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Poll

What was your favorite part of the journey?

GOBLINS! AND LOTS OF THEM!
- 0 (0%)
The assassins in the town!
- 1 (11.1%)
Gonzou suiciding!
- 1 (11.1%)
The shadow monster encounters of all kinds!
- 0 (0%)
The mountains!
- 0 (0%)
The werewolf incident with Nadarr, leading to us getting arrested!
- 2 (22.2%)
The bandit camp side quests!
- 0 (0%)
The fortress upper levels! (Necromancers, gate, madmen)
- 1 (11.1%)
The caverns! (Dragon, Cotl, Cave Crocs)
- 2 (22.2%)
The Fortress lower levels! (Maze, Grot/Symon/Gonzou Fight, Husks)
- 0 (0%)
The flesh party that was the final battle!
- 0 (0%)
The epilogue (and the end of almost two years of madness)
- 2 (22.2%)
None! It sucked!
- 0 (0%)

Total Members Voted: 9


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Author Topic: Lets Play Dungeons and Dragons (4th Edition): 86 Days Remain...  (Read 345682 times)

apiks

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Re: Lets Play Dungeons and Dragons (4th Edition): The Husks
« Reply #4770 on: March 03, 2015, 12:37:35 pm »

((Autopilot is da shit.))

"Uhhh. I don't feel so well. Could anybody heal me? What the hell are you doing, Thoradin?"

Heal check on myself and afterwards try to get Thoradin into his normal state. Didn't we have wolfsbane or something?
Logged
Founding Father of Necrothreat I, Necrothreat II, Necrothreat III, Necrothreat IV and Necrothreat V
Founder of Teh LOLmod

TD1

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Re: Lets Play Dungeons and Dragons (4th Edition): The Husks
« Reply #4771 on: March 03, 2015, 01:43:58 pm »

((Holy hell don't use wolfsbane))
Glare at Thoradin, then muttering tap him with my staff.

You may wish to stop that. Has the blood of the wolf taught you no restraint?
End with a slight growl
« Last Edit: March 03, 2015, 01:46:36 pm by Th4DwArfY1 »
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  TD1 has claimed the title of Penblessed the Endless Fountain of Epics!
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mastahcheese

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Re: Lets Play Dungeons and Dragons (4th Edition): The Husks
« Reply #4772 on: March 03, 2015, 01:48:08 pm »

"So. How much farther to this f#^*}ing barracks?
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Sirus

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Re: Lets Play Dungeons and Dragons (4th Edition): The Husks
« Reply #4773 on: March 03, 2015, 03:46:07 pm »

"I think this was the f#^*}ing barracks. This fool just destroyed them."
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

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mastahcheese

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Re: Lets Play Dungeons and Dragons (4th Edition): The Husks
« Reply #4774 on: March 03, 2015, 05:31:38 pm »

Cromwell sighed.
"F#^*}ing s#!^. So much for a nice rest.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Hanzoku

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Re: Lets Play Dungeons and Dragons (4th Edition): The Husks
« Reply #4775 on: March 03, 2015, 05:55:43 pm »

Karl hauls the berserk dwarf off of Isbat's bloody form and holds on tight until Thoradin calms down enough that he can talk again. And then a bit longer while he works his way through the compendium of dwarvern curses, front to back.

Once it's unlikely that Isbat will be killed out of hand, Karl uses potions to revive anyone still unconscious.

"Are there other rooms in this area that we can fortify to be safe?" he says, focusing on the practical concerns of their battered group.
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Husks
« Reply #4776 on: March 03, 2015, 08:24:40 pm »

((Holy hell don't use wolfsbane))
Glare at Thoradin, then muttering tap him with my staff.

You may wish to stop that. Has the blood of the wolf taught you no restraint?
End with a slight growl
At the tap, he turns to you and slashes at you with his claws! (?) Luckily, you dodge just in time!

Karl hauls the berserk dwarf off of Isbat's bloody form and holds on tight until Thoradin calms down enough that he can talk again. And then a bit longer while he works his way through the compendium of dwarvern curses, front to back.

Once it's unlikely that Isbat will be killed out of hand, Karl uses potions to revive anyone still unconscious.

"Are there other rooms in this area that we can fortify to be safe?" he says, focusing on the practical concerns of their battered group.
At this point, Karl intervines by pinning Thoradin! The werewolf twists and turns, trying to bite into your platemail, but fails, only managing to scuff your new-ish armor. As you hold him down, the party notices the darkness ease up as Nadarr's light slowly shines brighter, hurting the eyes of some of the party after being in the dark for so long. You all manage to get a good look in the room, noticing some broken beds, a few armor stand dummies with rusted metal armor, some rusted weapons on racks and an old paper on the wall with what appears to be a training schedule written in dwarven. There doesn't seem to be anything of real value here. After hearing that distant and now slightly distorted (and to some, familiar) laugh, Thoradin's mouth foam starts to lessen and the black aura surrounding his red eye fades and his eye returns to being milky white and red from wounds. He falls unconcious for a good five minutes after you get off of him and heal Isbat, Thoradin (who doesn't wake up right away after healing) and Alexander.

