"Is it just me or do you look uglier than your brothers, Mr. Croc?"
Minor: Ruffling Sting on Cave Crocodile 3
Move to Minor: Off-Hand Strike on Cave Crocodile 3
Standard: Twin Strike on Cave Crocodile 3
((Been a stressful few weeks, sorry for slow updates. Getting sick + job hunting since my current job is closing for good + home issues = recipe for disaster... And inactivity on bay12))
(18+9) Your blade cuts into its flesh, dealing (4+4) damage! You swing again! (12+9) Your blade strikes again, dealing (10+4) damage, blood now turning the water red. You then finish with another two strikes! (11+10) (18+9) You hit with both, dealing (6+1) (3+0) damage! The cave crocodile is now bloodied!
It gets back up and takes a chomp at you! You sidestep and avoid its nasty jaws! Your cave croc clamps down again! He hits again, dealing (12) damage! The last one tries to attack your cave croc! He misses again!
Karl begins his turn again! ((I'm heavily tempted to try out a different method of combat in order to liven some of these things up in later encounters. Pretty much, you roll initiative every round and the order changes, but you get a + to initiative after the first roll for every action you don't take, added in seconds (1 for no minor, 2 for no move or 3 for no standard). Its a 3.5 houserule, but its interesting to say the least, and it makes it seem more of an actual combat where everything is happening at roughly the same time, with only milliseconds in between people's actions, rather then making it seem like its a batting order and everyone moves after one another. Another way to do this is to go back to my first idea, where I take everyone's actions and then do them all at the same time, but as you can tell, its almost impossible without being in front of one another on a tabletop... And even then, its difficult))