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Poll

What was your favorite part of the journey?

GOBLINS! AND LOTS OF THEM!
- 0 (0%)
The assassins in the town!
- 1 (11.1%)
Gonzou suiciding!
- 1 (11.1%)
The shadow monster encounters of all kinds!
- 0 (0%)
The mountains!
- 0 (0%)
The werewolf incident with Nadarr, leading to us getting arrested!
- 2 (22.2%)
The bandit camp side quests!
- 0 (0%)
The fortress upper levels! (Necromancers, gate, madmen)
- 1 (11.1%)
The caverns! (Dragon, Cotl, Cave Crocs)
- 2 (22.2%)
The Fortress lower levels! (Maze, Grot/Symon/Gonzou Fight, Husks)
- 0 (0%)
The flesh party that was the final battle!
- 0 (0%)
The epilogue (and the end of almost two years of madness)
- 2 (22.2%)
None! It sucked!
- 0 (0%)

Total Members Voted: 9


Pages: 1 ... 134 135 [136] 137 138 ... 344

Author Topic: Lets Play Dungeons and Dragons (4th Edition): 86 Days Remain...  (Read 343073 times)

apiks

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Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #2025 on: March 17, 2014, 08:42:23 am »

Standard Action: Stuff a potion down Nadarr's Throat.
Move Action: Right of Cromwell.
Minor Action: Prepare a potion for my next turn so I can use it as a minor action to give to Cromwell. (I think I can do this)
Logged
Founding Father of Necrothreat I, Necrothreat II, Necrothreat III, Necrothreat IV and Necrothreat V
Founder of Teh LOLmod

highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #2026 on: March 17, 2014, 08:52:12 am »

Standard Action: Stuff a potion down Nadarr's Throat.
Move Action: Right of Cromwell.
Minor Action: Prepare a potion for my next turn so I can use it as a minor action to give to Cromwell. (I think I can do this)

((You can hand him the potion as a minor so he can use a minor to drink it as well))
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

apiks

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Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #2027 on: March 17, 2014, 08:52:51 am »

Standard Action: Stuff a potion down Nadarr's Throat.
Move Action: Right of Cromwell.
Minor Action: Prepare a potion for my next turn so I can use it as a minor action to give to Cromwell. (I think I can do this)

((You can hand him the potion as a minor so he can use a minor to drink it as well))

((In that case, hand him the potion!))

Minor: Hand Potion to Cromwell.
Logged
Founding Father of Necrothreat I, Necrothreat II, Necrothreat III, Necrothreat IV and Necrothreat V
Founder of Teh LOLmod

highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #2028 on: March 17, 2014, 12:17:28 pm »

Standard Action: Stuff a potion down Nadarr's Throat.
Move Action: Right of Cromwell.
Minor Action: Prepare a potion for my next turn so I can use it as a minor action to give to Cromwell. (I think I can do this)

((You can hand him the potion as a minor so he can use a minor to drink it as well))

((In that case, hand him the potion!))

Minor: Hand Potion to Cromwell.
You do so. Cromwell begins his turn. ((Pull the sword out of Aurel as a minor instead of drinking the potion and kick the crap out of the unconscious guy!))
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

mastahcheese

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Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #2029 on: March 17, 2014, 02:26:45 pm »

((Couldn't I just use my move action for another minor? I thought you could do that.))

If I can:
Minor: Draw sword out of Aurel
Move(Minor): Booze it up!
Standard: Blast that jerkface!


If not:
Minor: Draw sword out of Aurel
Move(Minor): Move to the jerkface.
Standard: Shank that jerkface!
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

apiks

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Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #2030 on: March 17, 2014, 03:09:27 pm »

((Couldn't I just use my move action for another minor? I thought you could do that.))

If I can:
Minor: Draw sword out of Aurel
Move(Minor): Booze it up!
Standard: Blast that jerkface!


If not:
Minor: Draw sword out of Aurel
Move(Minor): Move to the jerkface.
Standard: Shank that jerkface!


((Standard > Move > Minor. You can have 3 Minors if you wanted.))
Logged
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Founder of Teh LOLmod

mastahcheese

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Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #2031 on: March 17, 2014, 04:14:29 pm »

((Well, awesome. Time to re-equip my fail-sword and booze up!))
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #2032 on: March 17, 2014, 09:06:33 pm »

((Couldn't I just use my move action for another minor? I thought you could do that.))

