(Roll for drift = 7 = west)
Err....EAT SOMETHING THAT DOESN'T GIVE OFF GOOD ELECTRO-VIBES i.e. something neutral or non-friendly.
Electrocute it first if necessary.
[4-1] You don't possess the capability to electrocute things just quite yet. You sense something coming in from the distance, though.
Seek out plants. Munch on them.
[10-1] You find some rather large plants on the seafloor, you get tangled up in them!
Let eye-patch(es) adjust to light.
[5-1] You successfully adjust to the light. (If an effect is on a timer, you don't need to resist it if it's about to fade anyway. You can fight longer ones, though.) You drift westward.
Reproduce. Feed. Repeat.
[9] You bud out a second one of your kind! They are now both hungry. They drift westward.
Move quickly and try to find a dimmer place with safety.
[10-1] You move quickly down to the plants and get tangled up in them!
be mildly surprised at echolocation failure, whoosh off to seek food.
[6-1] (They didn't fail, they just didn't offer any effects yet.) You find a chunk of flesh drifting down.
Try to use my limited sensing to find a small creature that isn't one of us to latch onto and feed off of.
[7] You sense some new creature coming in from the east, and head over to investigate.
Ratchet up the photosynthesis a bit. Hope there's enough carbon dioxide around to make bank.
[6+1] You absorb some more light, you gain 1 Vigor!
Seek Plant Life, Consume Plant Life. If any smaller living entities are found, eat them. It's survival of the fittest.
[8-1] You find some flesh drifting down, and plenty of plants. You take a bite out of some drifting flesh and gain 1 Vigor!
Swim about aimlessly, dissolving and eating any edible things in my path. If possible, reproduce.
[9] You spit at the nearest thing!
Feed. Grow. Attempt to locate some other member of my species and reproduce a good bit.
[1] You get splashed by corrosive spit!
Swim and try to find some smaller one-celled organisms to "absorb."
[4-1] The closest organism to you is the Lysot that spat on the Verdadrak.
An
Alentia drifts in from the east.
Events:
D10 = 3 = No unusual happens.
Elephant (Elephant Parade): Tangled (Can't move.)
Puttle (BFEL):
Ballisto-Shrimp (Dorsidwarf):
Xanalok (Xantalos) {2 members}: Hungry (-1)
Puff (Pufferfish):
Noxoplasm (Harry Baldman): 1 Vigor
Kraill (draco1234):
Sporians (Coolrune206): 1 Vigor
Verdadrak (GreatWyrmGold): Corrosive Spit (Deals Acid Damage, 1 turn remaining)
Forlane (Devastator): Tangled (Can't move.)
Vestnesis (DarkArtemisFowl):
Lysots (Powder Miner):
Alentia (aattss):
Species List
Grey
Herbivore
Poor Swim
Poor Sight
Poor Bite
Poor Trample
Flexible Trunk
Green with proboscis
Proboscis feeder
Poor Electro Propulsion
Poor Electro Sense
Poor Inject
Purple with jaws
Carnivore
Poor Jet Propulsion
Poor Sight
Poor Hearing
Poor Bite
Poor Latch
Purple with Spines
Filter Feeder
Drifter
No Senses
Basic Pierce
Poor Armor
Increased Reproduction
Yellow with jaws
Carnivore
Drifter
Poor Sight
Poor Bite
Poor Latch
Pseudopods
Blue squiggle
Photosynthetic
Poor Swim
No Senses
Poor Latch
Poor Armor
Blue needle shape
Proboscis feeder
Poor Swim
Poor Climate Sense
Poor Inject
Poor Latch
Cyan blob
Omnivore
Poor Jet Propulsion
Poor Sight
Poor Bite
Green Axolotl
Photosynthetic
Filter Feeder
Drifter
Poor Electro Sense
Poor Bite
yellow billow
Omnivore
Poor Pulsation
Poor Sight
Poor Bite
thin light blue
Omnivore
Poor Swim
Poor Sight
Poor Bite
finned green
Omnivore
Poor Swim
No Senses
Poor Spit
Poor Dissolve
red
Carnivore
Drifter
Poor Smell
Poor Latch
Poor Dissolve
Effects that are timed will burn out eventually, but you can still fight them. If they have no time, they must be fixed in some way.
Vigor can be spent on actions to give a +1 to them, some vigorous actions may
require Vigor to work.