((Holy hell don't use wolfsbane))
Glare at Thoradin, then muttering tap him with my staff.
You may wish to stop that. Has the blood of the wolf taught you no restraint?
End with a slight growl
At the tap, he turns to you and slashes at you with his claws! (?) Luckily, you dodge just in time!
Karl hauls the berserk dwarf off of Isbat's bloody form and holds on tight until Thoradin calms down enough that he can talk again. And then a bit longer while he works his way through the compendium of dwarvern curses, front to back.
Once it's unlikely that Isbat will be killed out of hand, Karl uses potions to revive anyone still unconscious.
"Are there other rooms in this area that we can fortify to be safe?" he says, focusing on the practical concerns of their battered group.
At this point, Karl intervines by pinning Thoradin! The werewolf twists and turns, trying to bite into your platemail, but fails, only managing to scuff your new-ish armor. As you hold him down, the party notices the darkness ease up as Nadarr's light slowly shines brighter, hurting the eyes of some of the party after being in the dark for so long. You all manage to get a good look in the room, noticing some broken beds, a few armor stand dummies with rusted metal armor, some rusted weapons on racks and an old paper on the wall with what appears to be a training schedule written in dwarven. There doesn't seem to be anything of real value here. After hearing that distant and now slightly distorted (and to some, familiar) laugh, Thoradin's mouth foam starts to lessen and the black aura surrounding his red eye fades and his eye returns to being milky white and red from wounds. He falls unconcious for a good five minutes after you get off of him and heal Isbat, Thoradin (who doesn't wake up right away after healing) and Alexander.
((Autopilot is da shit.))
"Uhhh. I don't feel so well. Could anybody heal me? What the hell are you doing, Thoradin?"
Heal check on myself and afterwards try to get Thoradin into his normal state. Didn't we have wolfsbane or something?
Unfortunatley, you're not the one carrying the wolfsbane, as Nadarr has it in his bag of holding. You do start to heal check yourself and Thoradin. (2+10) (14+10) Other then noticing he's a werewolf, you notice that his wounds from Archuther are... Infected isn't fully true, possessed is half right, and cursed isn't proper. You notice there's a thick trace of the darkness from the Husks and other shadow creatures lingering in his wounds. He awakens afterwards with a loud roar, but you notice he seems as if he just woke from a nightmare.
"Wha... Wha happen'd? All I remember is the wall coming down and then... By Moradin... I've seen things no living creature should ever witness..." You see that whatever he's talking about has shaken him up to the point a tear rolls down his eye.
Upon being asked about dwarf curses, he shakes his head.
"Yer guess is as good as mine lad. I'm not into the whole religious part of dwarf culture, so my knowledge of dwarf specific curses boils down to "what dwarven curses?". Sorry I can't help ya on that one lad."Everyone is back at full HP, but Isbat's bite wound seems to sting more then regular wounds