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Poll

What was your favorite part of the journey?

GOBLINS! AND LOTS OF THEM!
- 0 (0%)
The assassins in the town!
- 1 (11.1%)
Gonzou suiciding!
- 1 (11.1%)
The shadow monster encounters of all kinds!
- 0 (0%)
The mountains!
- 0 (0%)
The werewolf incident with Nadarr, leading to us getting arrested!
- 2 (22.2%)
The bandit camp side quests!
- 0 (0%)
The fortress upper levels! (Necromancers, gate, madmen)
- 1 (11.1%)
The caverns! (Dragon, Cotl, Cave Crocs)
- 2 (22.2%)
The Fortress lower levels! (Maze, Grot/Symon/Gonzou Fight, Husks)
- 0 (0%)
The flesh party that was the final battle!
- 0 (0%)
The epilogue (and the end of almost two years of madness)
- 2 (22.2%)
None! It sucked!
- 0 (0%)

Total Members Voted: 9


Pages: 1 ... 298 299 [300] 301 302 ... 344

Author Topic: Lets Play Dungeons and Dragons (4th Edition): 86 Days Remain...  (Read 346721 times)

TD1

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Re: Lets Play Dungeons and Dragons (4th Edition): Cotl, The Great Burrower
« Reply #4485 on: August 21, 2014, 06:37:15 pm »

Ugly bastard. Time to put you down, worm.

Nadarr sneers, raises his arms and releases a wave of flame directed at the beast! ((Fire Shroud))
He then uses burning hands on it!
He then uses dragon breath!
If it's still not dead, he uses his action point and uses Erupting Flare on it!
He then shifts back a square!


((If it isn't dead, I'm screwed, aren't I? :/))
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apiks

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Re: Lets Play Dungeons and Dragons (4th Edition): Cotl, The Great Burrower
« Reply #4486 on: August 21, 2014, 06:37:49 pm »

((FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF))
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): Cotl, The Great Burrower
« Reply #4487 on: August 21, 2014, 06:59:13 pm »

Ugly bastard. Time to put you down, worm.

Nadarr sneers, raises his arms and releases a wave of flame directed at the beast! ((Fire Shroud))
He then uses burning hands on it!
He then uses dragon breath!
If it's still not dead, he uses his action point and uses Erupting Flare on it!
He then shifts back a square!


((If it isn't dead, I'm screwed, aren't I? :/))
((I told you you're right next to it, so...))

You cast fire shroud! The flames engulf the area, burning the dust and they burn away! The dust storm is gone and sight is restored! (9+7) Your attack fails to harm the worm! You cast burning hands! It gets an opportunity attack on you! He hits you, dealing (16) damage! You cast the spell at 1hp! (8+7) You miss again! You breathe fire! (16+6) you finally hit, dealing (3+1) fire damage! You can't do anything else because you already spent an action point!

The initiative order reorders itself again!

((Three times in a row? Oh boy...))

Cotl begins his turn by burrowing itself underground! You feel constant tremors, making you believe it isn't gone for good. A large hole remains where it was.

Alexander begins his turn! But the wurm is gone!

Spoiler (click to show/hide)

((For the sake of you all doing your thing, its Weston after Alexander, then Cromwell, Karl, Nadarr, Thoradin and then Isbat then initative. The spider was squished))
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

apiks

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Re: Lets Play Dungeons and Dragons (4th Edition): Cotl, The Great Burrower
« Reply #4488 on: August 21, 2014, 07:07:42 pm »

((Oh for the love of.... it was nice playing with y'all.))

Move: Run and jump in the pit.

If the beast is right underneath me... unleash my full fury upon it. If not, try to grab onto something and land.

Minor: Ruffling Sting on the beast!
Standard: Jaws of the Wolf on the beast!
Action Point: Twin Strike on the beast! (Don't forget background benefit.)

And if I fail to hit with these, use Heroic Effort. Priority is Jaws of the Wolf, Twin Strike and Ruffling Sting at the end (if I can choose, that is).
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TD1

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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): Cotl, The Great Burrower
« Reply #4490 on: August 21, 2014, 07:26:20 pm »

((Oh for the love of.... it was nice playing with y'all.))

Move: Run and jump in the pit.

If the beast is right underneath me... unleash my full fury upon it. If not, try to grab onto something and land.

