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Author Topic: DLC Woes and Complaints/The Future of the Gaming Industry - Now only $0.99  (Read 7639 times)

Leyic

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Re: DLC Woes and Complaints/The Future of the Gaming Industry - Now only $0.99
« Reply #75 on: December 07, 2013, 09:39:31 pm »

Dwarf Fortress is terrible on DLC too. A single update costs as much as the base game.
In fairness, those update downloads *are* the base game.

aristabulus

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Re: DLC Woes and Complaints/The Future of the Gaming Industry - Now only $0.99
« Reply #76 on: December 08, 2013, 12:26:22 am »

Also, I still don't see how Candy Crush can make such a stupid amount of money.

It is a testament to Bejeweled's popularity twelve years after creation.

No, it's the same dirty tricks as all the other games in the same vein.  They just...  sugar-coated it.  >_>

(I'll be here all week!  Try the veal.)

Candy Crush is the last one that I played for research...  I got up to L50 or so, to the end of the third area.  The ugly pattern was evident quickly, as I have played a fair bit of match 3 specifically, and a lot of games generally.

You'd get a few easy levels, the sort that can be passed in one go if you have any match 3 chops at all.  Then it would throw a hard level with a twist at you...  something that seemed innocuous enough, but would change the fundamental probability of how things rolled out.  The twist would make it highly unlikely that the pieces would line up quickly enough to get a pass on any single play attempt.  (the friction of slowed progress I spoke of in my big post earlier)  The earlier hard levels I passed on only a few tries, but the later ones often took a dozen tries or more to pass without spending money.  (and I only got to L50; there are folks up in the 400s, and levels all in between that people get stuck on for days or months)

And do they give you a whole bunch of vectors to spend money....  holy crap.  Buying extra turns, buying power-ups, there's no end to the trouble you can cause for yourself if you start opening your wallet to them.

-----

I've not heard anything about this second screen integration stuff, but I'm usually lagging years behind, due to my desktop being officially old at this point; it simply won't handle a lot of new AAA games, so I don't even try to find out about them.
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Tilla

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Re: DLC Woes and Complaints/The Future of the Gaming Industry - Now only $0.99
« Reply #77 on: December 08, 2013, 02:45:42 am »

Another thing I've been noticing lately is "second screen integration". Again, to use that new Splinter Cell game my friend got as an example, it's only possible to 100 % the game by buying a mobile app and playing some shallow mobile game which somehow enhances your ingame experience. That's pretty much become the norm as well for "next gen" console games. Look at Watchdogs and The Division, both were(are? I don't know if they're out yet) marketed on the basis that they have a "second screen experience" to go along with the game. Of course, you need to shell out another $5 to have a complete game experience, but naturally, they don't focus on that.

It's more like portable DLC. You still have to have the base game. They just want you 24/7 on their product. Brand loyalty.
To be fair here, I loathe second screen experiences but: I've never seen them actually charge for the app, the ones I've encountered the app is free. Still a terrible feature, but lets not go making up problems when real ones exist!
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Glloyd

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Re: DLC Woes and Complaints/The Future of the Gaming Industry - Now only $0.99
« Reply #78 on: December 08, 2013, 03:10:15 am »

Another thing I've been noticing lately is "second screen integration". Again, to use that new Splinter Cell game my friend got as an example, it's only possible to 100 % the game by buying a mobile app and playing some shallow mobile game which somehow enhances your ingame experience. That's pretty much become the norm as well for "next gen" console games. Look at Watchdogs and The Division, both were(are? I don't know if they're out yet) marketed on the basis that they have a "second screen experience" to go along with the game. Of course, you need to shell out another $5 to have a complete game experience, but naturally, they don't focus on that.

It's more like portable DLC. You still have to have the base game. They just want you 24/7 on their product. Brand loyalty.
To be fair here, I loathe second screen experiences but: I've never seen them actually charge for the app, the ones I've encountered the app is free. Still a terrible feature, but lets not go making up problems when real ones exist!

My mistake, while I haven't tried one myself, a friend described it as "costly". I just asked him for clarification, and apparently there's a bunch of in-app purchases in the one he was playing (the Splinter Cell companion app)

snelg

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Re: DLC Woes and Complaints/The Future of the Gaming Industry - Now only $0.99
« Reply #79 on: December 08, 2013, 03:34:22 am »

I've mostly got experience with crusader kings 2. I like how it works with the DLCs paying for the (free) patches parts but I can't understand why they don't just release one larger DLC instead of 3-4 every time.It's hard to keep track of which ones I have or not when it gets bloated into over 30 of them.

Some of them (like the "mediterranean Portraits") are also really horrible (they don't seem to have an intention of fixing them either) and making sure they're not activated is irritating too.

Other than that I think it works pretty well, although the price of the game is pretty damn high compared to their previous ones...
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