What was your opinion of the Mind Stealer? I know it wasn't exactly a difficult choice after Day 2 on what to do, but what are your thoughts in general?
I think it's difficult for the Mind Stealer to side with the dopps even if he wants to. Abducting a dopp is a pretty large disruption to the dopp team, and now the Mind Stealer knows that player's alignment. The Mind Stealer can just out the dopp then and possibly swing the game into the town's favor even if they've been playing poorly so far. I would wager that this is probably the most expedient solution for the Mind Stealer in the case of a dopp abduction.
If there were an easy way for the Mind Stealer to invite himself onto the dopp team without also harming the dopp team at the same time, I think I would like the role better.
Basically I don't really see a reason not to play for the town team in most circumstances.
PPE: Basically what Leafsnail said. The infallible role inspect, infallible alignment inspect, and roleblock is pretty ridiculous.
wat
Surprise!
We win!
At a guess, Jim has observed and taught a few -hundred- new players. At a guess, he's directly interacted with at least 50 new players in their first few games and around a hundred 'newbies in the intermediate' stage.
And he's probably got an IQ of 135+.
These are all exaggerations by the way, but I do appreciate the compliments.