So (and I apologize ahead of time in case I'm being stupid/blind) is there something we can play here?
Not yet, sorry. You can pseudo-walk around the map for now though.
Perhaps someone can mod in a dancing skill (Or at least the Ironborn Fingerdance)
Love the vibe so far! Do you have a roadmap of what you want to see in game eventually? Interested to see the scale you're aiming for. Can we expect to see the large-scale politics that the series is known for?
There's a Water Dancer class!
As for a roadmap, yes, I have some things in mind:
* Hunting: A big part of the game is foraging for food, be it berries or wild boars, you have to find a way to eat. Buying food at inns will also be possible.
* Fishing: You'll be able to fish for food. And maybe construct your own boat/primitive raft or buy one.
* Cities! This will take a lot of work but I plan for cities and towns to be partially static, they'll be defined through JSON and bitmaps just like the big map though. At least that's what I have in mind, implementation details may change as I develop this further.
* Era: I'm not sure when the setting will be, I'm thinking pre-Robert and maybe even before that. I don't want to get mixed up with the story line but I don't know yet.
* Winter: Winters will bring all kinds of danger and !!FUN!!.
* Building: Just like Unreal World you'll be able to construct your own home and furniture, also traps.
* Crafting: EVERYTHING will be craftable, with the exception of Valyrian Steel, which you'll only be able to obtain if you melt things made of that metal.
* Danger: You'll be set upon by outlaws and wild animals (of the canine variant.. hint hint, and maybe shadowcats), so if you're travelling you better come packing.
* Wargs: It'll be a playable class and your animal companion will be connected to you. You'll be able to control it and see through its eyes.
* Which brings us to companions: I have plans for that as well.
* Religion: You'll be able to worship freely. Old gods, new gods, R'hllor, faceless god, you name it; each religion will have its perks.
* Factions: You'll be able to join non-noble factions: Warrior's Sons, Faceless Men, Brotherhood Without Banners (depending on the era I pick).
* Titles: You'll only be able to obtain titles if you earn them, knighthood will require certain training, conditions, and a knight to anoint you, and so on.
* Mounts: You'll be able to ride your own mount, be it a horse, a direwolf, or a bear (if you're a warg). Heck maybe dragons even.
* Morality: Certain actions will affect your mental health and well-being.
* Combat: No magic "HP" stat., just body parts that can be mauled, chopped off, or broken. Pain will distort your speed and mental capacity.
I have a lot more in mind as well. Politics will be something to ponder for now, perhaps in the future it'll be more feasible.
That looks amazing! Good luck and beware copyrights!
Thanks! I don't think I have anything to worry about, since I'm not selling the game. It's considered fan-fiction so long you don't sell it or claim endorsement by the original author.
So how moddable are we talking? Could a modder implement something like DCSS' tiles?
Here's a small excerpt from materials.json: (the format is not even final yet, a lot more fields will be added to the entries)
[
{
"name":"Dirt",
"disp":{
"Floor": [{ "sym":"." }, { "sym":"," }, { "sym":"`" }, { "sym":";" }],
"Wall": [{ "sym":" ", "usym":"░", "style":{ "fgcolour":"Yellow", "bgcolour":"Yellow", "attributes":["Bold"] }}],
"RampU": [{ "sym":"^", "usym":"▴" }],
"RampD": [{ "sym":"v", "usym":"▾" }]
},
"style":{"fgcolour":"Yellow", "attributes":["Dim"] }
},
{
"name":"Snow",
"disp":{
"Floor": [{ "sym":"." }, { "sym":"," }, { "sym":"`" }, { "sym":";" }],
"Wall": [{ "sym":" ", "usym":"░", "style":{ "fgcolour":"Black", "bgcolour":"White" }, "attributes":["Bold"] }],
"RampU": [{ "sym":"^", "usym":"▴" }],
"RampD": [{ "sym":"v", "usym":"▾" }]
},
"style":{"fgcolour":"White", "attributes":["Dim"] },
"meltTo":"Water"
},