((Autopilot is da shit.))

"Uhhh. I don't feel so well. Could anybody heal me? What the hell are you doing, Thoradin?"

Heal check on myself and afterwards try to get Thoradin into his normal state. Didn't we have wolfsbane or something?
Unfortunatley, you're not the one carrying the wolfsbane, as Nadarr has it in his bag of holding. You do start to heal check yourself and Thoradin. (2+10) (14+10) Other then noticing he's a werewolf, you notice that his wounds from Archuther are... Infected isn't fully true, possessed is half right, and cursed isn't proper. You notice there's a thick trace of the darkness from the Husks and other shadow creatures lingering in his wounds. He awakens afterwards with a loud roar, but you notice he seems as if he just woke from a nightmare.

"Wha... Wha happen'd? All I remember is the wall coming down and then... By Moradin... I've seen things no living creature should ever witness..."

You see that whatever he's talking about has shaken him up to the point a tear rolls down his eye.

Upon being asked about dwarf curses, he shakes his head.

"Yer guess is as good as mine lad. I'm not into the whole religious part of dwarf culture, so my knowledge of dwarf specific curses boils down to "what dwarven curses?". Sorry I can't help ya on that one lad."

Everyone is back at full HP, but Isbat's bite wound seems to sting more then regular wounds
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Hanzoku

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Re: Lets Play Dungeons and Dragons (4th Edition): The Husks
« Reply #4777 on: March 04, 2015, 02:19:44 am »

((We're all going to end up as lycanthropes at some point, aren't we? :P))

Karl looks back and forth between Alexander and Thoradin, comparing wounds and the shadows lingering around them, praying quietly to the Raven Queen the entire time.

Religion check to see if Karl can do something about the shadows infecting his companions.
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Husks
« Reply #4778 on: March 04, 2015, 02:51:27 am »

((We're all going to end up as lycanthropes at some point, aren't we? :P))

Karl looks back and forth between Alexander and Thoradin, comparing wounds and the shadows lingering around them, praying quietly to the Raven Queen the entire time.

Religion check to see if Karl can do something about the shadows infecting his companions.
(?) As soon as you try analyzing the wounds, a familiar voice whispers to you:

"The only way you can save them is to remove the source. You must kill the Necromancer to end his hold on your companions."

The voice fades, and it seems you were the only one to hear it
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

apiks

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Re: Lets Play Dungeons and Dragons (4th Edition): The Husks
« Reply #4779 on: March 04, 2015, 08:11:18 am »

"Thoradin, have you seen visions since the curse? Something to give us a clue to what to expect?"

Look around the room. Perception Check. Do a religion check for the hell of it.
Logged
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Hanzoku

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Re: Lets Play Dungeons and Dragons (4th Edition): The Husks
« Reply #4780 on: March 04, 2015, 09:38:47 am »

Karl shakes his head and instead offers a prayer for his companions, that they retain their senses when facing the Necromancer's minions.
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TD1

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Re: Lets Play Dungeons and Dragons (4th Edition): The Husks
« Reply #4781 on: March 04, 2015, 01:11:41 pm »

Search room. Search husks. Poke head through the hole in the wall.
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Life before death, strength before weakness, journey before destination
  TD1 has claimed the title of Penblessed the Endless Fountain of Epics!
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Husks
« Reply #4782 on: March 04, 2015, 01:35:34 pm »

Search room. Search husks. Poke head through the hole in the wall.
You find rusted junk, flesh piles of once stitched corpses and you see a hallway down the corner with engravings lining the walls.

"Thoradin, have you seen visions since the curse? Something to give us a clue to what to expect?"

Look around the room. Perception Check. Do a religion check for the hell of it.
Karl shakes his head and instead offers a prayer for his companions, that they retain their senses when facing the Necromancer's minions.
(?) You attempt to religion check him, but you fail to notice anything in particular. Once again, you don't see anything at all other then some engravings in the hall of dwarves doing assorted things, like chopping trees, surrounding other dwarves and a strange engraving of dwarves surrounding buckets and screaming. Thoradin notices this and walks over the rubble.

"Wait... I remember these engravings... We're nearby the old noble's quarters! Come on lads!"

He starts moving up ahead at a jog, and the rest of you follow him. He runs up ahead and manages to come towards a boarded up room where he rips the boards off enough to open the door (which opens into the room). Upon following him into the room, you see a bedroom that's about as large as the barracks but old, dusty and a pile of rubble collapsed over one of the corners. There's only one bed and a cabinet that's open but empty. There's also a chest thats knocked over, but nothing is inside of it. This room, if some furniture is used to barricade the door, should be safe.
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Sirus

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Re: Lets Play Dungeons and Dragons (4th Edition): The Husks
« Reply #4783 on: March 04, 2015, 01:45:31 pm »

Weston assists anyone working to barricade the room
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Husks
« Reply #4784 on: March 04, 2015, 01:54:35 pm »

Weston assists anyone working to barricade the room
Thoradin asks the party as he aids the party moving stuff around.

"So what happened when I blacked out, lads?"
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.
Pages: 1 ... 317 318 [319] 320 321 ... 344