"We may live in a broken world; a shattered world; a world where opinions differ as the stars in the sky, fraught with violence, mischief and evil. Yet, we thrive: not on the concept of self-preservation, for that is a basis and not a rule, but due to our sentience and our individual power; we have the power to make a choice, as we have the final say in our choices. All people, of any nation and belief, have the power to make this world into a better place.
"For this, is our world. The only world we will ever have."
Two days of light, one day of darkness, one day overcast, and twenty-four hours used in measurements. This is how it has been in the world. Society adapts, and in the last hundred or so years, their culture has flourished.
In the ending days of the year, celebrations are often held to commemorate history and culture, to celebrate what once was and what is known to be. A festive atmosphere pervades the town as men, women and children of all races, belief and culture meet in these times of commonality--for there has been, and shall be no law limiting respect and value of the living and the dead.
A grand stage is set at the town plaza, easily visible from most of the core sectors; this is where the scene takes place. It is of simple make: furnished holywood and sturdy, branching supports. The local magistrate calls the attention of the crowds, shutting down most noise of the boisterous and merry masses. He calls for the dimming of lights, and the city grows dark for a single moment.
Then, a sudden flash of light appears, and on the stage appears seven 'people', of varying costume and appearance. Their forms are amorphous, magical and intricate, deeply delving into the field of magic--likewise known as the Arts--in order to represent their work. They are striking in appearance, and create a vision of their own in the eyes of the people who are captivated in the display of talent and skill. They mimic the forms of the elders, shaping the land, air and sea, whilst acting in the same as the first civilizations, what with their 'crude' works and feats, their trials and tribulations. Their forms are simple, though their works are facile. The crowd is awed.
The stage soon becomes a miniaturized planet, floating in mid-air, with vivid scenes of life brimming in the oceans and plains, of greenery spreading in the mountains and hills. All is peaceful, until a darkness fills the world, and covers it in fog. Here, two beings appear, somewhat more distinct than the original seven, yet most of the crowd nearest the stage balk at their sight.
It is here that the first act starts. The stage is set. The play has begun.
Two Forces are hiding amongst you nine. Each day, you may vote off one person for the lynch through the majority.
Days come and go in 72 hours, nights take 24 hours. Weekends are not counted in the timer [and therefore act as added time in the Generic Calendar/Clock, linked in the date]. Take note that this BM uses a different extend/shorten scheme than the ones prior.
If you've any questions or things pertaining to your role, PM the Moderator [Tiruin].
Vote standings:
- Elephant Parade -
- mastahcheese -
- Sinlessmoon -
- Jembot -
- Persus13 -
- Pufferfish -
- MyOwnWorstEnemy -
- Nerjin -
- makeinu -
Day 1 has begun and will end at
January 3, 2013 [Friday] 9:00 pm [GMT//UTC +8]Extension requests: 0
Shorten requests: 0
4 votes needed to extend the day
5 votes needed to shorten the day
Praise be, for zombie urist's
LurkerTracker!
Extended due to holidays.
Something I find helpful to do when you get your role PM whether it is a power role or not is to sit down and think for several minutes. How should you proceed? Obviously for regular town this is an easy question to answer, but as a Medic or a Cop it might help think of who would be the best person to target each night. Just think on that once you get your role. Also, since Tiriun is trying to improve her writing it might be a good idea to actually send a PM back explaining what you liked or did not like about the flavor.
..Thanks so much for this.
And please do!Edit: Messed up the timer. Oops!