Welp, I tried my first game, and after about two hours of playing, here are my thoughts:
-Space combat is okay, but very cluttered. Thus far, it's basically come down to me randomly flying away from the gigantic storm of bullets, clicking the right weapon to get through shields/hull, and periodically using a "super ability".
-There is a lot of complexity, but a disproportionate amount of it seems kind of meaningless and irrelevant to what actually happens.
-The way features are slowly taught to the player is interesting, but I feel kind of aimless, just flying around attacking pirates and clicking "Help with research" on certain planets. I don't really know what I should be doing or where I should be going, since early game there is very little to do.
-There is a lot of repetitiveness too. I stole every tech from the Acutians in the exact same level, with a space station on one side of the map and a bunch of ships on the other. I did the exact same thing each time (switch to blasters, rush the station), and received the exact same result (shield goes down a turn before I jump out to safety, enemy weapons can't pierce hull).
-Honestly, there's too much "click on this button to marginally increase the stats of Race X while a lot of time passes by" and not enough actual stuff happening. I also feel like my ship becomes more and more obsolete each time I do this, and I don't see a way to make it efficient at all.
I want to love this game, I really do. The concept is basically something I've been looking for for ages, and it's only really been done by Space Rangers (which was a bit buggy, poorly translated, and had a slow end game) and Drox Operative (which, to my understanding, is a grindfest). I just can't say I've seen anything about it that's incredible, though. Hopefully late game will improve my view.