needn’t make things excessively hard on them.  Find the ore and drop it on down, I told them.  Let gravidity take the burden so we can get on to prizing our great works from the ores of this place.

Spoiler (click to show/hide)

21st Moonstone

The damn trade rep finally left, after far too much quibbling.  He kept following me around like some nanny, always wanting to have another conversation.  Honestly, m’journal, trade is dead simple, eh?  Bring us your goods, will give you some of ours, like decent dwarves, and everybody walks away  plump as helmets!  What a boorishly daft fellow.  I do hope he puts in a good word though, the thought of our humble fort raising to a Barony makes m’heart swell.

23rd Moonstone

Well, we were tested today, and Armok found our steel hard!  Or at least our bone bolts stiff.  A snatcher snuck into our fort, and in the ensuing fight, the beast killed our militia captain!  Enraged, the rest of our militia dispatched the vile beast.  In light of this unfortunate event, I have set aside room for a catacomb.  But the fact remains, we slaughtered the fool, despite the cost.  I’ll have a nice slab engraved for the chap who fell, so that his glory may live on.

Spoiler (click to show/hide)

25th Opal

It appears Gnorm is rather unlucky.  He took a bit of a beating in some of the fighting and is laying up in hospital.  Since he will be healing, I have given him an honorary title for the time, and appointed a new Manager, Minkot Borushnish.  I’m sure Gnorm will bounce back again.  Good dwarf, strong of spirit!

12th Obsidian

Despite our lack of iron, we forge ahead!  With the forges working and all the lead lying around, I have order our smiths to start working on lead crafts.  We might not have gold or iron, but we will make do with what we have and trade for the rest!

14th Obsidian

Our weaver, Kib Dakostisul, has taken funny in the head.  He claimed a clothier’s shop, but although we have plenty of cloth it appears to be of the wrong type.  I’ve ordered the caves opened, and bridge put in place.  We’ll try to gather some cave silk for the chap.

Spoiler (click to show/hide)

24th Obsidian

An ambush has made it inside the gates!  6 of the beasts charged in, and began to lay about the dwarves they could find.  We called up the militia, and by Armok did they show those goblins the wrath of Armok!  Not a single gobo survived!  Sazir, the Humpsman, had a brilliant show, taking out three of the ugly bastards.  In light of our skirmish victories, I’ve drawn up a list of notable kills our dwarves have put together:

Sarvesh Begtulon has bagged two gobbos, the inimitable Sazir “Humpsman” Ingishmadush has slain three gobbos, recruit Ingiz Lorbamzikel took one gobbo out, recruit Adil Rithzamdodok struck down two gobbos this year, Sir Griffin has slain one gobo and one of the pointy ears, and Sir Walnuts, our Hammerer has laid low two gobbos and the other mopey elf.  Well done, each of them!

31st Obsidian

Well m’journal, it has been a good year.  More migrants, only one death in the service of the glory of our fort, and considerable progress towards showing those incompetent buffons back home how to make a real dwarf fortress!  I’ve included some plans of the fort as it stands.  I think I’ll go back to digging and a bit of rest from the arduous work of leading this place.  I’ll let one of the other nobles take a turn leading our new home.

Here is our entrance.  Formerly the noble’s quarters, I got us into good solid rock, and now we have some stock rooms for trade goods and furniture.  For some reason I cannot fathom, no one wants to pick up the armor lying about outside.  The bridge links up to lever off the dining room, so we can lock down the fortress if the need arises.

Spoiler (click to show/hide)

Below that we have some more farms, the kitchens, still and butchers, and the tanner and a food stock.  Never got around to moving those closer to the dining room.

Spoiler (click to show/hide)

Next floor down we have the commoner’s rooms.  Not much to speak of as yet, but I hope we make them something a bit nicer in the future.

Spoiler (click to show/hide)

Ah, here we have the workshops, stock, and the top of the drop pit.  Many of the stocks use some organizational system called Quatilium Storification, or some such.  Bailen told me she found a trick to just stack everything up into stacks, and I told her that was fine by me.  To lock off access, you can just lock the doors to any of the stockpiles.  For the drop chute in the far north, keep in mind to only have the top doors or the bottom doors unlocked at any given time.  Wouldn’t want those ores dropping onto the heads of our smiths, eh?  You can also add drop off points wherever you need to in order to make it easier to get the ore down to the forges!

Spoiler (click to show/hide)

The next floor down holds my humble quarters, along with the rest of the nobility of our fine fortress.

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Below that we have the grand dining hall, and a lever room.  The levers all have notes attached to tell you which doors they control!

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Further down is the hospital, followed by the mausoleum.

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Spoiler (click to show/hide)

And finally, in the depths, we have the lavaworks.  We also put in a bar stockpile, to the west of the drop chute.  Do mind the drop chute carefully!

Spoiler (click to show/hide)

One last thing.  Below even the lavaworks is the Adamantine spire.  We know of at least four levels of the thing.  I’ve carved out on of the topmost levels, and leave it to others to conduct the delicate work of striking that beautiful, dangerous metal.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

State of the Fortress:

Spoiler (click to show/hide)

Ruhn

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Re: The fortress of nobles succession fort
« Reply #55 on: December 31, 2013, 01:01:41 pm »

I would like to be dwarfed as a 'Chef'.  Please call him Ruhnelli.

4maskwolf

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Re: The fortress of nobles succession fort
« Reply #56 on: January 02, 2014, 12:33:46 am »

Ruhn, dwarf request is posted.  I don't understand the quotation marks, but okay.

Since Urist Mc Axedwarf has yet to appear, it's your turn, Gnorm.

Gnorm

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Re: The fortress of nobles succession fort
« Reply #57 on: January 02, 2014, 01:17:07 pm »

Ruhn, dwarf request is posted.  I don't understand the quotation marks, but okay.

Since Urist Mc Axedwarf has yet to appear, it's your turn, Gnorm.
Acknowledged.
Logged
And we were this close to yet another victim of Gnorm, the Overseer Killer.

Grimmash

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Re: The fortress of nobles succession fort
« Reply #58 on: January 22, 2014, 10:00:05 am »

It's been nearly 3 weeks.  Anyone up to take a turn?  If not I might dust this off and keep it going.

4maskwolf

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Re: The fortress of nobles succession fort
« Reply #59 on: January 22, 2014, 03:49:27 pm »

GNorm?
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