Hi Forum,
First post, and the result of spending the last 3 days trying to learn the basics of this game (instead of actually playing...!). Tried searching the forums, youtube, and the wiki, but no clear results, so here is some context and my question.
After drawing inspiration from the original Urist story, I am starting a game with ZERO POINTS spent in ANY skills, but I'm finding difficulty with forcing the dwarves to complete tasks for which they are "dabbling". For example I want to de-construct my wagon for the wood. EVERYONE has the dabbling skill in EVERYTHING, and I made sure to enable the skill in the user interface by [ V ]iewing the dwarf, and by hitting [ENTER] to enable. The wagon is set to be destroyed via the [ q ] Building Task and [ x ] to Remove the Building. The Wagon now shows "Needs Carpentry" in blue text. I unpause the game, and the dwarves just stand there despite having "Carpentry" enabled (white text in the [ v ]iew | [ p ]references | [ l ]abor menu). Will be using Dwarf Therapist in future, but I digress. I also cannot gather plants with similar [ v ]iew | [ p ]references | [ l ]abor setup, and already set up a stock[ p ]ile for [ f ]ood.
They're just standing there. In the middle of the field. I think can feel their quiet, little dwarf eyes hating me for only sending them out with an anvil & a stack of copper, but at least I sent them out with a year's supply of food & booze. *sigh* can't please everyone, I guess.
Question is: am I missing something, or are there certain skills which are absolutely critical for starting gameplay (like the "first anvil" argument but from a sense of basic, essential skills). Better question--where is this info that I obviously overlooked in the wiki? ...some "primordial skill list".
THANKS SO MUCH!