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Poll

What was your favorite part of the journey?

GOBLINS! AND LOTS OF THEM!
- 0 (0%)
The assassins in the town!
- 1 (11.1%)
Gonzou suiciding!
- 1 (11.1%)
The shadow monster encounters of all kinds!
- 0 (0%)
The mountains!
- 0 (0%)
The werewolf incident with Nadarr, leading to us getting arrested!
- 2 (22.2%)
The bandit camp side quests!
- 0 (0%)
The fortress upper levels! (Necromancers, gate, madmen)
- 1 (11.1%)
The caverns! (Dragon, Cotl, Cave Crocs)
- 2 (22.2%)
The Fortress lower levels! (Maze, Grot/Symon/Gonzou Fight, Husks)
- 0 (0%)
The flesh party that was the final battle!
- 0 (0%)
The epilogue (and the end of almost two years of madness)
- 2 (22.2%)
None! It sucked!
- 0 (0%)

Total Members Voted: 9


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Author Topic: Lets Play Dungeons and Dragons (4th Edition): 86 Days Remain...  (Read 345740 times)

TD1

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Re: Lets Play Dungeons and Dragons (4th Edition): Cotl, The Great Burrower
« Reply #4530 on: August 24, 2014, 08:26:41 am »

((This shadow barrier thing is confusing me. Can we pass through it at will?))
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apiks

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Re: Lets Play Dungeons and Dragons (4th Edition): Cotl, The Great Burrower
« Reply #4531 on: August 24, 2014, 09:07:02 am »

((This shadow barrier thing is confusing me. Can we pass through it at will?))

((As I understood, Alexander neutralized the barrier by using himself and afterwards passed through. Next Thoradin passed without anything happening to him. I would assume that the same would apply to the rest of the party. I don't think Aurel really expected any of us to be able to pass through it since all shadow creatures are supposed to be under their command.))
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): Cotl, The Great Burrower
« Reply #4532 on: August 25, 2014, 01:39:03 pm »

Karl follows after Nadarr, staying alert as well.
Heal up already if we haven't and then go to Nadarr's opening.

"I'm not quite so sure whether I like this opening, Dragonborn. This might lead to exactly where your vampire friend wants us to. However he might've expected us not to be able to go through the shadow wall, which we have already proven to be otherwise. I think it's wise to take the element of surprise through the passage given by the barrier."
Yes, healing time, then follow the party.

"We need to somehow deal with Aurel, that's for sure. If I had the chance, I'd kill him myself."
Cromwell rubs his neck where he was bitten last time.

((I can't load my character sheet, are any of my ability scores at an odd number? Also if there are any feats you might recommend, that would be awesome [don't forget I'm multiclassing rogue!]))
Use healing surges to get as close to full HP as possible without wasting points.
Call the others over, then go carefully down the opening, looking all about. Who knows what Aurel may have up ahead.
((You're out of healing surges after being healed several times. You do have potions, which work if I recall))

The party starts down the tunnel. There isn't much to be seen, but you make your way through and find yourselves at the multi-tunnel wall again. This is the second last tunnel that the party has went through and explored through. You hear bellowing very far away and almost impossible to pinpoint. Nadarr remembers the mention of a dragon down here in regards to his question.

EDIT:
i guess isbat will search the area for loot too

You search the room. (7+4) You find nothing that hasn't already been found inside this room
« Last Edit: August 25, 2014, 01:51:20 pm by highmax28 »
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

apiks

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Re: Lets Play Dungeons and Dragons (4th Edition): Cotl, The Great Burrower
« Reply #4533 on: August 25, 2014, 01:54:11 pm »

"So... how about we go back and go through the shadow wall instead of going to that nasty noise?"
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TD1

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Re: Lets Play Dungeons and Dragons (4th Edition): Cotl, The Great Burrower
« Reply #4534 on: August 25, 2014, 01:54:31 pm »

We were split up for a bit.

