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Author Topic: Roll to Kill El Presidente! [GIMMICK ROUND START]  (Read 9236 times)

USEC_OFFICER

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Roll to Kill El Presidente! [GIMMICK ROUND START]
« on: November 26, 2013, 02:16:48 pm »

Roll to Kill El Presidente

What is Roll to Kill El Presidente?

Roll to Kill El Presidente is a quick and silly competitive RtD. At the beginning of the game one player is randomly chosen to be El Presidente, while the remaining players are divided into assassins and bodyguards. The goal of the assassins is to kill El Presidente, while the bodyguards must protect El Presidente and escort him to a safe zone. The game ends either when El Presidente is killed, when he reaches a safe zone, or if all the assassins die.

Gameplay

Standard RtD rules apply. A natural 1 is an abject failure, and results in you losing a point of health. A natural 6 is an overshoot and results in you succeeding, though not always in the way you wanted it to. Attacks between players are resolved by rolling a 1d6 for each player, with the highest roll being the winner. Note that standard rules still apply to attacks, so its possible for two players to kill each other by rolling natural 6s. Or natural 1s!

Cunning Plans

Every player starts the game with a number of plans. These plans represent forethought and careful preparations that took place before the game started. Plans are  used whenever you want to pull something out of your ass. You use plans when you want to find a weapon you stashed earlier, detonate a bomb hidden in El Presidente's car, or any other action that affects your environment. Plans are still affected by the dice, so don't expect them to always turn out the way you want them too! The other use of plans is to counteract the plans of other players. For instance, you can use plans to defuse bombs, steal hidden weapons or other fun stuff.

Roles:
El Presidente: 5 health, 2 plan
Description: You should know who El Presidente is!

Bodyguard: 3 health, 5 plans
Description: A loyal subject who is willing to give his life for El Presidente!

Assassin: 3 health, 5 plans
Description: An agent who wants to kill El Presidente at all costs!

Traits:
Cunning: +1 enacting plans
Brawler: +1 melee
Gunner: +1 shooting
Tough as Nails: +2 health
Sprinter: +1 moving
Not Dead Yet! -1 health. A 1d6 is rolled whenever you reach 0 health. On a success, you jump back to 1 health. The extra dice is not affected by natural 1/6s.
Successful Whenever you roll a natural 1, another 1d6 is rolled. On a success, you take no damage. The extra dice is not affected by natural 1/6s.
Partners in Crime: You start the game with a NPC partner with 2 health.

Items:
Pistol: Can engage in ranged combat.
Knife: +1 melee.
Body Armour: You only take damage from combat if the enemy rolls three or more above you. Consumed on use.
Running Shoes: +1 moving.
Medikit: Can attempt to fully heal a player. Consumed on use.
Grenade: Deals 2 points of damage. Consumed on use.

Sign-up:
If you want to join, make sure to pick a trait and a item to bring with you. Name, backstory, description etc. are optional, since the games will be very quick and bloody.

If you have any questions, ask away!
« Last Edit: December 06, 2013, 02:40:10 pm by USEC_OFFICER »
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USEC_OFFICER

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Re: Roll to Kill El Presidente! [SIGNUPS]
« Reply #1 on: November 26, 2013, 02:17:23 pm »

Scoring:

El Presidente gets 3 points for surviving a round.
Bodyguards get 2 points for killing all the assassins or bringing El Presidente to a safe zone.
Assassins get 2 points for killing El Presidente.
Bodyguards and assassins get 1 point for surviving a round.
Everyone gets 1 point for killing an enemy.
Killing someone through friendly fire loses you 1 point.

