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Poll

What was your favorite part of the journey?

GOBLINS! AND LOTS OF THEM!
- 0 (0%)
The assassins in the town!
- 1 (11.1%)
Gonzou suiciding!
- 1 (11.1%)
The shadow monster encounters of all kinds!
- 0 (0%)
The mountains!
- 0 (0%)
The werewolf incident with Nadarr, leading to us getting arrested!
- 2 (22.2%)
The bandit camp side quests!
- 0 (0%)
The fortress upper levels! (Necromancers, gate, madmen)
- 1 (11.1%)
The caverns! (Dragon, Cotl, Cave Crocs)
- 2 (22.2%)
The Fortress lower levels! (Maze, Grot/Symon/Gonzou Fight, Husks)
- 0 (0%)
The flesh party that was the final battle!
- 0 (0%)
The epilogue (and the end of almost two years of madness)
- 2 (22.2%)
None! It sucked!
- 0 (0%)

Total Members Voted: 9


Pages: 1 ... 128 129 [130] 131 132 ... 344

Author Topic: Lets Play Dungeons and Dragons (4th Edition): 86 Days Remain...  (Read 342956 times)

Sirus

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Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #1935 on: March 07, 2014, 05:44:57 pm »

((Okay...))

Standard: Channel Explosive Pyre on KH6.
Action Point: Chaos Bolt on the nearest surviving enemy.
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Hanzoku

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Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #1936 on: March 07, 2014, 05:58:04 pm »

((I'm suddenly reminded of the wagons from the Dragon Warrior series, especially with us dragging this one through caves half the time as well. Hopefully when it pops out, one of us will get an attack of opportunity and kill the thing.))
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #1937 on: March 07, 2014, 06:14:49 pm »

((Okay...))

Standard: Channel Explosive Pyre on KH6.
Action Point: Chaos Bolt on the nearest surviving enemy.

((If I had a picture of it, I'd show you. Plus, Grot's bonus to resisting the cold from the rain was added by that.))
(8+6) You cast explosive pyre! You miss by a hair! You chaos bolt! (7+6) You hit, but the roll was odd! KH6 drops dead after taking (8+7) damage!

KY1 begins its turn! He attacks Nadarr! He hits, dealing (6) damage!

KY4 attacks symon! He hits, dealing (5) damage! Symon is now bloodied!

Thyra notches an arrow. She begins to sing and an arrow flies through the air in front of Symon! She hits, and uses a power that teleports her! She deals (21) damage and teleports next to Symon! KH10 drops dead! She heals Symon with her singing . Symon regains (10+4)hp! Symon is no longer bloodied. She drops an action point and her song changes to an elvish song that is rather strange to hear, but still soothing.

KH1 attacks Nadarr! He hits, dealing (4) damage! Nadarr is now bloodied!

Aurel begins his turn!

Spoiler (click to show/hide)
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

apiks

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Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #1938 on: March 07, 2014, 06:20:23 pm »

Standard Action: Swarm of Shadows at my current spot.
Minor Action: Equip weapons.
Move action into Minor: Beguiling Flash on  KH8


"You dare disturb my ponder?"
« Last Edit: March 07, 2014, 06:23:52 pm by apiks »
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USEC_OFFICER

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Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #1939 on: March 07, 2014, 06:26:55 pm »

((KY4 took its seven damage, right?))
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #1940 on: March 07, 2014, 06:37:59 pm »

Standard Action: Swarm of Shadows at my current spot.
Minor Action: Equip weapons.
Move action into Minor: Beguiling Flash on  KH8


"You dare disturb my thinking?"
You use swarm of shadows centered on you. You disappear and turn into a swarm of shadow bats that slash at the enemy! (9+6) (18+6) (6+6) You hit everyone in range except KH2. You deal (6+6+1+9) damage! KY1 and KY2 are bloodied! You beguiling flash KH8 after you can just barely see it ((line of sight JUST got it)). You take an oppertunity attack from KY1, KY2 and KH2! Only KH2 hits, dealing (4) damage! Weston now has only one enemy he has to worry about.

KY3 attacks Thyra! He just hits, dealing (6) damage!

Cromwell begins his turn by taking 5 poison damage!

NOTE:
Anyone 2 squares of Thyra hear her song and gain her Skald's aura bonus. Enemies in her aura around her (range 2) give combat advantage. Allies can also spend a healing surge as a minor in her aura to regain an extra 1d6 to their surge value.

