And I too wonder how our fair settlement bodes. Do make sure to tell us when the next years starts, yes? I have plans (regarding Kerods house) that I would like to propose, and would like a time of relative safety at which to suggest them, after working out a suitable blueprint.
Overseer is just a humble servant of the council, so he prefers not to proceed before he is sure that council discussion is over (unless issue at hand is fast-passing in nature, like combat)
We have three votes so far, if there will be no further discussion we can venture forward and actually advance time a bit.
Or maybe some dwarves are just biding their time to propose some construction project?
Cain, you wanted a list of things we need to build? It is more of a proactive thing that dwarves need to figure themselves and pass through governmental bureaucracy, but here are the few from the top of my head:
Smelters,
Forges,
Lumber mill(where dwarves make wooden blocks en-masse),
Masonry(where dwarves make rock blocks en-masse),
Farm(milk, cheese, plant processings, egg harvesting, crops storage...),
Slaughterhouse(butcher, tanning),
Carving mill (or whatever the place where bone carvers work is called.)
Loom(making of cloth, dying, making clothes)
Kitchens,
Distilleries,
Fletching...
Basically all the facilities we have unsheltered. Perhaps not all of them are needed, or some skill-sensitive or limited throughput industries will be better off in smaller scale personalized crafting houses (like the one Urist enjoyed), it is all up to you to decide. King wants to have his city. Medieval-Human style. He even said something about personally visiting the place. Or was it moving his court here? No... That would be too unheard off.
EDIT: How big are the houses allowed to be? I just realized what I have planned is less a manor and more a medium sized house. I suppose Kerod is the sort that prefers a simplistic little retreat from the bustle of the town hall, but I may try to make it slightly bigger. Maybe build servant quarters in the basement, for a chef to cook the food brought in by the haulers? Or maybe a smaller, separate home for the staff. Ah, back to the drawing board... .
No limits really, but we have to be realistic. Unless Kerod wants to live among the vampire outcasts in the sewers - his house will have to be built above ground. And that usually means MASSIVE resources and labor investments. You remember how it took us two years to finish the fairly simple Longhall? The most cost-efficient way to handle this stuff is to start from the bare minimum and then expand as need and resources allow.
Also a good way to cheat yourself into an easy home owning is to design public buildings and then cramp your quarters in as an addon. Sharing a wall here, sharing a corridor there... This can make your house much cheaper to build and thus to pass its construction charter in senate.
Also do not forget about the late Urist's house. I kind of surprised how little attention this choice piece of property attracts. Is it considered cursed or something?