((First: Well, two considerations. First: These conversations are the kind we can get done in a few minutes, tops. Second: Fun trumps realism, every time. If we're putting on plays in these conversations, there's a problem, but just conversations shouldn't be problematic. No reason to worry about the time it takes, really.))
(I really don't like those excuses. They are a cheap way out for the most part. Conversations take time. Since this is based off of DF 1.0, they would take time. Heck, even in the next version, talking does take up time. DF 1.0 is supposed to be an accurate simulation of a reality, and because of that, 'Rules of' don't really work.)
((Since when did we rather decide to play an accurate simulation of an accurate simulation of reality?
Besides, if we actually did that, we wouldn't be able to take breaks to chat with each other
at all. I can guarantee that if dwarves took chatting breaks halfway through mining each tile or building any building, or any/every other task, there would be a lot of ragequits...and due to
that same rule, applied to a different game, they wouldn't. So, either you have to stop us from having
any conversations during working periods, or you need to stop using "DF 1.0 rules" in this argument, because you aren't actually following them.
I'd like to point out that you didn't actually address either of those arguments--you just said that they didn't count.))
((Second: My point wasn't that they didn't make things interesting, it's that they're a cheaper way to characterize something or whatever. It's the difference between outright stating that Bob is swift to anger, and having Bob be swift to anger when he talks about a sensitive subject. Show, don't tell.))
(Well, that is just it. People form a great deal of ideas about themselves, most of which are highly skewed. Specifically stating something about a person in a thought, would prove not to be true. Actions speak more than words, but in my opinion, thought speaks more than words as well, because of the masks that people display when speaking to others are, for the most part, ripped clear off.)
((Thoughts
are words. And, for that matter, conversations are actions.
Think, for instance, of the snippet we had about religion. How would we "communicate" those differences through thought? Have you think:
I'm sure glad I went on those church camp-outs. This canteen is great!and then I think:
Wow, religious people are really kinda dumb. I wish they would just keep their thoughts to themselves.Or what? I promise you, I have never spontaneously thought that thought in my life.
That's just one example. Thoughts aren't the worst thing to communicate things with, but a lot of things are better conveyed through conversations...especially things the person himself is not aware of.))
((Third: Keeping the thread bumped is hardly the most important part of conversations. Besides, these discussions come up once, get settled, and then get forgotten. Unless we actively try to use them to bump the thread, it won't work too often. Conversations, on the other hand, are constantly seeded by--and sometimes without--external action.))
(You're missing the point I was making. I was just pointing out that discussion can be very potent, and the poster I was responding to seemed to place it as an unimportant 'third option'.)
((Ah.
Well, he has a point. Discussions like this are more frustrating and slower to come up than IC conversations and ideas.))