So, I see that you guys are getting bored, so a little non-game, but more FAQ update:
On reports timing:The intent was to go a game period per week, where period is a year, half year or even one season, depending on fps, inspiration, game time and other things. It is a bit harder to play and write about it then just to play.
Not all is going as planned though. Various family commitments, job, and general frustration of a new role as a GM is interfering with original intentions and slow us down. Also winter holidays. As you might know - some countries still celebrate using Julian calendar, so we have Xmas in Jan.
I am sure we will nonetheless overcome all of this and will eventually get a steady progress.
On thread move:There are basically two issues:
1. The thread is currently in a wrong forum, so some people, willing to RP, may not find it.
2. The thread is ill-managed and important information in it is interlaced with
mud general chit-chat.
While first concern can be fixed by starting thread in a different forum(that with AARs and community games), the second one will need to be more carefully inspected: we might need to create several threads in that forum to host different kinds of discussions. so that character sheets are not mixed with political debates and buildings design discussions are kept separated from military drill plans(loadouts, schedules, patrol routes, etc...).
We may even move some info into a more suitable media, like wiki. There are a number of free wikis for such use, like
wikia.
So it may be like several discussion threads and one descriptive thread in proper forum + an interlinked wiki with more static info(laws, positions, character sheets, approved designs and same such).
On the unfortunate deaths we had so far:I noticed that people are not entirely happy about the mortality of the dwarves, especially mentionables. While it is a central part of DF gameplay, I was still forced to think about how to minimize this unfortunate incidents.
So the main reason for three mentionable deaths we had so far (five, if we are to count Cain's relatives) was a lack of attention to the details or ignorance about various little bugs and ambiguities of the DF:
1. it is unsafe to dig aquifers openly in winter, as dwarves can decide to step into the hole just before it gets some water and freeze. (Cain's wife)
2. It is unsafe to let children outside ever. (Cain's son)
3. Dwarves decide whether to replace a clothing item with an armor basing on it's value and apparently iron armor is not more valuable then silk. (Urist McDwarf. That is basically the only explanation why senators were so ill-equipped despite long-standing order to use metal armor, partial match, over clothes.)
4. Dwarves can decide to path through a waterfall (it sometimes becomes 1/7 or 2/7 for a very brief time. I guess that is how Lemonpie got flushed. No idea how to fix that. Hunting burrows, ramps digging in key points and not using hunters are our options)
5. We need some kind of a plan to breach the multilevel aquifer with a wide-enough hole. Doing is in an haphazard way is not good enough option. (Iden, Cain's injury.)
So we basically need a knowledge base; IC and OOC instructions. Just saying "let someone else risk their lives" is not a good enough option (yes Kerod, I am looking at you. Military is actually the safest place to be, statistically speaking.). If you want reasonable security for your dwarves - you will have to do research for the project and commit valuable advice in timely manner. Advice that is both good and is easy to follow. Or you can get some overseer power to do the project first hand(get a save and do the task yourself). Instructions are more preferable option though because of their inherent value.
Not that there is anything wrong with a premature death, as you can play as some other dwarf straight away. And even if you will play as a peasant - you will ascend again fairly quickly if you are active enough behind the scenes.
When to expect the next update:I hope this weekend.