Minor: Ruffling Sting on the beast!
Standard: Jaws of the Wolf on the beast!
Action Point: Twin Strike on the beast! (Don't forget background benefit.)

And if I fail to hit with these, use Heroic Effort. Priority is Jaws of the Wolf, Twin Strike and Ruffling Sting at the end (if I can choose, that is).

You jump into the pit and begin to fall. You realize the fall is really deep when you notice that the beast is starting to curve at the bottom of it! You think you dropped a long distance, because you see no light down here. You see the beast at the end of the hall, starting to turn up and you put your blades forward, ready to strike on impact. (8+10) (FUMBLE) Your blades miss, and instead of using them to slightly cushion the drop, you land on the beast. You manage to deal ((8+6+5)/2) ((1+9+4)/2) damage, but (?) you take (34) damage and are unconscious. Just before your eyes close, you look to your right and see how your right sword arm is bent midway through the lower part and you feel a sharp pain as you come to realize in the darkness your arm is broken.

((Magic and heal checks will repair this one if you can get him out))

Weston begins his turn. You watched as Alexander jumped foolishly into the burrower's hole
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

apiks

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Re: Lets Play Dungeons and Dragons (4th Edition): Cotl, The Great Burrower
« Reply #4491 on: August 21, 2014, 07:31:43 pm »

((I dealt 16 damage to it. Somebody put it down already!))
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Sirus

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Re: Lets Play Dungeons and Dragons (4th Edition): Cotl, The Great Burrower
« Reply #4492 on: August 22, 2014, 12:04:05 am »

((Dunno what you expect me to do, really.))

Ready an Action: Acid Orb on the creature the instant it emerges.
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apiks

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Re: Lets Play Dungeons and Dragons (4th Edition): Cotl, The Great Burrower
« Reply #4493 on: August 22, 2014, 07:36:19 am »

((After you kill it, Nadarr could fly down to where i'm laying and make me drink a potion. Honestly, it's ridiculous. I'm at exactly 0 HP. I had exactly 34 HP before I jumped down (which was almost as much as my max. I also think I had a good chance of killing it... except I forgot about my infamous luck with fumbles with this character. :D))
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): Cotl, The Great Burrower
« Reply #4494 on: August 22, 2014, 10:43:47 am »

((After you kill it, Nadarr could fly down to where i'm laying and make me drink a potion. Honestly, it's ridiculous. I'm at exactly 0 HP. I had exactly 34 HP before I jumped down (which was almost as much as my max. I also think I had a good chance of killing it... except I forgot about my infamous luck with fumbles with this character. :D))
((He can fly 6 squares before falling. He has 10 more to go after that while he's falling luckily, he should remember he has a rope obsession...))

((Dunno what you expect me to do, really.))

Ready an Action: Acid Orb on the creature the instant it emerges.
You do so. Cromwell begins his turn ((since its all mostly waiting, if you're readying an action just post it, except for Isbat and Alexander who will make death saves))
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

TD1

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Re: Lets Play Dungeons and Dragons (4th Edition): Cotl, The Great Burrower
« Reply #4495 on: August 22, 2014, 10:50:29 am »

Move to stand beside the pillar, take a health potion, and ready Erupting Flare.
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Hanzoku

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Re: Lets Play Dungeons and Dragons (4th Edition): Cotl, The Great Burrower
« Reply #4496 on: August 22, 2014, 11:19:36 am »

Move to Isbat, use Lay on Hands on Isbat, and drink a potion for Karl
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apiks

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Re: Lets Play Dungeons and Dragons (4th Edition): Cotl, The Great Burrower
« Reply #4497 on: August 22, 2014, 11:25:23 am »

((Only Cromwell left and we're ready for the rolls.))
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): Cotl, The Great Burrower
« Reply #4498 on: August 22, 2014, 11:32:09 am »

((Only Cromwell left and we're ready for the rolls.))
((Actually, since Karl did that, Isbat will have a turn. He's on the bottom of the initiative order))
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Death9980

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Re: Lets Play Dungeons and Dragons (4th Edition): Cotl, The Great Burrower
« Reply #4499 on: August 22, 2014, 02:11:39 pm »

Move to Isbat, use Lay on Hands on Isbat, and drink a potion for Karl
Thanks for the help my friend
(and when it gets to me)
standard: second wind
minor: drink a heath potion
action point: ready greenflame blade for the giant worm
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