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Poll

What was your favorite part of the journey?

GOBLINS! AND LOTS OF THEM!
- 0 (0%)
The assassins in the town!
- 1 (11.1%)
Gonzou suiciding!
- 1 (11.1%)
The shadow monster encounters of all kinds!
- 0 (0%)
The mountains!
- 0 (0%)
The werewolf incident with Nadarr, leading to us getting arrested!
- 2 (22.2%)
The bandit camp side quests!
- 0 (0%)
The fortress upper levels! (Necromancers, gate, madmen)
- 1 (11.1%)
The caverns! (Dragon, Cotl, Cave Crocs)
- 2 (22.2%)
The Fortress lower levels! (Maze, Grot/Symon/Gonzou Fight, Husks)
- 0 (0%)
The flesh party that was the final battle!
- 0 (0%)
The epilogue (and the end of almost two years of madness)
- 2 (22.2%)
None! It sucked!
- 0 (0%)

Total Members Voted: 9


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Author Topic: Lets Play Dungeons and Dragons (4th Edition): 86 Days Remain...  (Read 343062 times)

highmax28

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  • I think this is what they call a tantrum spiral...
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Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #1995 on: March 12, 2014, 05:45:47 pm »

((Hey, highmax, for when my turn rolls around, which are the still active ones up top?))
((KY2 I believe is the only one that isn't making sleep saves anymore))
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

mastahcheese

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Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #1996 on: March 12, 2014, 08:12:32 pm »

(God dang it, I wish I could actually see that map.)

Move: Make sure there aren't any jerks near me.
Standard: Witchfire the one closest to Nadarr/Aurel.

Minor: Do a barrel roll Curse the nearest jerk.
Action Point: Blast the nearest jerk.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

highmax28

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  • I think this is what they call a tantrum spiral...
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Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #1997 on: March 12, 2014, 08:22:50 pm »

(God dang it, I wish I could actually see that map.)

Move: Make sure there aren't any jerks near me.
Standard: Witchfire the one closest to Nadarr/Aurel.

Minor: Do a barrel roll Curse the nearest jerk.
Action Point: Blast the nearest jerk.
KH5 is diagonal of you
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

mastahcheese

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  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #1998 on: March 12, 2014, 09:02:31 pm »

Well then F&^% HIM UP! All attacks, fire on KH5! After shifting away from him, of course.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

highmax28

  • Bay Watcher
  • I think this is what they call a tantrum spiral...
    • View Profile
Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #1999 on: March 13, 2014, 12:06:59 am »

Well then F&^% HIM UP! All attacks, fire on KH5! After shifting away from him, of course.
((You're boxed in. Unlike Aurel, you can't even stand on top of a prone ally... Unless you step, which I think still avoids op attacks as a teleport, but I may be wrong. You'll be on foot though))
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #2000 on: March 13, 2014, 08:38:29 pm »

((Ok, I'm trying to see the map, I'm the one over the farthest to the right that takes up two tiles, right?))

Move: Eladrin Teleport over to the north-west as far as I can.
Standard: Witchfire one of the reptiles that are endangering Nadarr.
Minor: Curse another one. (doesn't matter which)
Action: Warlock Blast the cursed one.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

highmax28

  • Bay Watcher
  • I think this is what they call a tantrum spiral...
    • View Profile
Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #2001 on: March 13, 2014, 08:57:40 pm »

((Ok, I'm trying to see the map, I'm the one over the farthest to the right that takes up two tiles, right?))

Move: Eladrin Teleport over to the north-west as far as I can.
Standard: Witchfire one of the reptiles that are endangering Nadarr.
Minor: Curse another one. (doesn't matter which)
Action: Warlock Blast the cursed one.

You go as north west as you possibly can. Its kind of dark but you can still see the enemy enough but your allies can no longer see you. YOu cast witchfire on KY2! (11+5) you hit with a COUPE DE GRACE! You deal (6+6+4) damage! You can tell its critically wounded by the nice burnt marks on it. You curse it and eldritch blast it! (18+5) Another COUP DE GRACE and you deal (10+4+8) damage! KY2 stops breathing, and you assume it to be dead! You get your curse boon and your turn ends.

