From the files of Teledwarf Towntunnel, Senator, Royal Liaison, Overseer of "Gorgeadmired".
Personal file on Neblime Inkydance, Senator, Council Secretary.
Accomplishments Section:
* Started first farm in Gorgeadmired.
* Together with Firecrazy Purewalled risen first crops.
* Prepared first meal in Gorgeadmired.
* Assisted in cutting down the primal forest in Gorgeadmired.
* Has had a limited experience in wood processing.
* Organized our warehouse under the LongHall and provided first reports on the stockpiles status.
* Drafted -PROCLAMATION OF GOVERNANCE REDRESS OF THE SLICK MURK OF THE LUSTROUS TRADES- and participated in establishing of the current political system of Gorgeadmired.
Labor Skill appraisal section:
* Talented Grower
* Proficient Cook
* Competent Woodcutter, yet somewhat rusty
* Novice Carpenter, yet somewhat rusty
* Dubbling Record Keeper, worth mentioning because of associated accomplishments.
Military Skill appraisal section:
* Competent Archer
* Adequate Marksdwarf
* Dabbling Dodger
* Dabbling Fighter
* Dabbling Hammerdwarf
Relationships Section:
OOC:
While idea of stockade sounds appeasing - I was not able to design it in DF properly. So, what is a stockade, as opposed to proper wall? An unmanned piece of fortification that can stop an attacker for some time, and, if enhanced with the
sharpened stakes and
wolf traps - deal some minor damage to the hostiles.
The sharpened stakes part could be simulated by weapon traps, however a careful balance of weapon types, material, quality and mechanisms quality should be achieved. I estimate an
enhanced stockade efficiency to be 10% of deaths, and another 30%-50% of varied injuries.
To achieve such a result we will need a thoroughly tested weapon traps efficiency in terms of clothed goblins injuries.
Anyone wants to take initiative and perform such testing in their own forts?The delay part is even harder to do properly. All I can think of now is this:
outside
.....^..........^......<-spaced ramps. upright spears can be placed in empty spaces
########################<--- wall with weapon traps on top
^..........^..........^.<-spaced ramps. upright spears can be placed in empty spaces
inside
This design can allow both adjustable delayed access (by adjusting spacing between ramps) and adjustable casualty ratings(by adjusting traps quality and quantity and spacing), but again it would require a thorough testing to do it "just right".
Otherwise we could build a really ineffective stockade(3-spaced ramps) and rebuild it after each combat to reflect our rising fortification expertise.
BTW: this is what fortification commissioner should be doing: analyzing possible options, proposing designs, doing testing...
Also a pity that we still do not have an Architect, so Royal Liaison have to design regular buildings as well:
#########
#######^#<-rump to surface
#######D#<-back door
#...###U#<-upwards stairs
#.......#####
#...........#
#########...#
#########...#
#############
back door allows access to delivery haulers who will bring food and booze
.........
.......V.<-rump to surface
#####.###
#WWW###X#<-up/down stairs
DWWW#TT.#####
#WWWDcc.D.HH#
#########..F#
........#BBF#
........#####
Workshop, personal bedroom for a family, and a dining room. few extra spaces to put something nice, like statues or armour/weapon stands.