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Poll

What was your favorite part of the journey?

GOBLINS! AND LOTS OF THEM!
- 0 (0%)
The assassins in the town!
- 1 (11.1%)
Gonzou suiciding!
- 1 (11.1%)
The shadow monster encounters of all kinds!
- 0 (0%)
The mountains!
- 0 (0%)
The werewolf incident with Nadarr, leading to us getting arrested!
- 2 (22.2%)
The bandit camp side quests!
- 0 (0%)
The fortress upper levels! (Necromancers, gate, madmen)
- 1 (11.1%)
The caverns! (Dragon, Cotl, Cave Crocs)
- 2 (22.2%)
The Fortress lower levels! (Maze, Grot/Symon/Gonzou Fight, Husks)
- 0 (0%)
The flesh party that was the final battle!
- 0 (0%)
The epilogue (and the end of almost two years of madness)
- 2 (22.2%)
None! It sucked!
- 0 (0%)

Total Members Voted: 9


Pages: 1 ... 83 84 [85] 86 87 ... 344

Author Topic: Lets Play Dungeons and Dragons (4th Edition): 86 Days Remain...  (Read 342172 times)

TD1

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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1260 on: January 25, 2014, 09:16:59 pm »

((And thus the student becomes the Mastah))
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1261 on: January 26, 2014, 03:08:36 pm »

Rides towards the fighting. Wonder who the heck is telling 'yo mamma' jokes in this day and Age.
You ride towards the sound of the roar and fighting. You make it there at a steady pace, without galloping. You see Weston and Archuther but you don't see what they're fighting. You move in a little closer and see the outline of a dire bear as you get closer. You can charge from the distance you're at but not much else.

((Sorry for delay, got sick and then had my own D&D group to go to))
« Last Edit: January 26, 2014, 04:50:09 pm by highmax28 »
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Death9980

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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1262 on: January 26, 2014, 04:32:24 pm »

( he means dire bear )
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TD1

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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1263 on: January 26, 2014, 04:37:44 pm »

( he means dire bear )

((But Fire Bear does have a certain ring to it  :P))
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Life before death, strength before weakness, journey before destination
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Sigtext!
Poetry Thread

highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1264 on: January 26, 2014, 04:51:00 pm »

( he means dire bear )

((But Fire Bear does have a certain ring to it  :P))
((Fixed it. It is still Hazokou's turn, because now he sees the bear, he can change his second move action))
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Hanzoku

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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1265 on: January 26, 2014, 05:15:35 pm »

Karl spurs his horse forward, sword raised as he roars a battle shout.

((Charge the bear! The worst that can happen is is brutally mauls me!))
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1266 on: January 26, 2014, 08:36:05 pm »

Karl spurs his horse forward, sword raised as he roars a battle shout.

((Charge the bear! The worst that can happen is is brutally mauls me!))
((With your luck at not getting hit? Probably not))
You force the mount into a gallop and wind breezes through your hair and blows on your face, but you only see the bear, and feel only the blade in your hand. You slash at the bear! Your blow lands, hitting a vital part of the bear! (crit) ((Assuming you used charge short sword)) You deal (6+2+3) damage! You now are in the cave which you could lick from your height if you merely stood in the saddle ((6'1" is tall for a human)).

Grot begins his turn! He rides the cart towards the mouth of the cave! He sees the bear and hops off the cart and moves up. He uses sacred flame! (crit fail) his spell backfires and he takes (4+5) damage! And archuther gains (5) temporary hp.

The bear begins its turn! The bear turns and attacks Karl! He hits and deals (18) damage! Karl is now bloodied! He makes a second attack on Karl! He critical fails and swats archuther's strange weapon. It launches some sort of beam that strikes the bear dead in the face, dealing (9) damage to it! He is also now prone!

Symon begins his turn!
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

USEC_OFFICER

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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1267 on: January 26, 2014, 09:08:00 pm »

Move Action: Move into melee range.
Major Action: Overwhelming Strike on the bear, and shift to somewhere we can flank it.
Minor Action: ... Can't think of any, actually.


Also, the space marine is getting use of my Divine Guidance power when it's his turn. Just so you know in advance.
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1268 on: January 26, 2014, 09:41:00 pm »

Move Action: Move into melee range.
Major Action: Overwhelming Strike on the bear, and shift to somewhere we can flank it.
Minor Action: ... Can't think of any, actually.


Also, the space marine is getting use of my Divine Guidance power when it's his turn. Just so you know in advance.
|You move in front of Archuther to gain flanking. You hit with your overwhelming strike ((your oath helped A LOT)) and deal (3+5+5) damage! You shift the bear towards Archuther and move to the back of the bear, flanking with Karl.

Lord Archuther begins his turn.
« Last Edit: January 26, 2014, 09:50:05 pm by highmax28 »
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Death9980

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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1269 on: January 26, 2014, 09:55:44 pm »

standard domiators strike

end turn
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1270 on: January 26, 2014, 10:00:06 pm »

standard domiators strike

end turn
You strike the bear! (Crit!) You land a serious blow, dealing (23) radiant damage! The bear grunts as this land hits. The bear is now bloodied.

Aurel begins his turn.
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Hanzoku

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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1271 on: January 27, 2014, 02:10:02 am »

((Huh. That bear is a hitpoint bucket. If bloodied is around ~145 damage, it has over 200 HP. I'm with Aurel, too bad we can't keep it. :P Oh well, it'll be worth decent XP hopefully!))
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Sirus

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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1272 on: January 27, 2014, 05:14:34 am »

((Here's hoping it will be enough for me to level up.))
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apiks

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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1273 on: January 27, 2014, 05:32:36 am »

Move: Gallop towards the bear
Standard: Dismount

"Karl, get away from it!"

Minor: Beguiling Flash on the Bear
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Death9980

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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1274 on: January 27, 2014, 06:57:42 am »

( killing and knocking it out gives same amount of xp its also not imposisble to tame it)
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