Turn FourGet out of the hover, throw snow or rocks/shhot xenos, shout, get back in the hover! Reload if needed.
You slide another mag in and leap out of the hover. "AOEEEAAEEOURGH! I SHALL INSERT A RECTAL COMPUTER INTO THINE CARCASS!" - you shout, kicking up a magnificent cloud of snow. Then you remember that you actually have to make good on your threat.
[3] You fire a short burst at the xeno, grazing it and driving it backwards. Serves the bastard right. Satisfied, you climb back into the hover. Damn chilly outside.
Kill the remaining xeno.
Damn! That last miss probably damaged your rep pretty badly. You grit your teeth, deciding that it's time for some showmanship.
[5] You whip your pistol up one-handed and fire at the staggering bug without even taking a moment to aim. The bullet hits it right in the kisser, dropping it dead in its tracks.
You grin and lower the gun. Your edge sure hasn't vanished.
Action: Best get Will in the hover when the bugs are down-shoot anymore if I have to, but we need to escape...
Also, get Williams to stuff one of the dead bugs in the trunk if we're not being actively pursued or threatened.
Seeing the last xeno drop dead, Kathryn gets out of the hover and strides over to Will, moving quickly through the snow.
"We need to get out of here..
Williams! Can you get one of those dead Xeno's and put it in the back of the hover while we get Will? We might lose pod-16, but if we can study them we might make it worth his arm, or his life-it could save other lives. Just make sure it's dead."- she says curtly. It is evident that she is used to obedience, and sure enough, Williams obeys, lifting the bug Will shot with some effort and dragging it back to the hover.
Dr.McGaw, in the meantime, approaches Will. The blue-haired colonist is standing there with a dazed expression on his face, blood trickling out between the fingers of the hand he is using to cover the wound. The doctor ushers him into the hover gently but insistently.
Get to the rover, use a strip of clothing from my top to staunch the bleeding. Use water from my canteen to clean the wound.
Once you are inside, the shock passes quickly. Your arm hurts, but a lot less than in that first blazing moment. Mostly, it's now just numb. Taking out your canteen, you wash the wound.
You tear a strip of cloth from your thermo-shirt. Between you and the doctor, [(4+6)/1.5=6.7] you manage to make a bandage worthy of kings, if kings needed bandaging very often. The bleeding stops almost completely, though you still can't move your arm.
The hover's movement:[2] You decide against returning by the route you took before, instead cutting for the camp by azimuth. It proves to be a mistake: you encounter a region of very densely-spaced trees, and have to take the hover around it. When you get to camp, the sun is already noticeably low, and at the western end of the sky, the moon Louhi is peeking up.
Look for some sort of leather or similarly strong material to make armour out of.
You follow the docs as they drag the girl inside the ship, and then plunk her onto a folding bed. You ask if you can have their stretcher, and one of them nods in assent. You take the stretcher and disconnect the poles. The fabric it's made of is thick, flexible, and designed to withstand being dragged on rocks, coals, or razorblades for all you care.
Then, you walk to where the quartermaster has set up his deck. You ask for a knife and some needle and thread. Matveenko, the aforementioned quartermaster, inquires as to their purpose as he goes to get the items from a shelf.
You explain that you need those those things to make synth-leather armor.
Matveenko looks at you funny.
"Do you know that with enough social duty cred, you could requisition a Flugel der Freiheit assault suit with muscle assists, integrated weaponry, and jump-pack pods?"You nod.
"And do you know that if you sign up for a job that requires one, you can ask for a non-plate exoskeleton even without spending any cred?"You nod again.
Matveenko's bony face is suddenly lit by a huge smile. He hands you the knife and a small grey box.
"I like you, you crazy git, I really do. Here, have my personal sewing kit. Lemme know how it turns out."[2] You sit on your fish-box in the corner and sew. It seems to be coming together really well. You finish and stretch it out to inspect your handiwork.
It's a sack. Somehow, you ended up making a synth-leather sack instead of armor. Looks like you overestimated your sewing skills.
You guess you can cut it up and try again.
See what supplies we have.
Deciding to check what's in store, you go up to the ship and climb the ramp at the base. You see Matveenko the quartermaster sitting at his deck, the wiry Ukrainian's face wearing an amused expression, and another guy sitting down in a corner, staring incredulously at what appears to be a large black synth-leather sack. The man is sitting on a metal storage container. From the container, a muffled thumping sound comes.
Deciding to ignore the sack-dude for a sec, you ask Matveenko what the warehouse has in store.
"Various guns - even a few EMPAs - armor and exoskeletons - several Esau, a Flugel, some adaptive fiber coats, flak vests, whatever - tools, including professional tools for the specialists - grub, though we'll have to limit that to three rations a day per face for the time being - hydroponic glasshouses, solar panels, the reactor...Or were you only interested in the stuff I can hand to you personally? I can give you a full list, though if you want something real flashy, you'll have to explain why you need it or work for it: of course, with the factory set up, we can make whatever we like, but there's not a lot of metal and what we've got for power is the uranium we brought with us, and solar power. The latter'll be enough for necessities, but not much more." He pauses, then adds,
"So, you want the list or what?"Meanwhile...A dark shape crawls silently between the shelves of the warehouse. It pauses to retrieve a small box from underneath a shelf, then sneaks out while the quartermaster is occupied with Markus. Emerging into the sun, Chester takes the coat he smuggled in from Earth from its box, puts it on, and grins at the sun. The day's shaping up fine.
Status:Dr.McGaw: In the camp, healthy. Inventory: pistol, 24 ammo, ration, standard gear.
Sean: In the camp, healthy. Inventory: pistol, 25 ammo, ration, underwear.
Markus: In the camp, healthy. Inventory: pistol, 28 ammo, ration, standard gear.
Alex: In the camp, healthy. Inventory: pistol, 10 ammo, ration, standard gear.
Jacques: In the camp, healthy. Inventory: pistol, 28 ammo, ration, standard gear, fish in a box, synth-leather sack.
Will: In the camp, lost use of left arm. Inventory: pistol, 25 ammo, ration, standard gear.
Chester: In the camp, healthy. Inventory: pistol, 28 ammo, ration, longcoat and standard gear.
OOC:((*Breathes out* Man, was that ever massive. Well, so. I just had several new ideas:
First, what if I roll for non-vital actions as soon as they are posted, without waiting for all of you to post? Of course, if you're in combat or something, I'll roll for all actions simultaneously, but if you're just lounging around in camp, why not shorten the wait for everyone?
Second, what if I implement skill bonuses according to your profession? In my opinion, the military guy should be slightly better at shooting people in the face than civvies, et cetera.
Also, sorry about that, OFFICER, I know your character didn't know that. I just saw an opportunity for hilarity and used it.
Also also, if Markus asks, I'll post the List of Shooty Crap.))