((WHO'S THE FUCKING BEST? I'M THE FUCKING BEST!))
do the same for the closest remaining enemy. BE CAREFUL.
[4+1] You casually shoot the remaining enemy in the head. Well, if he has so much time to whine about his leg, then maybe it's merciful to put him out of his misery?
It appears that all hostiles are dead, except the probably-unconscious battlesuit user. What now?
- FFFFFFFFFungus eats your toes, designer of crate!
All right, Chester, calm down. What is it that you posses? Pistols. Plently of those. What should you do? AAAHHH, EXPOLDE THE GODDAMN CONTAINER WITH BLAST-OFF CHARGES! And what if some explosives are inside? The weapons will be pretty screwed. Not talking about you, old champ. Need to find another way.
Put on my nerd glasses and go find crowbar. Or a fire axe. Or something more technological that helps me to open goddamn crate
[1] You can't find anything that would be suitable for breaking an armored safe. In your frustration, you kick it, straining a muscle and making it topple over on your foot. Ow, shit. Probably broke a finger there, but compared to your arm and your eye, it's nothing.
Head for the armory while staying low, rip the safe open..
Will grunts as he crawls deeper into the ship wincing with every movement of his wounded leg.
[3+1] The safe is made of reinforced steel - there's probably something serious there. You get it off Chester's foot, lean it against the wall, and punch it several times with your knives. There are several small holes in it now, so you reach through, brace the safe against the wall, and rip a sizable chunk out. There are boxes inside, but the hole you made doesn't seem large enough to pull any through.
((And, I'm back. Only took me forever ago...filler action now, will need lots catchup. Seems we're being attacked by the Libyans.))
Action: Better stay under cover! Treat anyone who needs it, but don't show my pretty head...
All the hostiles seem to be down, so you get to stitching meat back together. Chester's biggest problem is his missing right eye, but he's already made some bandages for himself, rather competently. You put Will's leg in an instacast and apply some regenerant to the burn on his face, then go to check on Sean again. Well, he's kind of a giddy juniper-smelling god of war right now, but when it wears off, he'll wish he was never born. That will happen in about two hours or so. Williams has a nasty scratch on her face, but she's otherwise alright. You disinfect it and stick a bandaid on top.
((Glad to have you back. Pick a stat bonus and two profession bonuses - it's detailed somewhere back there.))
((So, to recap. The footmen are dead, the battlesuit's unconscious, and their car is parked way over there.))
Markus backs up a little bit and observes the scratches on the man.
"My guess is that a plant or animal here has a nasty syndrome attached to its sharper orifices. Be on your guard."
Attempt to knock him out using the butt of my pistol.
[2 vs 5-1] You charge in swinging your pistol around, but the man dodges your strike handily and mounts an attack of his own, swinging his axe at your midsection. [4-1 vs 6+1] You just arch slightly, and the attack passes you by. [4 vs 1-1] You whip your pistol around for another blow, just as he stumbles forward right into it. The butt of the gun connects sharply, and he topples down face-first, his eyes rolling back.
[1] You reach for him, but as you touch his shoulder, you feel a sharp sting on your hand. Looking around, you see several insects, each about as large as your palm, scurrying toward the prone man. One of them bit you, and more and more seem too be arriving with each second. There is a slight burning sensation on your hand.