Question 1:
I was thinking of halfling's disease mod.
I want to try and test if a dwarf is permanently immune to a disease. Say bubonic plague. Anyway I can do this?
Currently the diseases are assigned as as syndromes, and resistible is used to avoid assignment of a the syndrome (although I don't have that posted up yet). But say I wanted to test the opposite of a resistable tag? Is that possible? Like if a dwarf passes his resistible test, to then assign an permanent immunity syndrome? As is right now, the syndrome is only assigned if a dwarf fails his resistible test.
Question 2:
apparently the below code works, I'm concerned about the 2nd to last line and it's resistible token.
does the resistible token apply to the dwarf who currently has the disease, or the target? My hope is the intended target can make a resistable check
[INTERACTION:SPREAD_PNEUMONITIS]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[IT_CANNOT_HAVE_SYNDROME_CLASS:PNEUMONITIS]
[IT_CANNOT_HAVE_SYNDROME_CLASS:MEDICINE_EPIDEMIC]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Epidemic 3]
[SYNDROME]
[SYN_NAME:is suffering from pneumococcal pneumonitis]
[SYN_CLASS:PNEUMONITIS]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[CE_CAN_DO_INTERACTION:PROB:60:RESISTABLE:START:1200:END:33600]
[CDI:INTERACTION:SPREAD_PNEUMONITIS]
Update on #2: I was able to do a prob_inner type inbetween interaction that the dwarf get's, and this is resistable, if he fails it, he gets spread_PNEUMONITIS