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Author Topic: Pokemon Rivals - The next generation [one spot open]  (Read 22755 times)

Akroma

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Re: Pokemon Rivals - The next generation
« Reply #285 on: January 04, 2014, 12:45:11 pm »

well, you said you wanna run lucario physicaly, so my advice would be getting a moveset along the lines of bulletpunch (an egg move, I hoped you picked it up, if not, maybe it's not too late to switch to special? what are your EVs right now?), sword dance, extreme speed and close combat


the general strategy would be to bring it in when it's relatively safe, use sword dance once, and then wreck the enemy with either fast priority moves are close combat if you outspeed anyway




the special set is a whooole lot more dangerous, going with nasty plot, aura sphere, flash canon and dark pulse. it works pretty much the same, though of course to get nasty plot, riolu has to stay unevolved until round 5, so it might not be worth it


if you dont wanna keep it unevolved, or have missed out on bullet punch, iron tail is not a bad option


I propose following moveset, given on what I have seen on your team:


pick the TM hone claws, the TM stone edge, and the Tutor move iron tail. it's a bit item expensive, but should work out well


invest EVs mostly into speed and attack, best would be a speed boosting nature


use hone-claws to boost your attack and raise your accuracy (way better than mind-reader), which makes stone edge, iron tail and high jump kick, usualy unreliable moves, accurate and even stronger. this way you should be able to OHKO all but the bulkiest enemies (as long as they dont resist), as long as you are faster than them (so a speed boosting nature would be best)

a boosted iron tail would likely OHKO, definetly 2HKO Togekiss, Granbull, Floette and most non-bulky mons that are not resisting steel. Boosted Stone Edge gets rid of Ninjask, Vivillon and Larvesta, and HJK will just do TREMENDOUS damage. After a boost from hone claws, it will always hit, and should be used on anything that doesn't resist fighting and can't be HIT SE with steel or rock. Beware though if the enemy has ghost types he can switch in, in that case better use the other two moves


« Last Edit: January 04, 2014, 12:58:52 pm by Akroma »
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darkpaladin109

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Re: Pokemon Rivals - The next generation
« Reply #286 on: January 04, 2014, 12:57:11 pm »

Battle vs. GWG
Link: http://replay.pokemonshowdown.com/ou-74877581

Rp stuff
Spoiler (click to show/hide)

Name: Paladin
Caught Pokemons: Rhino (Heracross), Electron (Electrike)
Inventory: 8 pokeballs, Megahorn TM, Life orb
Routes traveled: Forest

Anything wrong with this? I'm still using links since I couldn't figure out how to turn words into links.
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GreatWyrmGold

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Re: Pokemon Rivals - The next generation
« Reply #287 on: January 04, 2014, 01:01:09 pm »

well, you said you wanna run lucario physicaly, so my advice would be getting a moveset along the lines of bulletpunch (an egg move, I hoped you picked it up, if not, maybe it's not too late to switch to special? what are your EVs right now?)...
I did not, and my EVs are currently...0 across the board. Huh. I thought I did those. Too late to fix?

Quote
the special set is a whooole lot more dangerous, going with nasty plot, aura sphere, flash canon and dark pulse. it works pretty much the same, though of course to get nasty plot, riolu has to stay unevolved until round 5, so it might not be worth it
Hm...

Quote
I propose following moveset, given on what I have seen on your team:

pick the TM hone claws, the TM stone edge, and the Tutor move iron tail. it's a bit item expensive, but should work out well

invest EVs mostly into speed and attack, best would be a speed boosting nature

use hone-claws to boost your attack and raise your accuracy (way better than mind-reader), which makes stone edge, iron tail and high jump kick, usualy unreliable moves, accurate and even stronger. this way you should be able to OHKO all but the bulkiest enemies (as long as they dont resist), as long as you are faster than them (so a speed boosting nature would be best)
Noted.
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Akroma

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Re: Pokemon Rivals - The next generation
« Reply #288 on: January 04, 2014, 01:04:40 pm »

not too late to fix. invest them however you like. if you havent chosen a nature either, well, you have seen my recommendation.


also, you don't need to always bother with mind reader before HJK. 90% is plenty accurate. Of course with hone-claws, the damage is boosted too, so here it just matters wether you think the enemy can OHKO you, if he is faster etc
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GreatWyrmGold

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Re: Pokemon Rivals - The next generation
« Reply #289 on: January 04, 2014, 01:05:34 pm »

Why is HJK so accurate? It seems to defeat the purpose a bit.
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Akroma

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Re: Pokemon Rivals - The next generation
« Reply #290 on: January 04, 2014, 01:12:49 pm »

because losing 50% of your health is a HUGE drawback. especialy with ghost types and protect moves being very common




but yeah, it IS a very good move, if you boost it with hone claws and take care not to attack a ghost enemy or an enemy with protect, it is usualy a good choice. I prefer it over close combat and super power
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
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darkpaladin109

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Re: Pokemon Rivals - The next generation
« Reply #291 on: January 04, 2014, 01:15:12 pm »

Battle vs. Akroma
That battle was pretty easy, mostly because both Shellos and Ninjask were weak to electric type attacks.

