the vast majority of the council shows great voting apathy...
OOC:
That may be because some of them never actually wanted to be in the council in the first place, or maybe because they do not have a strong opinion on the subject, or because they are reluctant to vote "nay" for human relationship reasons...
But I think it is because how unorganized this game currently is. It started as a running AAR, but was quickly overrun and turned into a community RPG with some political structure, roles, titles and even rights of the players. But the OP is still more like a running AAR, and I am a pretty inexperienced GM, so I could imagine that people can get confused as to what is expected of them. And newcomers are even more so...
That said I would greatly appreciate the OOC help with managing it all, even "trivial" advice as of what to put on OP and how to properly notify players of their options(or obligations) would be welcome.
ambush vote results so far:
Derpislava - wants to lead the sally.
neblime - wants to participate in a fight, but to use peasantry as meatshields.
Cain - would either sacrifice a few peasants(and elven caravan, and Urist Mc Dwarf) and wait out inside or risk a pitched battle in close quarters among the commoners.
cyberTripping - would rather desert and hide in the cellar until all is over.
Urist Mc Dwarf - is going to do an artifact or die trying.
Please correct me if I got your intentions wrong.
That suggest following plan of battle:
Derpislava with 9 conscripts will hide in a mashroom cave, cyberTripping will hide in the cellar. Other dwarves will hide in the Longhall and bar the doors.
Once goblins are close enough - Derpislava with her conscripts will sally from the cave, while other peasants will swarm from the longhall, encircling the goblins around the Urist Mc Dwarf. Other council members (except Derpislava and cyberTripping), along with anyone who knows how to use a crossbow will go upstairs and try to shoot goblins from the Longhall roof, while remaining relatively protected.
Possible problems:
1. We could not be able to gather everyone where we need them and goblins can catch us half-prepared, with doors blocked by some random gander.
2. Squad reassignements may lead to some dwarves dropping their weapon(namely Derpislava and cyberTripping), or armed conscripts not managing to pickup equipment in time.
3. Other goblin suqads may encircle our encircling troops.
Does this plan sounds reasonable?
We have to make a gate to protect the fort from these goblins. While this may prevent yummy vermin from getting in, it will save us cats from getting slaughtered.
If your adopted dwarf will gain residence in castle - you will most live inside the gates most of the time
No, I can't get this damn thing to load to more than 55% no matter how much I wait/refresh.
That is weird. Does anyone else has similar problems? any leads what might be causing it? Do you have same problems with other maps on that site?