Kerod, I am not sure what should be the rules for the unnamed peasants adoption should be. The original idea was to invented for player-player interaction, as it make much more sense in terms of pros and cons. I, as a Royal Liaison, do not really care if unnamed peasants will be adopted or not, so these thoughts are just that - thoughts for consideration:
Do we want to encourage or penalize adoption from unnamed families? Penalizing makes more sense, because otherwise there would be no reason whatsoever to adopt from an established family.
Since the only resource(currency) we readily have right now is political influence, and that influence is already mentioned in adoption idea, we can just decide what is the default influence of a non-mentionable NPC? Setting it to a negative value would make sense for discouraging such adoptions, setting it to a positive value would encourage them, since adopter loses 40% of family influence difference.
It can also be a good to adjust all the values I used as example in those formulas to the more suitable values. Just before Kerod chooses some poor kid to carry his soul in an unfortunate event of his demise.
ColdBones, your design looks like freestanding alcoves built in the mined-out areas. Am I correct, or am I missing something?
The issue I can think of is the increased traffic to the mines: As I understand each slab should be designated as a tiny memorial, making whole area a rather busy one. Our current mines access shaft is basically one tile wide ladder, which can be pretty jammed if dwarves and livestock will start moving up and down continuously. Or are we not designating the memorial?