Symon does his usual thing, taking the (headless) bodies and laying them against a tree, so that he can carve the words 'BANDITS' into the trunk. Afterwards he hangs out by the wagons, anxious to get going again.
You do so. The two new bandits are a little edgy with your methods after seeing a grotesque horror of teleportation glitches.
Karl goes and brings up the bandit wagon and the prisoner train, then drags the bodies out of sight and starts the grim work of collecting heads for the head bag. After he completes that task, interrogate the prisoners - did they have any more accomplices? Where was the wagon heading to and why? What were they planning to do with Alexander?
You take out their heads and as you take the head of the bandit leader, you swear you hear a voice in your head:
It has been a long time since I tasted worthy blood. You, the one who bears me, find me the blood of worthy enemies to grant the Raven Queen and I shall bestow much greater power then you can ever imagineYour longsword glows a little before a single magical rune in dwarven appears on the blade. Your longsword is now a basic +1 longsword ((Aka +1 to attack rolls and damage rolls, nothing else... Yet))
You return with the bag of heads and the prisoners with their cart and the two alive ones look at the other 6 in looks of disappointment and shame. You put the bag down as you line up all 8 prisoners. (?) As you drop the bag, the head of (?) (?) the bandit leader falls out ((NOTE: That was the most rediculous random roll ever. 1d4 to pick which kind of bandit and then 1d6/2 to see which one it was...)). You see shock on all of their faces as you put the head back in the bloody bag, granting you a +5 situational bonus to your intimidate check.
Weston hangs out around Karl while the other interrogated the bandits, ready to assist with Intimidation if needed.
(10+9+5+((Weston's assist: 12))+2) They all start randomly shouting at once, some crying, some you're certain soiled themselves. You shout at them again. One of them you had to physically slap in order to get him to stop wailing and shouting, and he's the one you chose to get all of your information out of.
"I swear! I only got in this business because my family needed the money! If you haven't figured it out yet, yes, all of us bandits in this area are working together! The cart was headed towards the main camp to the east!" When asked to show which one on the map, he clearly points it out to be the stationary one. "The ranger? We were sending him to their camp leader for being a thorn in Jorg's side!" He nods towards the bag, and you assume he's talking about the leader. "That ranger killed my best friend and 7 others before we knocked him out and tied him up. He woke up before he got on the cart and he almost got out before Vingtor here bashed his head with a mace, knocking him out again." He nods to the human next to him. "If you kill us, please, deface me so my wife doesn't know I did this..." The others begins to mumble amongst each other at that statement, some visibly shaking, others panicking.
As he finishes speaking, the Kruthik ((that I forgot and everyone else did)) climbs out and starts to head towards the bodies that Karl and Symon put up. The shock and fear on the faces of the bandits grow, and they start screaming and crying as you hear her gorge on the dead bodies.
Second wind and heal myself through my superior Heal attribute. Laugh in the faces of the bandits and loot whatever I can from the bandits and the camp. Perception check. Nature check.
"How about we go to a city or town before we head off to the next encampment? Olladra knows I need to celebrate already and I doubt she'll wait. Also... was your friend over there always like this?"
Points at Cromwell
Help interrogate and intimidate the bandits, asking them aggressively on what they knew about me.
"I've half a mind to cut your heads as well, so you better answer truthfully or I won't ask Olladra for mercy."
After all is said and done, pray to Olladra yet again, for my personal reasons.
Nadarr quickly begins going through all their pockets, taking anything of interest as well as money/gems. He then goes through the camp, taking any money/gems/gold. Take a good look around the camp. Perception check. Take what magical items I find and pile them together, then inspect each piece before putting it back on the pile. ((Arcana check))
You first take the gear of the bandits. Without stripping the two survivors naked, you find the following items stashed on them. Alexander helps you out with this, preventing you from taking a full cut of everything you find. ((I'm using a new kind of random looting, so this may get silly in either way))
- obviously magical (and very bloodstained) greataxe (16+9) It is confirmed to be a bloodcrazed Greataxe ((Expliation upon request))
- 138gp 8 silver 7 copper (only the leader had gold on him)
- 1 set of hide armor (medium)
- 2 handaxes
- 3 suits of leather armor (medium)
- 3 maces
- 1 quarterstaff
- 1 wand
- 28 daggers
- 4 sets of theives tools
- 3 sets of leather armor (small)
((I'll let Alexander and Nadarr deal with splitting the cash after I post))
You both go into the camp. In the northern tent, you find there are 9 chests stacked up and a shoddy table with even shoddier looking chairs (one is literally a log, another a rather flat rock). Inside the chest at the foot of the table you find:
-Roughly a dozen wooden spoons and bowls (put together as a set)
- 64 common meals (roughly 2silver worth of food for each meal)
- 73 days worth of trail rations
- 97 units worth of feasts (roughly 5gp worth of food in one unit) which each bundle is labeled "For Jorg, do not eat" ((Oh dear god...))