((KY4 took its seven damage, right?))
((I didn't post it, but I did mark it down. Sorry about that))
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

mastahcheese

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Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #1941 on: March 07, 2014, 10:14:14 pm »

((So which ones are still left?))
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #1942 on: March 07, 2014, 11:12:36 pm »

((So which ones are still left?))
((Everything on the last map. Aurel didn't kill anything))
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

mastahcheese

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Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #1943 on: March 07, 2014, 11:23:55 pm »

((For some reason your map is like super frelling dark on my computer and I can barely even make it out. I think there is only one guy next to me?))


Move Action: Shift slightly away from the thing next to me.
Minor Action: Curse that thing.
Standard Action: BLAST 'EM!
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Hanzoku

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Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #1944 on: March 08, 2014, 11:17:48 am »

((You know you want to hit it with your new sword. Go on, it's fun!))
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mastahcheese

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Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #1945 on: March 08, 2014, 08:07:45 pm »

((You know you want to hit it with your new sword. Go on, it's fun!))
(("Get closer, I want to hit them with my sword!" Maybe later.))
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #1946 on: March 09, 2014, 08:26:27 am »

((For some reason your map is like super frelling dark on my computer and I can barely even make it out. I think there is only one guy next to me?))


Move Action: Shift slightly away from the thing next to me.
Minor Action: Curse that thing.
Standard Action: BLAST 'EM!

You shift south away from the creature north of you. You curse the thing around the corner of you! ((because I didn't see it and Thyra didn't get an attack, for this encounter, corners do not provoke opportunity attacks... Because I'm an idiot and forgot that)). You eldritch blast him! He has cover (-2 to attack roll). (FUMBLE) your blast explodes in your face again but it deals no damage this time. HOWEVER, your sword flies out of your hand! (?) (?) The blade heads directly for Aurel! It stabs him, dealing (5) damage! Your turn ends and you take (2) damage ((because I'm an idiot still and forgot the kruthik's aura...))

KH5 attacks Karl! It glances off of his armor!

Nadarr begins his turn!

Spoiler (click to show/hide)
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

TD1

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Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #1947 on: March 09, 2014, 08:46:50 am »

Move: Shift backwards one square
Standard: Storm Pillar where I used to be
Action Point: Sleep combined with Orb of Insurmountable Force on KH1
Minor: Activate Guardian Blades!
« Last Edit: March 09, 2014, 08:50:20 am by Th4DwArfY1 »
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #1948 on: March 09, 2014, 09:11:00 am »

Move: Shift backwards one square
Standard: Storm Pillar where I used to be
Action Point: Sleep combined with Orb of Insurmountable Force on KH1
Minor: Activate Guardian Blades!

You shift back after you take (5) poison damage! You cast storm pillar! KH1 attacks from an opportunity attack! He misses! You cast sleep! ((i'm going to put it where you hit the most enemies but still hit KH1)) (19+5) (15+5) (16+5) (10+5) (15+5) (17+5) You hit KA1, KY1, KY2 and KH1 as well as Aurel and his horse. They are all slowed, save ends and when they fial the save throw, they are unconscious and dazed. You push KH1 up and storm pillar kills it! You guardian blades and and your turn with a save throw (14) which you succeed.

*TOP OF INITATIVE ORDER*

KA1 attempts to recharge! He fails to recharge. He shifts up and attacks Aurel! (CRIT) He lands a critical blow, dealing (13) damage! Aurel is now bloodied. He attempts to save from sleep. He fumbles the roll and falls asleep, except he cannot wake up until the encounter is over.

KA2 attempts to recharge! He also fails. He attacks Weston again! He hits, dealing (10) damage! Weston is now in critical condition and has 2hp left.

KH2 attacks Aurel! He misses

KH8 moves up and attacks Weston! He miraculously misses!

Karl begins his turn!

Spoiler (click to show/hide)
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

TD1

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Re: Lets Play Dungeons and Dragons (4th Edition): The Mountain Maze (Day 2)
« Reply #1949 on: March 09, 2014, 09:32:03 am »

((Errr....Sorry, Aurel  :-[

Really isn't your day, is it  :-\))
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Life before death, strength before weakness, journey before destination
  TD1 has claimed the title of Penblessed the Endless Fountain of Epics!
Sigtext!
Poetry Thread
Pages: 1 ... 128 129 [130] 131 132 ... 344