After my successful Let's Play of Deadlock, I wanted to do a strategy game that people are more familiar with. In particular I wanted to do the WW2 scenario of Civilization 2. It's one of the two scenarios that come with the game. For this scenario I'll be playing as the Axis, on Deity difficulty, the hardest. Also I'm going to assume people are familiar with the game mechanics of Civ2.
The scenario ends at either the end of December 1947 or when all computer players are defeated. The latter won't happen because the map is way too big. Score is calculated by the number of "objective cities" held on the last turn.
An objective city is either:
1. A city pre-designated as an objective city at the start of scenario, or
2. A city with a World Wonder in it.
The two stack, so you might see a city marked as ObjectiveX2. London is ObjectiveX4 in this scenario, because it has four Wonders.
The Axis is poised to attack France right at the outset. If the computer is controlling the Axis, they get the first turn and will always capture Paris. It's some AI script. France is everything in purple. They also have a few cities in North Africa and the Middle East. They put up decent resistance because they have a lot of Partisans to get in the way of things, but they generally fall quickly.
Amsterdam, in light blue, is the Neutrals faction. They consist of Amsterdam, Stockholm, Belgrade, and Tehran. They are little more than a speed bump. They are so technologically backwards that they don't even have the ability to build tanks at the start of the scenario. Or railroads. Still, they tend to last the whole game because Tehran is so far out of the way. That little bit of yellow at the bottom is Spain, who don't do much of anything. They have Magellan's Voyage, though.
The orange there represents the Allies. They have all of Britain, the east coast of the U.S., Greece, and part of the Middle East. They start with the most advanced technology, except they don't have Advanced Flight, which the Axis does. They're an odd faction because they are so spread out.
The Axis also starts with a submarine fleet in the Atlantic. They'll be useful destroying a couple of Allied transports. The subs don't require support.
Here is western Europe at the end of my turn.
And here is eastern Europe. Nothing changed here. White is Russia. They're a little behind in technology, but cover a lot of territory, and are isolated enough that they only really fight the Axis. They're big problem is that they don't have a lot of railroads so it takes time for them to move their units around. It's also a reason not to invade them early on. The Axis and the Russians have a cease-fire that expire in the middle of 1941. Also, Istanbul down there is under control of the Turks. They have five cities, and don't do that much.
Speaking of railroads, I've set my cities to build mainly engineers. It's crucially important to get railroads up and running as fast as possible. Most Axis cities are already connected at the start, but the further they expand, the fewer railroads there are. France doesn't have too many.
I've set research to 0%, taxes to 60% and entertainment to 40%. The computer researches faster than we do, we already have a tech advantage, and we have most of the technologies we need to win already. We're might need Rocketry (for SAM batteries), Labor Union (for the best defensive unit, Mech. Infantry), Robotics (for Howitzers, which ignore walls), and maybe Laser (for SDI Defense if the computer ever builds nukes). None of these are urgent, and it's best to use our resources to rush build units now anyway. Anything we need can be stolen with Diplomats from the Allies, eventually.