Which tunnels have you all been down?
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apiks

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Re: Lets Play Dungeons and Dragons (4th Edition): Cotl, The Great Burrower
« Reply #4535 on: August 25, 2014, 02:04:03 pm »

((.... you honestly expect us to know how to tunnel layout works? Lol.))
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TD1

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Re: Lets Play Dungeons and Dragons (4th Edition): Cotl, The Great Burrower
« Reply #4536 on: August 25, 2014, 02:05:31 pm »

((It's something you'd ask in real life. "Has anyone been here before? Which tunnel where you down?"))
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apiks

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Re: Lets Play Dungeons and Dragons (4th Edition): Cotl, The Great Burrower
« Reply #4537 on: August 25, 2014, 02:14:43 pm »

((Sadly, I don't think any of us here are blind men. Hence why we use eyes to see and navigate. Which we do not with these tunnels. I honestly have no idea how this multi-tunnel wall even looks like, much less know whether we've gone through one of these tunnels. As far as I'm concerned, everything's confusing when dealing with tunnels.))
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): Cotl, The Great Burrower
« Reply #4538 on: August 25, 2014, 06:41:56 pm »

With a quick recap on who came from and went down where, the party knows which pathways the party has and has not been.

((I realised I miscounted. There are six tunnels down here, one of which Cromwell and Thoradin came from thats outside of these tunnels, the one where the group of three were and the one Alexander and Karl went through. So there are two that the party didn't go through))

There are two paths and one cave left unexplored. Where does the party head?
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

TD1

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Re: Lets Play Dungeons and Dragons (4th Edition): Cotl, The Great Burrower
« Reply #4539 on: August 25, 2014, 06:46:34 pm »

Nadarr reaches into his animal bag thing and takes one out. This giving him an idea, he asks Karl to summon his dog, and see where its nose says to go.
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): Cotl, The Great Burrower
« Reply #4540 on: August 25, 2014, 07:27:52 pm »

Nadarr reaches into his animal bag thing and takes one out. This giving him an idea, he asks Karl to summon his dog, and see where its nose says to go.
((You already have a creature out, a badger. His animal cannot come out until he takes an extended rest (WHICH I STRONGLY RECCOMEND, or at least have Karl use lay on hands on some of you)))
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

TD1

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Re: Lets Play Dungeons and Dragons (4th Edition): Cotl, The Great Burrower
« Reply #4541 on: August 25, 2014, 07:30:38 pm »

Assuming Karl tells Nadarr he needs rest before he can summon the dog again, Nadarr shrugs and lies down.

Well, this is as good a place as any to recuperate from that battle, I suppose.

((What does badger do?))
« Last Edit: August 25, 2014, 07:37:14 pm by Th4DwArfY1 »
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apiks

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Re: Lets Play Dungeons and Dragons (4th Edition): Cotl, The Great Burrower
« Reply #4542 on: August 25, 2014, 07:36:14 pm »

((I thought we were doing an extended rest in the room we just fought at. Pretty sure that's what we meant by "heal up".))
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Hanzoku

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Re: Lets Play Dungeons and Dragons (4th Edition): Cotl, The Great Burrower
« Reply #4543 on: August 26, 2014, 01:13:46 am »

((Eh, I'm find with moving out of that cavern. It probably smells like decomposing Burrower, and I'd rather not stay where Aurel knows exactly where to find us.))

Karl duly explains that Siga needs time to recupperate before he can be summoned again, and after the group agrees to camp, he spends his remaining Lay on Hands on the most injured, in case their rest is interrupted.

Karl finds the most comfortable place on the floor he can manage and rolls up in his bedroll
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): Cotl, The Great Burrower
« Reply #4544 on: August 26, 2014, 11:05:46 am »

((I thought we were doing an extended rest in the room we just fought at. Pretty sure that's what we meant by "heal up".))
((Heal up means "use second wind so I can keep going"...))
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.
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