If I can:
Minor: Draw sword out of Aurel
Move(Minor): Booze it up!
Standard: Blast that jerkface!


If not:
Minor: Draw sword out of Aurel
Move(Minor): Move to the jerkface.
Standard: Shank that jerkface!

((As far as I know, you have no booze, so...))
You rip the sword out of Aurel's chest cavity! He screams as you unintentionally twist it as it comes out! He takes (5) damage! Aurel is now blooided again! You move up and slash your shiny new blade at the sleeping guy! (11+NOT A FUMBLE, SO COUP DE GRACE+0) you land a critical blow, dealing (10+10+11+1) damage! He rolls over as if you merely pushed him. He isn't even bloodied yet.

Nadarr makes a death save! (9) You fail a death save. You have 2 failures left before you die until an extended rest.

Sleepy kruthik rolls over and makes a sound that could possibly be snoring.

Karl begins his turn!

((RIP THE SWORD OUT OF CROMWELL'S HANDS AND USE IT!))

Spoiler (click to show/hide)

((Cromwell actually has no proficency bonus with longswords, though he CAN use them))
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

mastahcheese

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Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #2033 on: March 17, 2014, 11:02:41 pm »

((By "Booze it up", I meant DRINK THE FRELLING POTION))
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

highmax28

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  • I think this is what they call a tantrum spiral...
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Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #2034 on: March 18, 2014, 12:04:29 am »

((By "Booze it up", I meant DRINK THE FRELLING POTION))
((Oh... Well bollocks...))
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

apiks

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  • Grandfather of Necrothreat
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Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #2035 on: March 18, 2014, 12:23:47 am »

((The flick happened to me stuffing a potion down Nadarr's throat? When I changed my minor, it was supposed to change only my minor. The rest of my actions should be still valid.))
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Hanzoku

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Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #2036 on: March 18, 2014, 03:12:37 am »

((Heh, that would be funny. "No, this is how you use it!" However...

Minor: Divine Challenge on KA1
Move: shift NE, so that I now flank KA1 with Cromwell if it wakes up
Standard: Holy Strike on KA1))

Karl shakes his head as Cromwell lands a vicious blow on KA1, blood spurting in a wide arc. "I can't believe it didn't wake up from that." he grunts as he brings his sword down as well. "And that it's still snoring."
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #2037 on: March 18, 2014, 07:10:25 am »

((Heh, that would be funny. "No, this is how you use it!" However...

Minor: Divine Challenge on KA1
Move: shift NE, so that I now flank KA1 with Cromwell if it wakes up
Standard: Holy Strike on KA1))

Karl shakes his head as Cromwell lands a vicious blow on KA1, blood spurting in a wide arc. "I can't believe it didn't wake up from that." he grunts as he brings his sword down as well. "And that it's still snoring."
You challenge KA1 and move up. You strike at the kruthik (2+7) and land a COUP DE GRACE! You deal (8+2+3) damage! NOW hes bloodied.

Symon begins his turn.

Spoiler (click to show/hide)

((I almost marked that Karl missed... Then I remembered that KA1 is helpless. Updating at 8am with 3 hours of sleep does this))

EDIT:
((I forgot to mention Nadarr takes 5 poison damage and fails to save from it (4). You can thank Death (for those who forgot, Archuther) for reminding me))
« Last Edit: March 18, 2014, 07:24:59 am by highmax28 »
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

USEC_OFFICER

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Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #2038 on: March 18, 2014, 10:00:45 am »

Minor Action: Oath of Enmity on KY4.
Major Action: Bond of Retribution of KY4.
If KY4 kicks the bucket, move to the square south of KA1. Otherwise don't move at all.


((Though really, if KY4 dies combat should end since KA1 is still asleep.))
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #2039 on: March 18, 2014, 04:28:35 pm »

Minor Action: Oath of Enmity on KY4.
Major Action: Bond of Retribution of KY4.
If KY4 kicks the bucket, move to the square south of KA1. Otherwise don't move at all.


((Though really, if KY4 dies combat should end since KA1 is still asleep.))
You declare your oath on KY4 ((although I'm sure you did it last turn...)) and swing your flail at KY4! (CRIT) the attack lands true and strikes the kruthik dead in the skull! You deal (6+6+5) damage! KY4 is now in critical condition!

Weston begins his turn! ((FINISH HIM AND SAVE NADARR!))
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.
Pages: 1 ... 134 135 [136] 137 138 ... 344