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Poll

What was your favorite part of the journey?

GOBLINS! AND LOTS OF THEM!
- 0 (0%)
The assassins in the town!
- 1 (11.1%)
Gonzou suiciding!
- 1 (11.1%)
The shadow monster encounters of all kinds!
- 0 (0%)
The mountains!
- 0 (0%)
The werewolf incident with Nadarr, leading to us getting arrested!
- 2 (22.2%)
The bandit camp side quests!
- 0 (0%)
The fortress upper levels! (Necromancers, gate, madmen)
- 1 (11.1%)
The caverns! (Dragon, Cotl, Cave Crocs)
- 2 (22.2%)
The Fortress lower levels! (Maze, Grot/Symon/Gonzou Fight, Husks)
- 0 (0%)
The flesh party that was the final battle!
- 0 (0%)
The epilogue (and the end of almost two years of madness)
- 2 (22.2%)
None! It sucked!
- 0 (0%)

Total Members Voted: 9


Pages: 1 ... 29 30 [31] 32 33 ... 344

Author Topic: Lets Play Dungeons and Dragons (4th Edition): 86 Days Remain...  (Read 340935 times)

Sirus

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Re: Lets Play Dungeons and Dragons (4th Edition): Detour to the Goblin Hideout!
« Reply #450 on: December 23, 2013, 07:33:22 pm »

Minor action: do an Arcana check to try to determine the Head Goblin's power source (arcane, divine, primal, etc).

Standard action: fire a Chaos Bolt at the Head Goblin. If secondary attack(s) trigger, attack W2, followed by W1, C4, and and finally W3.

((Pretty sure bounce can happen between original target and another and repeat. I'll let you change your thing unless thats how you want it))
((Way I read it was that it could hit multiple targets, but that each target could only be hit once. So no bouncing back and forth between two enemies, it has to go after a different one each time.

I'm not on my laptop at the moment, so I can't check the handbook. I'll leave it to your discretion for the time being.))
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): Detour to the Goblin Hideout!
« Reply #451 on: December 23, 2013, 08:00:15 pm »

Minor action: do an Arcana check to try to determine the Head Goblin's power source (arcane, divine, primal, etc).

Standard action: fire a Chaos Bolt at the Head Goblin. If secondary attack(s) trigger, attack W2, followed by W1, C4, and and finally W3.

((Pretty sure bounce can happen between original target and another and repeat. I'll let you change your thing unless thats how you want it))
((Way I read it was that it could hit multiple targets, but that each target could only be hit once. So no bouncing back and forth between two enemies, it has to go after a different one each time.

I'm not on my laptop at the moment, so I can't check the handbook. I'll leave it to your discretion for the time being.))
((I have one in my party that is exactly the same as you are and he can do that. My DM did it (since he's the character) so its probably ruled as such. I tihnk you have to watch out though for when you crit or fumble, cause stuff happens))
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Sirus

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Re: Lets Play Dungeons and Dragons (4th Edition): Detour to the Goblin Hideout!
« Reply #452 on: December 23, 2013, 10:07:16 pm »

-snip-
((Quoth the handbook:
Quote
At-Will ✦ Arcane, Implement, Psychic
Standard Action Ranged 10
Primary Target: One creature
Primary Attack: Charisma vs. Will
Hit: 1d10 + Charisma modifier psychic damage.
Level 21: 2d10 + Charisma modifier psychic damage.
Wild Magic: If you rolled an even number for the
primary attack roll, make a secondary attack.
Secondary Target: One creature within 5 squares of the
target last hit by this power
Secondary Attack: Charisma vs. Will
Hit: 1d6 psychic damage. If you rolled an even number for
the secondary attack roll, repeat the secondary attack.
You can attack a creature only once with a
single use of this power.

Now if you want to DM fiat it so Chaos Bolt can ping-pong between two or more targets if I want, that's fine. I still want my attack to attack in the previously specified order.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): Detour to the Goblin Hideout!
« Reply #453 on: December 23, 2013, 10:30:34 pm »

((Well... I won't say anything to him if you won't :P

We'll keep it that way for OUR campaign though now that you pointed it out. Maybe theres a feat or something he took? I wouldn't know))

Weston attacks the goblin leader with Chaos Bolt! it hits but it does not bounce! It deals (4+4) damage! H is now in critical condition!

Karl begins his turn
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Hanzoku

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Re: Lets Play Dungeons and Dragons (4th Edition): Detour to the Goblin Hideout!
« Reply #454 on: December 24, 2013, 02:45:32 am »

((Minor Action: Divine Mettle to boost the saving throw versus the blindness.

