Turn 1
Immediately head out and scout the area, observing anything and everything.
(5). You start out across the beach, looking for anything important. You look through the UOED and see the radio tower in the distance on top of the cliffs, some trees, and the other agents scattering around the beach. There is a rockier section of cliff east of the landing site. There looks to be something wrecked up down the beach. More importantly, you spot someone with an SMG standing on top of the cliff and pointing his weapon at you and someone with an assault rifle nearby who also seems to have noticed you.
Scout out the cliff and the area around/above it with the UEOD. Look specifically for anything that could either be useful in ascending it, or dangerous to us.
(3). You peer up the cliffs through the UOED. It indicates that there is a shallower, rocky section of cliff to the east that could be helpful for climbing. You also notice another man with an assault rifle staring aggressively from another protruding cliff.
Scout out the area along the beach.
(6). You look along the beach for something interesting. It's mostly just sand, with a few rotten logs and a dead fish or two along the way. There are a few old metal pylons sticking up at the far side. Out of interest, you start moving around for a better view. In fact, you find such a good angle that the reflections glinting off the metal briefly blind you, and you are forced to stop your search.
Head out with Liam
(3). You walk down the beach with Liam, and end up standing with him along the beach near the metal scraps.
Prowl around the side and scan for targets using my silenced sniper rifle.
(2). You start to edge around the cliffs, and look for someone to shoot. There are no targets in vision from where you are, though.
Sit at the drop point, covering them with my pistol
(2). You crouch near the drop point and point your pistol around, visually "following" the others across the beach. But you don't notice anything worth shooting.
Immediately separate from the group and scout out the beach while trying not to be spotted by any of the team or potential hostiles.
(4). You dash away from the other agents and begin sneaking across the beach using the vegetation and rocks at the bottom of the cliffs as cover. Aside from a weird pile of scrap metal and the cliffs themselves, you notice two people on top of the cliffs, who seem aware of the group's presence. You personally, however, manage to stay out of sight from both the other agents and the men above.
Stealthly move towards the radio tower, look for tracks along the way while keeping mine covered.
(4). You sneak along the base of the cliffs, looking for a way to the top. It occurs to you to search for footprints. You see those of several teammates, of course, as well as one unidentified trail winding around the cliff corner to the east.
Stealthly scout the area
(2). You hide along the base of the cliffs and look around, but notice nothing unexpected or abnormal.
Sinless Akrandar, 10/10 HP
Pistol, machete
Skein, 10/10 HP
Machete, garrote wire
Martin, 10/10 HP
SMG, UOED
Klein, 10/10 HP
Sniper rifle, UOED
Liam Clark, 10/10 HP
Silenced pistol
Fennex Crusio, 10/10 HP
Silenced sniper rifle
Tholtig SockDazzled, 10/10 HP
SMG, explosive charge
Alex Shater, 10/10 HP
SMG, garrote wire
Dewey, 10/10 HP
Machete, garrote wire
SMG guard, 5/5 HP
SMG
Assault rifle guard, 5/5 HP
Assault rifle
May require magnification. Green is good. Red is bad. Points of interest are black-outlined diamonds.
Intended only as a mnemonic and is deliberately vague/unhelpful.