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Poll

What was your favorite part of the journey?

GOBLINS! AND LOTS OF THEM!
- 0 (0%)
The assassins in the town!
- 1 (11.1%)
Gonzou suiciding!
- 1 (11.1%)
The shadow monster encounters of all kinds!
- 0 (0%)
The mountains!
- 0 (0%)
The werewolf incident with Nadarr, leading to us getting arrested!
- 2 (22.2%)
The bandit camp side quests!
- 0 (0%)
The fortress upper levels! (Necromancers, gate, madmen)
- 1 (11.1%)
The caverns! (Dragon, Cotl, Cave Crocs)
- 2 (22.2%)
The Fortress lower levels! (Maze, Grot/Symon/Gonzou Fight, Husks)
- 0 (0%)
The flesh party that was the final battle!
- 0 (0%)
The epilogue (and the end of almost two years of madness)
- 2 (22.2%)
None! It sucked!
- 0 (0%)

Total Members Voted: 9


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Author Topic: Lets Play Dungeons and Dragons (4th Edition): 86 Days Remain...  (Read 342315 times)

apiks

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Re: Lets Play Dungeons and Dragons (4th Edition): Off Chasing Bandits
« Reply #3240 on: May 03, 2014, 03:06:19 am »

((Yeah, you can do some pretty ridiculous things when you can stack a high initiative roll on top of a surprise round, and a readied action.))
((which is why last encounter ended so quickly. I expect the same here. I also expect you all to have trouble at at least two of these camps. Waiting for apiks and the signal))

((I'd have posted long ago if you gave a bit more detailed description. Are there 3 of them that are awake? Is the mage the only one awake? What about the human with the mace, what's all the stuff about him? Like, You haven't told me much about them and I don't fancy going to my death, and you would assume we see simple stuff like this. I pretty much want an accurate visual description. At this moment I have no idea whom to attack and stuff. Also, one more thing, since it's an ambush, am I capable of utilizing 6 attacks instead of 5?))
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TD1

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Re: Lets Play Dungeons and Dragons (4th Edition): Off Chasing Bandits
« Reply #3241 on: May 03, 2014, 06:22:52 am »

((Perhaps a map would help?))
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): Off Chasing Bandits
« Reply #3242 on: May 03, 2014, 07:56:44 am »

((It's an ambush, so you get one surprise round action.

As I said, only 3 are on duty right now, one of which is a Mage, the other a halfling and the other a human (as I said and the bandits said). If the bandits gave false info, is let you know right away "no, you see the whole camp is on guard duty" or something like that))
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

apiks

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Re: Lets Play Dungeons and Dragons (4th Edition): Off Chasing Bandits
« Reply #3243 on: May 03, 2014, 09:00:01 am »

((Sorry for the delay, had to clear up some D&D questions.))

Hunter's Quarry on the mage.
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): Off Chasing Bandits
« Reply #3244 on: May 03, 2014, 09:05:21 am »

((Sorry for the delay, had to clear up some D&D questions.))

Hunter's Quarry on the mage.
You do so. (17+8) They're definitely sure someone is there, drawing their weapons. They move closer by 1 square towards you, but still do not see you. They're waving their torches out. They do not sound the alarm yet, however

((If alexander acts now, he will be on top of the initiative order))
« Last Edit: May 03, 2014, 09:13:21 am by highmax28 »
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

apiks

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Re: Lets Play Dungeons and Dragons (4th Edition): Off Chasing Bandits
« Reply #3245 on: May 03, 2014, 09:14:57 am »

Move action: Invigorating Stride to the mage
Standard action: Twin Strike on mage
Minor Action: Sohei Flurry on mage

((Don't forget Heroic Effort))

With a casual tone.

"Pleasant night, isn't it, folks?"
« Last Edit: May 03, 2014, 09:19:13 am by apiks »
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Founder of Teh LOLmod

highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): Off Chasing Bandits
« Reply #3246 on: May 03, 2014, 09:19:17 am »

Standard action: Marauder's rush on mage
Minor action: Off-Hand Strike on mage
Move to Minor Action: Sohei Flurry on mage if he's still alive. If dead, do it on the halfling.


((Don't forget heroic effort if I miss.))

With a casual tone.

"Pleasant night, isn't it, folks?"

((Because due to a confusing talk OOC and out of the thread, heres a rule on charging as per the compendium:

 1. Move: The creature moves up to its speed toward the target. Each square of movement must bring the creature closer to the target, and the creature must end the move at least 2 squares away from its starting position.
        2. Attack: The creature either makes a melee basic attack against the target or uses bull rush against it. The creature gains a +1 bonus to the attack roll.
        3. No Further Actions: The creature can’t take any further actions during this turn, except free actions. A creature’s turn usually ends after it charges. However, it can extend its turn by taking certain free actions.

