"Does anyone else feel the slightest bit odd?" She declares, not entirely sure if she's going insane or not, or if it's only her and no one else.
Action: Something feels off. Can I try to get my senses? What's going on?
And inspect that bug...
[perception:1] You concentrate on taking your surroundings and feelings in, trying to determine if something is wrong. Taking several deep breaths, you relax and clear your head, opening to whatever influence is acting on you.
Turns out it wasn't such a good idea. now that you're not actively resisting it, the feeling of nostalgia intensifies, turning into a sense of odd, almost familial attachment. You feel an overwhelming urge to go down, descend to where someone, someone beloved but long-forgotten, is waiting to meet you.
[will:2] Stumbling, you turn and walk out into the corridor, swaying slightly with each step. You go outside and trot over to the cemetery - the lowest point in the fort. You stomp your foot in frustration. Somewhere, somewhere close...
Suddenly, there's a voice right above you.
"Бедняжка. Так ты никуда никогда не попадешь."You jerk your head up, snapped out of your daze momentarily, and there he is, perched on the wall right above you. He's holding on to the wood of the wall with bare hands and feet - both his limbs look horrible, scraped red, frostbitten blue, and scabbed over brown. His face is also covered in frostbite scars, but it's young and certainly, formerly beautiful. His eyes are an inhumanly deep amber color.
He seems to sense your incomprehension. Tilting his head to the side, he seems to wait for something, as if listening to far-off music.
"You gotta think, you know? Else you'll never get there. He got there, you know. And the dead did. But they had help, and he did it it all alone."
Search for the key of this lock around the kitchen. If successful, open the door and carefully look inside, using nightvision. If can't find it, close my normal eye and switch thermal vision mode and continue wandering to the second floor.
If any kerosene lamp or other movable light source occasionally comes in sight, take it.
There's enough light coming from the windows, but you remember seeing a flashlight somewhere back in the room. You return and grab it, then go and search the kitchen thoroughly.
Sure enough, the key is there, hanging on a pegboard behind the counter. You figure it couldn't be anything really important if it was left there for any kitchen personnel to use at will.
You unlock the trapdoor and look inside, using your night-vision mode. There's a staircase carved out in the earth and floored with wooden boards. There's a light switch on the wall. The nostalgia intensifies. With your normal vision, the darkness in the mouth of the trapdoor seems welcoming, comforting somehow.
Clean rifle, then look around for a spot to test fire it, like a firing range
Rather... empty. Ah well, lets try this out. I wonder if they have any tea in this rat-trap...
With everyone running around preparing, it's not very easy to find a suitable spot to test out your rifle, but eventually you find a tree on the outskirts of the camp, tell everyone not to mind the shooting over the radio, and get to testing.
The scope highlights movement. The crosshairs are graded for distances of up to 1500 meters. The trigger's pull is soft and smooth, though with a sharp clickback. At a distance of 200 meters, it lands all three of the bullets in the burst into one spot, which could be useful for penetrating armor. There's a high-contrast setting and a night-vision setting for the scope, though no thermal. All in all, it's rather handy.
((Maroon is you. Sean speaks in glow:red.))
Design a prosthetic UAV drone, use an eye for the cam and build in a wireless uplink that links directly into my new eyes so I can see through the UAV eyes. Make it as small as possible and prioritize stealth in it's design.
(( He implanted the eyes as well right? GOD DAMN PHONE AUTO CORRECT STOP MESSING WITH ME. Ok I feel better now, but I just realized I've been an idiot and can solve this whole attack problem very easily.))
[4+1] Designing a UAV drone isn't really difficult if you know what you're doing: it's mostly just a propulsion system - in your case, a small, silent rotor - and a control system, which you refrain from linking straight to your brain, instead realizing it as a small remote like those kids use for toy cars. Then you link the feed from the drone's two cameras to your eyes, implanting a radio receiver into one.
The drone looks like a very small - less than half a handspan - and very skeletal helicopter. You tst the eyes and the rotor system - all seems to be operational. You coat it grey and blue in radioreflective paint, so the only thing visible on radar would be its small antenna.
((Yes, your eyes are in place.))
Markus turns around. "Who would be asking, and yes, we did experience radio problems out in the forest. Why, does the bug jam our radios too? How advanced are these things?"
((Sorry, I accidentally colored his speech in limegreen - he usually peaks in teal. I didn't mean to.))
"You see, my guess is that they use some sort of natural wideband radio -" The doc's face screws up in a sort of "what am I saying" grimace.
"- to pinpoint the location of each other and the lay of the land, as well as any infected targets. I suppose it's possible to communicate by radio in their radar field, but it would require substantially more signal strength." He brightens up a bit.
"At least it means our guests are going to have communication problems."