Deadlock: Planetary Conquest is a Windows 95-era turn based strategy game that's similar to Civilization or Master of Orion, but a bit more oriented towards building and base management than combat. Seven races vie for control of planet Gallius IV.
Here is one of the startup screens. I'll play with the full 7 players, on a medium sized map with medium difficulty.
Here I'll choose the insectoid race, ChCh't. In general terms:
ChCh't have faster population growth;
Cyth have a static amount of happiness for their populations;
Humans produce more money;
Maug research things more quickly;
Re'lu have better scouts, visibility of the world and ability to mind control enemy units under certain circumstances;
Tarth has a stronger military and food production;
Uva Mosk has better natural resource production (but not as good food production as the Tarth).
It's a bit more nuanced than that but the above is a good summary.
Here we can select our initial territory. I'll select the territory in the top left corner.
Finally we get to the actual gameplay. This is one of the two main screens we'll be seeing. The territory I chose is at the top of the screen, called ChCh't Landing. Notice we have a little dude there with a 4 next to it, and a vehicle. The vehicle is called a Colonizer. More on that in a moment.
Here is a zoomed in view of ChCh't Landing. The territory is represented by a 6x6 grid. In that 6x6 grid is a 1x1 building called a Housing, and a 2x2 building called a City Center. Next to the City Center there are 4 little dudes. Note in the top right of the screen, the population is given as 400/1000. 400 is the current population, and 1000 is the maximum. The maximum can be increased by building more Housing or upgrading existing Housing. Each of those little dudes represent 100 people. Those people are currently assigned to work at the City Center:
And are currently producing 12 Trade (money) per turn and 3 Culture (a happiness modifier) per turn. That's not what I want to do. I want to Add a Unit to the production queue and allocate all work towards a Colonizer.
But I'm not done here. I want to build a farm to produce food, on one of those Grain resources in the 6x6 grid.
I could assign one of the four workers I have to work on building the farm, but I'll keep them working at the City Center for the time being. The farm will be complete in 7 turns even without any people assigned to it. I can always assign more later.
Remember that colonizer from before? I'll move it to Hu Foodplace, and order it to build a settlement. It'll be a new 6x6 grid where I can build on.
The two victory conditions are defeating all enemies in combat, or building 5 (the default) City Centers.
Thus concludes Turn 1. It's a lot to explain all at once so feel free to ask questions. I'll be going over more details as necessary. I don't have a lot of experience with the game but I know how to play it.