If it succeeds: Minor Action: Divine Challenge on W1, Standard Action: Bolstering Strike on W1.

If it fails: Standard Action: Second Wind.))

Karl growls as he blinks his eyes against the magical darkness clouding them, feeling the power of his Goddess surge through him.

"It'll take more then a cheap trick to stop me!"
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): Detour to the Goblin Hideout!
« Reply #455 on: December 24, 2013, 12:46:52 pm »

((Minor Action: Divine Mettle to boost the saving throw versus the blindness.

If it succeeds: Minor Action: Divine Challenge on W1, Standard Action: Bolstering Strike on W1.

If it fails: Standard Action: Second Wind.))

Karl growls as he blinks his eyes against the magical darkness clouding them, feeling the power of his Goddess surge through him.

"It'll take more then a cheap trick to stop me!"

You save from blindness using divine mettle (14+3). You mark W1 with your divine challenge and attack him! But your attack misses and he shifts away!

C4 realises that Karl is just too strong and goes after a more... Weaker target... C4 shifts over and attacks Nadarr! He hits and deals (4) damage! Nadarr is now bloodied!

W3 moves across the room and throws a javelin at Karl. It just pierces his armor and deals (10) damage! Karl is now in critical condition!

W1 moves across the room as well. He throws a javelin at Karl as well. He deals (7) damage! ((Karl is now at 2hp!))

Symon begins his turn

Spoiler (click to show/hide)
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

USEC_OFFICER

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Re: Lets Play Dungeons and Dragons (4th Edition): Detour to the Goblin Hideout!
« Reply #456 on: December 24, 2013, 12:58:40 pm »

((We can move through each other's squares, correct?))
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): Detour to the Goblin Hideout!
« Reply #457 on: December 24, 2013, 01:06:36 pm »

((We can move through each other's squares, correct?))
((Correct))
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

USEC_OFFICER

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  • Pulls the strings and makes them ring.
    • View Profile
Re: Lets Play Dungeons and Dragons (4th Edition): Detour to the Goblin Hideout!
« Reply #458 on: December 24, 2013, 01:21:02 pm »

Minor Action: None
Move Action: Move to the square south of Karl, taking an attack of opportunity from W2.
Major Action: Avenging Echo against W1.
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): Detour to the Goblin Hideout!
« Reply #459 on: December 24, 2013, 02:26:57 pm »

Minor Action: None
Move Action: Move to the square south of Karl, taking an attack of opportunity from W2.
Major Action: Avenging Echo against W1.


You move towards W1 and take an opportunity attack from C4. He hits and you take (4) damage! You attack W1 with avenging echo and land a critical hit! You deal (6+6+5=17) damage! The goblin's head explodes from the impact, spraying blood everywhere on you and the other W's! You anger them!

W2 attacks Symon with his spear! He misses.

Nadarr's turn, followed by Aurel and Bouchart at the next round.

EDIT:
((Forgot the map again!))
Spoiler (click to show/hide)
« Last Edit: December 24, 2013, 02:30:28 pm by highmax28 »
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

USEC_OFFICER

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    • View Profile
Re: Lets Play Dungeons and Dragons (4th Edition): Detour to the Goblin Hideout!
« Reply #460 on: December 24, 2013, 02:56:40 pm »

((W2 took 7 damage from my Avenging Echo, correct?))
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): Detour to the Goblin Hideout!
« Reply #461 on: December 24, 2013, 03:04:13 pm »

((W2 took 7 damage from my Avenging Echo, correct?))
((That... He does now... He takes (7) damage))
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Sirus

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Re: Lets Play Dungeons and Dragons (4th Edition): Detour to the Goblin Hideout!
« Reply #462 on: December 24, 2013, 03:39:29 pm »

((Whatever happened with Weston's Arcana check?))
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): Detour to the Goblin Hideout!
« Reply #463 on: December 24, 2013, 04:05:25 pm »

((Whatever happened with Weston's Arcana check?))
((Forgot, then remembered and then forgot again. Sorry about that!))

He is a natural creature and all of his attacks come from Hexes. You assume his power source is primal ((I don't know if it counts as Arcane or some sort of tribal hexes, but I'm gonig to assume primal))
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

TD1

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Re: Lets Play Dungeons and Dragons (4th Edition): Detour to the Goblin Hideout!
« Reply #464 on: December 24, 2013, 04:24:59 pm »

Erupting Flare at gobbo in front of me, then move to just behind Karl
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