((Since cromwell can't do anything to hinder it))

KH5 begins its turn! It climbs up from the side of the cart and attacks Thyra through the hole! It hits, dealing (4) damage!

Nadarr begins his turn! ((after Cromwell takes his curse boon)) You are still underneath Aurel and cannot stand up where you are. You must take a move to crawl and a second move to stand up. ((or you cna stay on the ground))

Spoiler (click to show/hide)
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

mastahcheese

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Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #2002 on: March 13, 2014, 09:30:14 pm »

If I can Misty Step to interpose myself between Nadarr and the hostiles, to protect him, do so.
Otherwise teleport into a flanking position.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

TD1

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Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #2003 on: March 14, 2014, 12:28:45 pm »

Standard: Burning hands KH2
Minor: Stretching head past Aurel so he isn't hit, Dragon Breath on KA1
Move: Shift West one square.
Logged
Life before death, strength before weakness, journey before destination
  TD1 has claimed the title of Penblessed the Endless Fountain of Epics!
Sigtext!
Poetry Thread

highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #2004 on: March 14, 2014, 08:52:04 pm »

If I can Misty Step to interpose myself between Nadarr and the hostiles, to protect him, do so.
Otherwise teleport into a flanking position.

You teleport back in time to where you wanted to be before everyone moved. You canont seem to be able to do it again. You teleport next to Nadarr/aurel on the other side of the pillar. Now Aurel's horse and you block the way to Nadarr.

Standard: Burning hands KH2
Minor: Stretching head past Aurel so he isn't hit, Dragon Breath on KA1
Move: Shift West one square.

You cast burning hands on KH2! (15+5-2) You hit, dealing (3+5) damage! KH2 drops dead! You breath your fire... And it hits Aurel's horse! KA1 is asleep and takes (6+1) damage for COUP DE GRACE. (17+5) you hit his horse and deal (5+1) damage! You then shift over. Aurel now takes over the spot you were just at.

KA2 attempts to recharge! He succeeds. He climbs up the wall out of Weston's reach! Weston gets an opportunity attack! (15+1) You hit, dealing (4+1) damage! He shoots Nadarr and Weston! He crits nadarr and hits weston! Nadarr takes (11) damage and is poisoned and slowed save ends... But it doesn't matter since he drops unconsious again! Weston takes (5) damage and is slowed and takes ongoing (5) poison damage.

KH8 attacks weston! He misses!

Karl begins his turn!

Spoiler (click to show/hide)
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Hanzoku

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Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #2005 on: March 15, 2014, 02:54:36 am »

((Minor Action: Pick up my longsword from the ground
  Move Action: Shift one space north
  Standard Action: Bolstering Strike on KA1))
Logged

highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #2006 on: March 15, 2014, 11:40:24 am »

((Minor Action: Pick up my longsword from the ground
  Move Action: Shift one space north
  Standard Action: Bolstering Strike on KA1))
You pick up your sword and shift north! You use bolstering strike! (5+8) You miss!

Symon begins his turn!
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

USEC_OFFICER

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Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #2007 on: March 15, 2014, 12:25:39 pm »

Minor Action: Oath of Enmity on KH5.
Major Action: Bond of Retribution on KH5.
Move Action: None.
Logged

highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #2008 on: March 16, 2014, 11:48:10 am »

Minor Action: Oath of Enmity on KH5.
Major Action: Bond of Retribution on KH5.
Move Action: None.

You declare your oath of Emnity on KH5! You swing your flail at the kruthik! (11+9) You hit, dealing (3+3+5) damage! KH5 drops dead! Thyra thanks you for that.

Weston begins his turn!
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Sirus

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Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #2009 on: March 16, 2014, 12:58:31 pm »

Chaos Bolt on KA2!
Then shrug because I'm going to die and there's nowhere safe to shift to.
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread
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