You assume they take their breaks and meals in this room. Quite a fitting place to put the loot since there is always someone in here. You begin opening the chests one by one.
Chest 2 is full of potions, a couple poisons and alchemical items. As Nadarr opens it, he screeches and stands back from the chest before telling Alexander to put the first jug on top into the bag of holding he tosses him. He does so and they continue to loot the chest.
- 1 jug of wolfsbane ((sorry!))
- 5 bottles of alchemist's fire
- 10 bottles of alchemist's frost
- 9 bottles of alchemist's acid
- 1 potion of cure light wounds
- 6 pints of oil
- 4 vials of bloodroot poison
Chest #3 holds a crap ton of useless and possibly damaged baubles.
Chest #4 holds armor pieces:
- 1 set of cloth armor (13+9) which is discovered to be Hero's Cloth armor
- 2 sets of scale mail
- 2 sets of chainmail
- 3 sets of leather
- 1 set of hide
- 1 set of platemail
Chest #5 holds weapons.
- 1 magical shortsword (CRIT) *see below*
- 1 magical spear (19+9) you discover it to be a shock spear
- 4 longswords
- 4 shortswords
- 3 maces
- 2 morningstars
- 3 battleaxes
- 4 clubs
- 8 daggers
- 1 spiked chain ((no one can use this without feats))
Through your magical prowess as you discover the enchantment, you find a leak in the enchantment, allowing you to pick one of the following enchantments (giving you the choice to rewrite the magic or leave it as is)
Weapon of Shared Wrath +1 OR Gutting Weapon
Chest #6 holds gold and gems! Its not as full as the others you opened, but it holds 512gp 92 silver 15 copper. However, you you do find a lot of small shiny stones!
- 9 lapis luzuli
- 12 blue quartz
- 6 moss agate
- 6 tiger eyes
- 6 hematite
Chest #7 holds more junk!
Chest #8 holds magical gear! Excellent!
- Holy Symbol (9+9) Symbol of Turning
- Staff (CRIT) *see below*
- Staff (17+9) Feyswarm Staff
- Circlet (6+9) Circlet of Second Chances
- A deck of cards (13+9) Montebank's Deck
Your magical prowess once again allows you to see a tamper in the magic of the staff. You can make it either one of these staves:
Staff of Spectral hands OR Staff of Light
And lastly, chest #9 holds more gold! This one holds more gold then last time, holding 1230gp 5 silver and 22 copper. There are fewer gems in this one, however.
- 3 onyx
- 5 bloodstones
- 8 star roses
After looting the tent, you perception check the room. (17+4) (9+9) You both find nothing else in this tent. As you head out of the tent, you realise Cromwell is standing right in front of the tent with a blank stare right at you. You walk towards the next tent and he teleports inside and scares you a little. You see that this tent has several bedrolls and bags scattered everywhere. This appears to be the barracks of a sort. Checking the bags, you find 517gp total, no gems and rags used for polishing or cleaning. One contains several letters with a small bag of gold attached. It is marked out to "Agata" and the bag contains a sum of 50gp. The letter reads:
To my dear wife,
I can't say when I'll be back, but I found a job that pays well enough. Here's my first pay. Please use it to pay off those debts we owe to that black market witch that I regret ever making deals with.
Forever yours,
Aki
You perception check the place. (
CRIT) You find a small dug up patch by the back of the tent and dig it out with one of the shovels back in the cart raid. You dig out a smaller chest and open it. You find a ritual book containing explosive runes, and 200gp worth of residuum as well as finding a dagger. The dagger is magical (5+9) You fail to figure out the enchantment. ((I just discovered this in my last session: if you throw a magical item, it either ends up back in your hand as a free action or lands on the ground in front of you. Just a reminder since I thought otherwise))