((We can only process once the Butchery is done, we need a timeskip for that to happen. Time on constructions like that doesn't pass until a timeskip happens.))
((Yes, but if the workshop gets completed before the timeskip, they're planning to butcher the critters in the remaining time.))
((I remembered what the thing i was talking about earlier was: a Dynamo. We could try and build dynamos to provide at least some energy....))
((Yup.))
As to where we'd get magnetic metals from...
((We've already got a vein of hematite.))
Besides, what would we do with the power? Does anyone even know how to make a lightbulb? A heater? Can we be sure we could get the metal in the first place, or even make the dynamo?
((
We have hematite!...The other problems are still valid.))
We should talk about this IC, eventually. It'd be cool.))
((Yup. Although if we don't, we can just say we did in one of the timeskips.))
(Here's the spreadsheet for the actions. I'll add access to those I can get a gmail address from. If you don't want it knowledge, then pm me. I'll try to keep it updated, but it will be easier for players to just add it themselves. I've added two additional columns so that a player can be automated if necessary.)
((Hey, can you make it possible for non-editors to at least view it? Well, I know you
can, I've done it often enough...))
"Try the wagon. And I can take care of the butchering, I used to hunt deer, though I only ever seen this part done. Gonna need the butcher's shop done first though."
(Did you need a butcher's shop to do it in real life? Or even in adventure mode in the current game?)
Remember that you've likely wound up in DF 1.0. Think of all the wonderful things Toady has in the long-term plans. Many things are likely semi-randomized, so can vary between any given worldgen, even without raw modding. It's hard to know what to expect. Also, items made out of multiple materials.
Expect a far greater diversity of animals and plants than are currently in the game. You may find more (IRL) familiar plants than you expect, and perhaps unexpected fictional ones as well.
Physics quirks and other "unintended features" might have been patched, but could remain in effect for a while as a side-effect of the transfer. Don't count on them being here forever, though.
Your mind hasn't been reshaped, even if your body has. After all, what would be the point of putting forumites into the game if they were just turned into what it could already generate? In the last game, we certainly started out speaking and writing our own languages, but we picked up those of the natives through constant daily contact, as people often do in real life.
((But then we lose all our cheap jokes!))