I'll let you change it, but don't do it again or I'm saying your turn ends after the charge

EDIT:

Move action: Invigorating Stride to the mage
Standard action: Twin Strike on mage
Minor Action: Sohei Flurry on mage

((Don't forget Heroic Effort))

With a casual tone.

"Pleasant night, isn't it, folks?"
Invogorating Stride says you can't be next to an enemy))
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

apiks

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Re: Lets Play Dungeons and Dragons (4th Edition): Off Chasing Bandits
« Reply #3247 on: May 03, 2014, 09:22:21 am »

((Cut me some slack, new character and all. Mistakes happen.))

Move action: to the mage
Standard action: Twin Strike on the mage
Minor action: Sohei Flurry on the mage

With a casual tone.


"Pleasant night, isn't it, folks?"
« Last Edit: May 03, 2014, 09:24:05 am by apiks »
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): Off Chasing Bandits
« Reply #3248 on: May 03, 2014, 09:28:06 am »

((Cut me some slack, new character and all. Mistakes happen.))

Move action: to the mage
Standard action: Twin Strike on the mage
Minor action: Sohei Flurry on the mage

With a casual tone.


"Pleasant night, isn't it, folks?"
You move out of cover and the bandits are shocked more then anything. You twin strike the mage! (FUMBLE) (2+9+4) You drop one of your bastard swords and miss with the other! You did not hit, so you cannot use sohei flurry. ((Use the minor to pick up your sword and drop an action point?))
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

apiks

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Re: Lets Play Dungeons and Dragons (4th Edition): Off Chasing Bandits
« Reply #3249 on: May 03, 2014, 09:30:38 am »

Minor: Pick up the sword
Action Point: Jaws of the Wolf on the mage.


Shake head slightly and give a smile.

"It's been a heavy night, hasn't it?"
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): Off Chasing Bandits
« Reply #3250 on: May 03, 2014, 09:42:38 am »

Minor: Pick up the sword
Action Point: Jaws of the Wolf on the mage.


Shake head slightly and give a smile.

"It's been a heavy night, hasn't it?"
You pick your blade and swing again! (8+10) (15+10) You hit with both attacks, dealing (7+6+5+4) (3+9+5) damage! He is not in critical condition!

((Is weton/Nadarr going to drop the mage with their readied actions?))
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

TD1

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Re: Lets Play Dungeons and Dragons (4th Edition): Off Chasing Bandits
« Reply #3251 on: May 03, 2014, 09:46:26 am »

Nadarr laughs at the newcomer's failure, still feeling the kick. He then rushes in, turning, to clean up his mess.
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Life before death, strength before weakness, journey before destination
  TD1 has claimed the title of Penblessed the Endless Fountain of Epics!
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): Off Chasing Bandits
« Reply #3252 on: May 03, 2014, 09:48:38 am »

Nadarr laughs at the newcomer's failure, still feeling the kick. He then rushes in, turning, to clean up his mess.
((How are you gonig to clean up? As a wizard or Werewolf? You're ~5 squares from them but still hidden (so you can hit with all of your spells)))
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

TD1

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Re: Lets Play Dungeons and Dragons (4th Edition): Off Chasing Bandits
« Reply #3253 on: May 03, 2014, 09:59:56 am »

If I can do so without hitting Alexander, move forward two squares as stealthily as possible, then use fire shroud on the Wizard. If not, then werewolf.
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Life before death, strength before weakness, journey before destination
  TD1 has claimed the title of Penblessed the Endless Fountain of Epics!
Sigtext!
Poetry Thread

highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): Off Chasing Bandits
« Reply #3254 on: May 03, 2014, 10:06:05 am »

If I can do so without hitting Alexander, use fire shroud on the Wizard. If not, then werewolf.
You cast fire shroud! The area lights up with flames that engulf the area. Everyone feels the intense heat that comes from you and the bandits feel the flames scorch their skin. Luckily, no trees caught fire from the blast. (18+4) (CRIT) (8+4) You hit every one of them, dealing (8+5+3) damage to the halfling and (4+5) damage to the human and the mage. The mage drops dead but the other two aren't even bloodied yet.

((Weston is the only one left with the action. Which one does he blast?))
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.
Pages: 1 ... 215 216 [217] 218 219 ... 344