If anyone would care to test first stage of terrain generation on their machine, here's a 64-bit Ubuntu binary:
https://dl.dropboxusercontent.com/u/27714141/adwif.tar.bzip2Run this to install the dependencies: sudo apt-get install libboost1.54-dev libopenvdb1.1 libncursesw5 libnoise0 libphysfs1 libfreeimage3
I hope I didn't miss anything.
Expect terrain to appear around you as you move around. This is terrain streaming, not a bug. In the final version terrain streaming will be used to load areas you're expected to visit (through heuristics and the world/travel map) before you reach them, I haven't implemented those algorithms yet, so it tries to generate terrain around you in a sphere with a radius of 1 for now.
If it crashes or locks up (CPU use will go down to zero) please do tell. You can use standard roguelike controls, with the exception of diagonal movement keys, arrow keys will do for now. Also, no collision is implemented yet, so you're basically omnipresent.
I've included debug symbols so that's why the uncompressed file is so large, those of you who know what those are will know what to do. Sources are on github.
The game leaves files in ~/.adwif, remove them when you're done, oh, and if you move around a lot it'll eat a lot of disk space.
If you pass --unicode as an argument it'll run in unicode mode, if you dislike the debug output it spews try to redirect stderr like this: ./adwif 2> /dev/null
Thanks!