Look at the weapons for a sword that's worth something. Take whatever watch it is.
Perception check and my Heal if you forgot it.
((Nadarr had Olon's ring I think?))
You take first watch with Karl after you dig around for a bit. You find swords made from copper, iron, steel and silver from the rejected and damaged pile. You even find a solid gold sword in the rejected pile, though upon taking a look at it, its definitely used for anything but combat. You also notice that why it was probably rejected is one of the runes carved on the blade is drawn wrong, which is probably why it was in here. There's many blades that are mostly ornate, but they're either damaged rejected for a very good reason. Nadarr, in a mixture of being possessed and regular, before sleeping and taking second watch with Cromwell, states that he can repair damaged weapons with a ritual he has on him. So if you really wanted to, he could repair a few weapons that you find that are damaged or rusty, but he mentions he gets 50% to compensate for the ritual costs when he finishes. He also mentions this is on top of any shares you give to the party if you do. Upon his sleeping, you dig about for more weapons and find (
CRIT) 14 gold blades (damaged), 20 silver blades (damaged), and your digging has also found you find a damaged Adamantine Longsword +2. However, due to the weapon being damaged, you cannot use it to its full power, only doing 1d4 damage and not granting it bonuses it normally does. Its a very impressive and nice looking blade however. By the time you're done, Karl has fully patched up his gear and sharpened his heirloom blade.
((I'll let you decide upon the deal, as it will take up almost all of Nadarr's watch, but he's on autopilot, so you're good))
Weston and Isbat awaken for the last watch, after nothing to report from the possessed duo's watch. Hours pass, and towards the last leg of the watch, Isbat looks up and notices that shadows are quickly escaping into the room! Without giving a second thought, Weston and Isbat awaken the others as shapes start to form on the ceiling as it spreads to the walls and slowly comes down like paint that was splashed on wall. Thoradin breaks open the barricade and slams the door open, but as he turns to fight, you watch as the shapes aren't the regular shadow creatures but husks. They have adapted to travel through the Necromancer's shadow magic! You remember your last fight with them and head out into the hall, away from the room. They start falling one by one as more husks arrive from the shadows by the hundred. Thoradin grabs a few things from the barricade on the other side and somehow finds a way to seal the door shut.
"Come on lads, we need ta hurry! Those husks won't wait for us! Let's go!"You follow him as he bolts down the hall at full speed. He leads you down another set of stairs but its down only you say about 10ft, as you see bright light coming from the end of the hall. You rush there, as the sounds of banging against the sealed door is heard loud and clear! It starts to get immensely hotter as you notice that the magma forge rooms as you pass them. You make it towards the end of the hall and you see Thoradin look puzzled as he looks at the door with eyes of pure horror and shock.
"This... This was never 'ere before. Steel yourselves lads, I don't like the looks of this."Everyone readies their weapons as he kicks down the door, and not long after, you hear the sounds of the sealed door breaking, as you hear the sound of steel snapping and shouting in a fell tongue. You enter the hall and Thoradin slams it shut behind you. Upon turning, you all look at the scene before you. Alexander recognizes it most, though you all saw it once before.
You see a throne on the other side of a platform chained above magma. On the throne sits a figure in grey robes. You see behind the throne is a large inactive portal arch that is marked in dark runes. Alexander can read them, though he cannot make them out word for word from this distance. The figure does not move as you stand there in awe.
You head towards the platform, as the stairs down seem to lead to a rickety bridge made of Chains and thin metal plates. You carefully cross the bridge and onto the platform, all staring down, face to face with The Necromacner himself.
"At last, we finally meet. I must admit, I wasn't expecting you gentlemen so soon. You may be able to stop me yet. You see, the portal behind me is where most of my power for this shadow magic comes from. I was granted power by a demon far greater then Orcus could ever be. And I will use this magic to plunge all of Faerun into my world of death and shadow. As you saw with your former companions, it doesn't matter if you burn them, scatter their ashes, or whatever else you think you can do. All things that have died fall under my domain.
I have been keeping an eye on you gentlemen though. After all, I controlled those boogeymen who attacked you. However, I saw that you all thought you could just walk right in and kill me.
So I let you enter my halls. You met a few of my apprentices, and slew a few. But sadly for you, there are dozens more. Their power is but a mere fraction of what I have. And as you saw when you came in, my armies are vast, and you saw the perfection of my power, with the husks.
I have to thank you for helping me create them. You see, when I saw during the fight with you back at the foot of the Small Teeth Mountains, my boogeymen latched onto you and started draining parts of your souls.
And then I thought: Why not try having them take the soul out and replace them with themselves?
And then we met your giant friend, Archuther. Oh, how magnificently wonderful he is! A human from a distant plane with weapons that we have never seen before? He was perfect! And then his prowess and his ability to resist the magic... He makes the perfect field general for my armies.
You see, he resists my dark magics, but because his soul was removed and replaced with my creatures, he dies because his body resists it. But the magic is what keeps him alive now, so he dies. But then the creature's soul returns him from death, rekindling that resistance to my magic. And the cycle repeats.
And now I have mastered it. All of those husks you fought? People who were unfortunate enough to have their soul ripped out and captured by the very creature who inhabits their now shell of a body. This is what the Husks are. And all of them are still alive. The shadows aren't killed directly, so they feel no pain. They don't flinch to attacks. You helped me in becoming this powerful being.
And unlike Aurel, Grot and the others, I will not give you a chance to give up.
No, you are the heroes I let in to humor me as I let you try and stop me. And I expect a good fight.
But did you really think I'd fight alone?"He raises his hands to the side and a staff flies into his right, and to the left, a spell starts forming. He slams his staff into the ground and a burst of dark magic flies out and several blotches land on the ground. They start bubbling and forming into different shapes. The first one to rise stands tall and broad, and draws a sword and shield before his face is revealed. The second grows claws and pulls out a staff and head forms into a draconic maw as he claws his face and roars. The third one twists and turns as a dagger appears into its hand and robes flow from its body as the others seems to get weapons and armor. The fourth starts warping and writhing as it grips its head and a sword and a rod appear in its hands. Two more figures appear from the floor as Aurel and Symon rise from them. Aurel draws his blades and grins his mad and fell smile as Symon, now looking almost exactly as he was before his death, stands shirtless with several massive puncture wound scars lining his body and around his neck, carrying a single flail, using the same fighting stance as he always would take in his life with Bahamut's shouts.
The Necromancer stands tall and ready as the figures stand at the ready, weapons drawn. The party stands in awe as he appears to have made perfect replicas of some of the party members, specifically Karl, Cromwell, Weston and Nadarr. The bridge behinds you collapses. Unlike the shapeshifter, these shadow clones look like living shadow as before with glowing blood red eyes.
Shadow Karl starts the charge! He lets out a fell roar as his blade glows dark purple. His shout is similar but distorted to Karl's as he moves up and slashes the real one! His blade stabs into Karl's side and deals (13) damage!
Isbat Vasyol, the Samurai, begins his turn!
((Sorry the image quality is shitty. Working on a new way of uploading images))