It's time for a pre-update atmospheric chat!
Darkpaladin has been dwarfed as our legendary +5 weaponsmith, a man who is (believe it or not) more virile than Woobmonkey and Sumyunguy. Weighing in at 12 kids, he needs to learn to keep it in his +troll fur pants+. Although having so many children might just be part of worshipping the Sudden Avalanche of Cats, which around half our fort does.
Icefire has been dwarfed as the head of our marksdwarf squad. A hardened dwarf, his only friend is his pet dog; everyone else is just a passing acquaintance.
Anyway, I thought I'd enlighten you all on the wonderous dieties of our fort!
You've already heard about Shoveth Wispconfused, the Wild Avalanche of Cats. Taking the form of a male dwarf, this diety is associate with rumors in the fort, and cat overpopulation to myself personally. It's worshiped by pretty much everyone in the fort; Woobmonkey, Sumyunguy, and Darkpaladin worship it.
Then there's Iteg. Iteg takes the form of a skeletal dwarf, and is associated with death, disease, suicide and blight. Icefire worships this. That's real metal, dude.
Reksas Mysterytongs, worshipped by myself, is a male dwarf associated with nightmares, dreams, crafts and labour. Basically, the perfect god for an Overseer.
Religion in Agepoint sure is weird.
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10th Galena, 27
Adamantine production continues smoothly. In the meantime, I have other things to deal with.
First, the fort is a logistical nightmare. Hauling jobs are que'd up forever, but ignored. Food and booze production fluctuates wildly; we're in no position to take advantage of everything we have. Far too many dwarfs are still lacking proper rooms. And to top it off, the caverns are dangerous. We can't have mass activity in them without reprecussions.
I'm dealing with this in a few key ways. First, I'm going to secure the caverns by walling off key points. We don't need to take all of the caverns, but enough to give us free access to the Adamantine is crucial. Secondly, design of a minecart system to speed hauling from Overtown to Undertown and vice-versa must begin. I've been totally bamboozled trying to figure out how to make one so far.
12th Galena, 27
Another vein of adamantine! I'm praising the miners as hard as I can, Armok!
Adamantine threads are starting to get in the hospital, somehow. I'm reworking the entire hospital storage system purely to avoid this.
17th Galena, 27
A vile force of darkness arrives. Seeing as they are led by a few elite bowmen, and come packing plenty of archers, I order the military to withdraw. We'll let them dash themselves on our gates again, I guess.
Once their head crossbow goblins are out of the way, I order the military back into the tower.
25th Galena, 27
Two dwarfs have fallen victim to enemy fire. Thankfully, neither was killed, and neither was military.
When the conflict is over, I'm going to put Sumyunguy in the marksdwarf squad. Funnily enough, she's the most competent crossbowdwarf outside the squad.
19th Limestone, 27
The siege is over. Woobmonkey risked his life attempting to charge the goblins against orders. Work resumes processing adamantine and sealing off the caverns.
(Fun fact: Woobmonkey is an atheist. Apparently he has lost faith in the Sudden Avalanche of Cats)
9th Sandstone, 27
More migrants have arrived. I've sent word to the mountainhomes to not send us any more. 200 dwarfs live here now, and we're gradually running out of food.
I'm starting up a squad of melee fighters. So far, we have two skilled speardwarfs and a competent sworddwarf. These will form the backbone of our new military, once I can equip them with weapons and armor.
22nd Sandstone, 27
After being reunited with her husband in the military, Sumyunguy promptly gives birth.
Ok. (Fun fact: I am somehow above my population cap)
13th Timber, 27
Another siege arrives. Everyone is urged to remain calm, return to the fort, and laugh.
8th Moonstone, 27
Adamantine production continues at an admirable pace. The siege has been utterly routed by our military. Equipping our military with the finest arms and armor we can provide is now our priority.
21st Moonstone, 27
Trapping the entrance to The Wall continues. The end shall be trapped with lethal weapon traps as opposed to non-lethal weapon traps; giving the marksdwarfs experience comes second to stopping trolls from destroying our surface farms. We're currently experiencing something of a plant shortage. Our stocks are still full, but our production no longer matches demand.
Nothing further of note would happen after this entry for a long while. The caverns are walled off and secure, adamantine produced, squads outfitted with weaponry. Full steel armor is procured for our 15 military dwarfs; all but one melee dwarf is equipped with adamantine weaponry. We also manage to finally house many of the vagabonds sleeping in the corridors.
All and all, a successful year for Agepoint. We might well be close to earning the city designation the king has bestowed upon us.