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Poll

What was your favorite part of the journey?

GOBLINS! AND LOTS OF THEM!
- 0 (0%)
The assassins in the town!
- 1 (11.1%)
Gonzou suiciding!
- 1 (11.1%)
The shadow monster encounters of all kinds!
- 0 (0%)
The mountains!
- 0 (0%)
The werewolf incident with Nadarr, leading to us getting arrested!
- 2 (22.2%)
The bandit camp side quests!
- 0 (0%)
The fortress upper levels! (Necromancers, gate, madmen)
- 1 (11.1%)
The caverns! (Dragon, Cotl, Cave Crocs)
- 2 (22.2%)
The Fortress lower levels! (Maze, Grot/Symon/Gonzou Fight, Husks)
- 0 (0%)
The flesh party that was the final battle!
- 0 (0%)
The epilogue (and the end of almost two years of madness)
- 2 (22.2%)
None! It sucked!
- 0 (0%)

Total Members Voted: 9


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Author Topic: Lets Play Dungeons and Dragons (4th Edition): 86 Days Remain...  (Read 346834 times)

Death9980

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Re: Lets Play Dungeons and Dragons (4th Edition): The Caverns
« Reply #4365 on: August 08, 2014, 08:04:20 pm »

Nadarr searches the web around the area, and also the ground, to see if anyone else fell prey to the spider. As he does so, he asks Isbat how he managed to survive so near to it, and what tips he could give on surviving in the caverns.

Im not quite sure myself acually, might have been just pure luck or all those times from when I was a kid ,falling asleep during all the hide and seek games...ah the good ole days...? oh sorry about that was thinking about the old days. now where was I? oh yes if we take it slowly we should be fine. Anything else?
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Sirus

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Re: Lets Play Dungeons and Dragons (4th Edition): The Caverns
« Reply #4366 on: August 08, 2014, 11:36:37 pm »

"True enough. Well Nimue, ready to stretch your wings?"

Send Nimue up to the alcove.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Hanzoku

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Re: Lets Play Dungeons and Dragons (4th Edition): The Caverns
« Reply #4367 on: August 08, 2014, 11:54:58 pm »

Move: Step up to Cave Crocodile 3
Standard: Enfeebling Strike on Cave Crocodile 3
« Last Edit: August 09, 2014, 01:33:15 am by Hanzoku »
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Caverns
« Reply #4368 on: August 09, 2014, 01:14:56 am »

"True enough. Well Nimue, ready to stretch your wings?"

Send Nimue up to the alcove.
Without a light source, Nimue cannot see in the alcove
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Sirus

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Re: Lets Play Dungeons and Dragons (4th Edition): The Caverns
« Reply #4369 on: August 09, 2014, 01:35:12 am »

((Even with low-light vision?))

"Nadarr, send some Light up there if you can. She's having a hard time making anything out."
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Caverns
« Reply #4370 on: August 09, 2014, 01:38:40 am »

((Even with low-light vision?))

"Nadarr, send some Light up there if you can. She's having a hard time making anything out."
((You'd only see outlines if anything, and it would be hard to tell. What looks like a big pile of loot could be more blade spiders as far as you know))
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

mastahcheese

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Re: Lets Play Dungeons and Dragons (4th Edition): The Caverns
« Reply #4371 on: August 09, 2014, 08:53:21 am »

"I may be able to make a two hop jump with my teleports and grab the ledge, think I should try it?"
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

TD1

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Re: Lets Play Dungeons and Dragons (4th Edition): The Caverns
« Reply #4372 on: August 09, 2014, 09:20:25 am »

Nadarr mutters as the bird seems to have trouble, then sighs and moves the light from his staff into the alcove.
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Caverns
« Reply #4373 on: August 09, 2014, 01:25:34 pm »

Nadarr mutters as the bird seems to have trouble, then sighs and moves the light from his staff into the alcove.
You cast light into the alcove. Nimue sees a bunch of rusted junk and torn clothing and skeletons
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Hanzoku

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Re: Lets Play Dungeons and Dragons (4th Edition): The Caverns
« Reply #4374 on: August 10, 2014, 12:54:43 am »

((I posted my actions for the crocodile fight up above already, if you were waiting on that, highmax.))
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Caverns
« Reply #4375 on: August 11, 2014, 04:41:12 pm »

Move: Step up to Cave Crocodile 3
Standard: Enfeebling Strike on Cave Crocodile 3

((Didn't see this and then I forgot to post, been busy))

You step up to the shore and strike the Crocodile! (5+9) Your blade has a hard time cutting into its hide. You realize how it feels to the enemy when they try to hit you now.