Leaderboard:
aattss: 4 points
TCM: 3 points
lawastooshort: 3 points
ICBM Pilot: 2 points
Urist McDwarf: 1 point
« Last Edit: December 02, 2013, 04:43:51 pm by USEC_OFFICER »
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lawastooshort

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Re: Roll to Kill El Presidente! [SIGNUPS]
« Reply #2 on: November 26, 2013, 02:21:02 pm »

Name: Roger the Cunning
Trait: Cunning
Item: Body Armour

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ICBM pilot

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Re: Roll to Kill El Presidente! [SIGNUPS]
« Reply #3 on: November 26, 2013, 02:22:56 pm »

trait:gunner
item pistol
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On the plus side, they managed to kill off 20+ children

Greenstarfanatic

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Re: Roll to Kill El Presidente! [SIGNUPS]
« Reply #4 on: November 26, 2013, 02:23:08 pm »

Andre Baluski

Sprinter

Inventory: Knife
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Hey, don't forget about research boy sitting right here!

ReDeadEr

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Re: Roll to Kill El Presidente! [SIGNUPS]
« Reply #5 on: November 26, 2013, 02:28:16 pm »

Matthias

Brawler

Running Shoes
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aattss

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Re: Roll to Kill El Presidente! [SIGNUPS]
« Reply #6 on: November 26, 2013, 02:30:46 pm »

Joney

Cunning

Grenade

preferably assassin.

Urist Mc Dwarf

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Re: Roll to Kill El Presidente! [SIGNUPS]
« Reply #7 on: November 26, 2013, 02:37:48 pm »

Alex Shater, a tough as nails assasin with body armor.

TCM

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Re: Roll to Kill El Presidente! [SIGNUPS]
« Reply #8 on: November 26, 2013, 02:44:46 pm »

Name: Princess Sentinel
Trait: Successful
Item: Body Armor
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

DarkArtemisFowl

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Re: Roll to Kill El Presidente! [SIGNUPS]
« Reply #9 on: November 26, 2013, 02:52:24 pm »

Female: Nihil Uriah
Knife and Tough As Nails.
« Last Edit: November 26, 2013, 02:57:12 pm by DarkArtemisFowl »
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USEC_OFFICER

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Roll to Kill El Presidente! [TURN 0]
« Reply #10 on: November 26, 2013, 04:10:02 pm »

Turn 0


Andre Baluski is El Presidente!

The assassins have tracked down El Presidente at the Coelho Hotel!

Spoiler: Players (click to show/hide)



Quick explanation of things: The blue boxes are the safe zones. If El Presidente reaches one of those zones the he and his bodyguards win. The assassins do not start on the map for turn 0, but instead have a choice of where to start. Bodyguards and El Presidente do not have that luxury. Assassins can spawn in any of the red boxes (which in this case is only one). Additionally they can use a plan to attempt to start anywhere they want. For example, they can disguise themselves as staff and try to spawn in El Presidente's room. Everything else plays out normally.

And before anybody asks, the roles were handed out randomly.
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ReDeadEr

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Re: Roll to Kill El Presidente! [TURN 0]
« Reply #11 on: November 26, 2013, 04:20:29 pm »

So, do the Bodyguards and Presidente post their actions now, or do we wait 'til all the Assassins have chosen their spawns?
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lawastooshort

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Re: Roll to Kill El Presidente! [TURN 0]
« Reply #12 on: November 26, 2013, 04:20:50 pm »

I think this may require a cunning plan.
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USEC_OFFICER

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Re: Roll to Kill El Presidente! [TURN 0]
« Reply #13 on: November 26, 2013, 04:23:56 pm »

So, do the Bodyguards and Presidente post their actions now, or do we wait 'til all the Assassins have chosen their spawns?

You guys can post your actions right now, no need to wait.

I think this may require a cunning plan.

I won't stop you from PM'ing me your cunning plans (plural), but you do have to declare that you are using a plan in the thread, incase the bodyguards want to counter your plan.
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aattss

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Re: Roll to Kill El Presidente! [TURN 0]
« Reply #14 on: November 26, 2013, 04:33:22 pm »

If we're somewhere hidden, can we not show up on the map?
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