Battle vs. Bluerobin
That was somewhat harder. The togepi could have been more dangerous, since I got lucky with the paralasys.
« Last Edit: January 04, 2014, 02:45:50 pm by darkpaladin109 »
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Bluerobin

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Re: Pokemon Rivals - The next generation
« Reply #292 on: January 04, 2014, 06:56:15 pm »

Alright, I'll be online for the rest of the night (probably 4 or 5 hours). I won't be focusing on Showdown, though, so it may take me a few minutes to respond. Feel free to PM me if I'm taking an exceptionally long time.
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Akroma

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Re: Pokemon Rivals - The next generation
« Reply #293 on: January 05, 2014, 05:30:44 am »

Yesterday has been productive

Lets keep up the good speed and get some battles done
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

darkpaladin109

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Re: Pokemon Rivals - The next generation
« Reply #294 on: January 05, 2014, 06:46:59 am »

I'l be online for now.

Round 1 vs. Kansa
That one was pretty close. He could definetely finish me off and win the match if not for the Life orb.

Round 2 vs. Kansa
We had to redo this one since Kansa forgot to invest EV's in Vivilion. This match was likely much closer than the last one, since I got lucky and had my Heracross wake up one turn after he was hit with sleep powder.

Une town gym battle
Fairly easy, mostly since I crippled Vivilion in the first turn.

Rp
Spoiler (click to show/hide)

Name: Paladin
Caught Pokemons: Rhino (Heracross), Electron (Electrike)
Inventory: 8 pokeballs, Megahorn TM, Life orb, Bug gem
Routes traveled: Sankt Forest
Badges: Bug


« Last Edit: January 05, 2014, 01:08:25 pm by darkpaladin109 »
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Akroma

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Re: Pokemon Rivals - The next generation
« Reply #295 on: January 05, 2014, 07:36:43 am »

Hmm, Since Gastrodon now knows Scald, and since my starter must always be in the team, I doubt I will teach Scald to anything else, I am putting Scald up for trade.




right now, the only TM in circulation that immediatly interests me is Earthquake, though I am of course willing to wait until other options pop up.
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Bluerobin

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Re: Pokemon Rivals - The next generation
« Reply #296 on: January 05, 2014, 09:42:38 am »

I'll be around as well, but playing other games like yesterday.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

GreatWyrmGold

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Re: Pokemon Rivals - The next generation
« Reply #297 on: January 05, 2014, 09:52:30 am »

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darkpaladin109

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Re: Pokemon Rivals - The next generation
« Reply #298 on: January 05, 2014, 09:57:12 am »

Batlle vs. GWG, round 2
He took out my Electrike, but Heracross finished off the rest of his team. I also don't know why it shows the battle from my opponent's perspective, though it doesn't matter much.
EDIT: I don't like double posting, so I'm going to just put my round 3 changes and additions here.
Rp
Spoiler (click to show/hide)

Name: Paladin
Caught Pokemons: Rhino(Heracross),Electron (Manectric), Buddy (Budew)
Inventory: 8 Pokeballs, TM101: Megahorn, Life Orb, Bug Gem, TM108: Giga drain
Routes Traveled: Sankt Forest, Daycare Center
Badges: Bug
That should be everything.

I'm just going to post the link to my second gym battle here, I'l write up the Rp later.


Battle vs. Akroma, Round 3
That went rather well. Again, it was due to crippling his powerhouse first turn.
« Last Edit: January 05, 2014, 03:04:13 pm by darkpaladin109 »
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Akroma

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Re: Pokemon Rivals - The next generation
« Reply #299 on: January 05, 2014, 03:15:19 pm »

Yeah, this means war. No more rounds were I am unprepared to take on Heracross (especialy since Scalding or even toxicing it wont work, with guts and all...)


so no Umbreon, as was my original plan, and something more cut out for the job instead. Should do well against my other Rival, Ultravalican too...except for Gengar maybe


anyway, here is a short reminder on how many battles are missing


Akroma:          21/21

DarkPaladin109 10/21

GreatWyrmGold 14/21

MiemieFan88     10/21

RolepGeek        12/21

Kansa              15/21

Bluerobin          18/21

Ultravalican      12/21

in total, 29 battles are still to be done. I'll not begin round 4 until this number has dwindled to at least 10
« Last Edit: January 05, 2014, 04:32:37 pm by Akroma »
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos
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