Alexander stands up to the plate again!
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

apiks

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Re: Lets Play Dungeons and Dragons (4th Edition): The Caverns
« Reply #4376 on: August 11, 2014, 05:02:38 pm »

"Is it just me or do you look uglier than your brothers, Mr. Croc?"

Minor: Ruffling Sting on Cave Crocodile 3
Move to Minor: Off-Hand Strike on Cave Crocodile 3
Standard: Twin Strike on Cave Crocodile 3
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Caverns
« Reply #4377 on: August 12, 2014, 01:10:28 pm »

"Is it just me or do you look uglier than your brothers, Mr. Croc?"

Minor: Ruffling Sting on Cave Crocodile 3
Move to Minor: Off-Hand Strike on Cave Crocodile 3
Standard: Twin Strike on Cave Crocodile 3

((Been a stressful few weeks, sorry for slow updates. Getting sick + job hunting since my current job is closing for good + home issues = recipe for disaster... And inactivity on bay12))

(18+9) Your blade cuts into its flesh, dealing (4+4) damage! You swing again! (12+9) Your blade strikes again, dealing (10+4) damage, blood now turning the water red. You then finish with another two strikes! (11+10) (18+9) You hit with both, dealing (6+1) (3+0) damage! The cave crocodile is now bloodied!

It gets back up and takes a chomp at you! You sidestep and avoid its nasty jaws! Your cave croc clamps down again! He hits again, dealing (12) damage! The last one tries to attack your cave croc! He misses again!

Karl begins his turn again! ((I'm heavily tempted to try out a different method of combat in order to liven some of these things up in later encounters. Pretty much, you roll initiative every round and the order changes, but you get a + to initiative after the first roll for every action you don't take, added in seconds (1 for no minor, 2 for no move or 3 for no standard). Its a 3.5 houserule, but its interesting to say the least, and it makes it seem more of an actual combat where everything is happening at roughly the same time, with only milliseconds in between people's actions, rather then making it seem like its a batting order and everyone moves after one another. Another way to do this is to go back to my first idea, where I take everyone's actions and then do them all at the same time, but as you can tell, its almost impossible without being in front of one another on a tabletop... And even then, its difficult))
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Hanzoku

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Re: Lets Play Dungeons and Dragons (4th Edition): The Caverns
« Reply #4378 on: August 12, 2014, 01:20:51 pm »

((If Cave Croc 3 took a bite at Alexander or his tamed crocodile, he took holy damage for ignoring Karl's challenge.

Also, no problem, home life, getting over illness and job searching all take priority, so take whatever time you need.))

Karl flexes his wrist to get the tingling out after bouncing his sword off the crocodile's iron-hard scales. "Let's give this another go, shall we? Now, pay attention, or suffer the consequences."

Standard: Valorous Smite on Cave Crocodile 3

((My next character is a ranger, I swear. So many attacks in one round...))
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apiks

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Re: Lets Play Dungeons and Dragons (4th Edition): The Caverns
« Reply #4379 on: August 12, 2014, 01:22:55 pm »

((That would also make it worth having a good initiative. As well as something to do with empty actions. The only thing that ticks me off a bit is that an agile boss would almost always be first in the initiative [and sometimes our lives would depend on the initiative]. But it is more realistic truly. Wouldn't it create more work for you though?

I haven't even used the maximum of attacks I can since that needs a bit of setting up + action point. Only downside is if you don't hit, heh. [Reminds me of the first encounter where I stumbled and dropped my weapon >.<))

If it's still alive after Karl's turn:

Minor: Hunter's Quarry on Cave Crocodile 3
Standard: Twin Strike on Cave Crocodile 3
Move to Minor: Off-Hand Strike on Cave Crocodile 3

ELSE

Try to tame the Cave Crocodile that's fighting mine.
« Last Edit: August 12, 2014, 01:27:01 pm by apiks »
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Founder of Teh LOLmod
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